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Much's page
348 posts. Alias of Hyland.
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Full Name |
Much | Fighter 4 Wizard Dedication |
Race |
Great Gnoll|Percep +9, low-light| |
Classes/Levels |
HP 58/58|AC 21|F+10 R+8 W+9|Hero 1/3|Stone Rope +13 (2d8+4 B), Trip +13 |
Gender |
Fem |
Size |
Medium |
Age |
13 |
Special Abilities |
+1 Trip & Shove |
Alignment |
Chaotic Good |
Deity |
Emerald Boughs 3 Tempest-Sun Mages 0 |
Location |
Mwangi |
Languages |
Common, Gnoll, Shisk, Orcish |
Occupation |
Hunter |
Strength |
4 |
Dexterity |
0 |
Constitution |
2 |
Intelligence |
2 |
Wisdom |
1 |
Charisma |
0 |
About Much
Speed 20 ft
Attacks:
- +1 Striking Meteor Hammer +13, 2d8+4(B) (Backswing, Disarm, Reach, Trip)
- Crunch +12, 1d8+4(P) (Unarmed, Grapple)
- Bola: +8 1d6+4(B) (Nonlethal, Ranged Trip, Thrown 20 ft.)
Feats
Slam down (Flourish)
Two actions. Make a melee Strike. If it hits and deals damage, you can attempt an Athletics check to Trip
the creature you hit. Both attacks count toward your multiple attack penalty, but the penalty doesn’t increase until after you’ve made both of them.
Titan Wrestler
Attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you, or up to three sizes larger if Legendary in Athletics.
Great Gnoll
You gain 10 Hit Points from your & a +1 circumstance bonus to Athletics checks to Shove or Trip.
Sensitive Nose
Imprecise scent within 30 fts.
Bravery
When you roll a success at a Will save against a fear effect, you get a critical success instead. In addition, anytime you gain the frightened condition, reduce its value by 1.
Quick Jump
You can use High Jump and Long Jump as a single action instead of 2 actions. If you do, you don’t perform the initial Stride (nor do you fail if you don’t Stride 10 feet).
Sudden Charge
Flourish, Open Stride twice. If you end movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge with any movement type you have.
Brutish Shove
Press If you hit a target your size or smaller, that creature is flat-footed until the end of your current turn. You can automatically Shove it, with the same benefits as the Shove action (including the critical success effect if applicable). If you move to follow the target, your movement doesn't trigger reactions.
Failure: The target becomes flat-footed until the end of your current turn.
Ancestral Paragon: Crunch
Your jaws unarmed attack deals 1d8 piercing damage & gains the grapple trait.
Additional Lore
Trained in Academia
Steeped in History
General history of the Emerald Boughs and the Magaambya. +1 circumstance bonus to Recall Knowledge about the Magaambya, the tenets or history of the Boughs, and members of your branch.
At 11th level, this increases to a +2
Magaambyan Attendant Dedication
Skills:
- Acrobatics +6
- Arcana +10
- Athletics +12 (Quick Jump, Titan Wrestler)
- Crafting +8
- Deception +6
- Diplomacy +7
- Intimidation +6 (Threat Display)
- Lore: Warfare +8
- Medicine +1
- Nature +1
- Occultism +2
- Performance +0
- Religion +1
- Society +8
- Stealth +0
- Survival +7
- Thievery +0
- Lore: Academia +10
Spells:
- Shield
- Detect Magic
- Light
- Infectious Enthusiasm
- Warp Step
- Protective Ward (focus)
Reactions:
- Shield Block
- Attack of Opportunity
https://pathbuilder2e.com/launch.html?build=729670.
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