Xerxes

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Liberty's Edge

Mathmuse wrote:

Erpa's descriptions are handy for my own planning about Camp Red Jaw.

I adapted Trail of the Hunted to Pathfinder 2nd Edition rules, so my party definitely won't attack at night. PF2 darkvision has unlimited range, so the hobgoblins can see fine at night and probably sleep in shifts.

As for poor defense design, I play The Elder Scrolls V: Skyrim and Elder Scrolls Online and the designers in those computer games think that building a camp or city at the base of a cliff is a great defense. Visually, a cliff looks like a wall. However, the player characters are free to jump down the cliff, cast a heal spell (more like a cantrip), and attack the camp. For Camp Red Jaw, the PCs might tie a rope to descend without damage, but it still looks easy.

And visually, running across an open field toward a palisade wall seems like setting oneself up as a moving archery target. The minefield is merely an extra incentive to avoid that hazardous approach. I will follow Erpa's suggestion and put some alarm bombs on the upper perimeter, too.

How did the conversion go? I’m trying to do the same thing right now. Do the 2e monsters translate well? Without a lot of work? Obviously named characters would require work. Curious as to any tips you may have.

Liberty's Edge

I know I'm a newbie here but I'd love a spot in the game. I've got Wave and have been dying to play in a PF Campaign since I bought the book. I've been 4eing it for the last year or so I really miss the older stuff and I love the changes that the Paizo crew made to the system.

mrkmllrtx@googlewave.com

mrk

Liberty's Edge

I'm with Berik on this one. I got rid of most of my 3.x over the years, bit by bit, and when 4e came out I wasn't aware of PF (apparently I was living in a cave) I unloaded the rest. Now that I am beck RPing again I find that I have mixed emotions on this.

I wish I had some other material to pull from but on the other hand I know now that I will be pulling from only PF products the flavor and balance that I need will be there. It's almost like a fresh start and quite frankly I'm glad to have it. PF is a great system to pull new or returning (like me) RPers to the hobby. The books are beautiful, well written, and honestly pretty affordable.

mrk

Liberty's Edge

Well, I'm new here (first post) but I thought I would weigh in.

I have both the FC hardcover and PF Core RuleBook and love them both but I have to give the slight edge to FC as far as a system goes. Let it by known that there is NO setting information...at all...in FC. It's a PHB, DMG, and MM all in one book.

If I had to summarize as mach 1.9pants did I would say -

PF - 3.51 it has the rough edges shorn off. 95% backwards compatible with 3.5, little DM effort, easily done 'on-the-fly

FC - 3.75. While it's not exactly backwards fluidly backwards compatible with 3.5 conversion isn't all that difficult. Their NPC/Monster creation system is genius and can really remove some the the players ability to metagame, which I think is great.

Spells are "per scene" as golem101 stated each caster has spell points that are used to cast the spells and they are what refresh per scene and the higher level the spell the more points it costs to cast. As you would suspect there are Feats that allow you to increase your number of spell points. 0 level spells, like in PF, are free to cast.

There is also a big distinction between arcane and divine casters.

I will be using FC as a system but PF as a setting when I don't want to put the work into my homebrew as (you well know) most of the PF Campaign materials border on genius.

That's my two cents.

Thanks!
Mrk