Gristlefang

Much's page

348 posts. Alias of Hyland.


Full Name

Much | Fighter 4 Wizard Dedication

Race

Great Gnoll|Percep +9, low-light|

Classes/Levels

HP 58/58|AC 21|F+10 R+8 W+9|Hero 1/3|Stone Rope +13 (2d8+4 B), Trip +13

Gender

Fem

Size

Medium

Age

13

Special Abilities

+1 Trip & Shove

Alignment

Chaotic Good

Deity

Emerald Boughs 3 Tempest-Sun Mages 0

Location

Mwangi

Languages

Common, Gnoll, Shisk, Orcish

Occupation

Hunter

Strength 4
Dexterity 0
Constitution 2
Intelligence 2
Wisdom 1
Charisma 0

About Much

Speed 20 ft

Attacks:


  • +1 Striking Meteor Hammer +13, 2d8+4(B) (Backswing, Disarm, Reach, Trip)
  • Crunch +12, 1d8+4(P) (Unarmed, Grapple)
  • Bola: +8 1d6+4(B) (Nonlethal, Ranged Trip, Thrown 20 ft.)

Feats

    Slam down (Flourish)
    Two actions. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip
    the creature you hit. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
    Titan Wrestler
    Attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger if Legendary in Athletics.
    Great Gnoll
    You gain 10 Hit Points from your & a +1 circumstance bonus to Athletics checks to Shove or Trip.
    Sensitive Nose
    Imprecise scent within 30 fts.
    Bravery
    When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
    Quick Jump
    You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).
    Sudden Charge
    Flourish, Open Stride twice. If you end movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge with any movement type you have.
    Brutish Shove
    Press If you hit a target your size or smaller, that creature is flat-footed until the end of your current turn. You can automatically Shove it, with the same benefits as the Shove action (including the critical success effect if applicable). If you move to follow the target, your movement doesn't trigger reactions.
    Failure: The target becomes flat-footed until the end of your current turn.
    Ancestral Paragon: Crunch
    Your jaws unarmed attack deals 1d8 piercing damage & gains the grapple trait.
    Additional Lore
    Trained in Academia
    Steeped in History
    General history of the Emerald Boughs and the Magaambya. +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of the Boughs, and members of your branch.
    At 11th level, this increases to a +2
    Magaambyan Attendant Dedication


Skills:

  • Acrobatics +6
  • Arcana +10
  • Athletics +12 (Quick Jump, Titan Wrestler)
  • Crafting +8
  • Deception +6
  • Diplomacy +7
  • Intimidation +6 (Threat Display)
  • Lore: Warfare +8
  • Medicine +1
  • Nature +1
  • Occultism +2
  • Performance +0
  • Religion +1
  • Society +8
  • Stealth +0
  • Survival +7
  • Thievery +0
  • Lore: Academia +10

Spells:


  • Shield
  • Detect Magic
  • Light
  • Infectious Enthusiasm
  • Warp Step
  • Protective Ward (focus)

Reactions:


  • Shield Block
  • Attack of Opportunity

https://pathbuilder2e.com/launch.html?build=729670.