MrkMllr
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Erpa's descriptions are handy for my own planning about Camp Red Jaw.
I adapted Trail of the Hunted to Pathfinder 2nd Edition rules, so my party definitely won't attack at night. PF2 darkvision has unlimited range, so the hobgoblins can see fine at night and probably sleep in shifts.
As for poor defense design, I play The Elder Scrolls V: Skyrim and Elder Scrolls Online and the designers in those computer games think that building a camp or city at the base of a cliff is a great defense. Visually, a cliff looks like a wall. However, the player characters are free to jump down the cliff, cast a heal spell (more like a cantrip), and attack the camp. For Camp Red Jaw, the PCs might tie a rope to descend without damage, but it still looks easy.
And visually, running across an open field toward a palisade wall seems like setting oneself up as a moving archery target. The minefield is merely an extra incentive to avoid that hazardous approach. I will follow Erpa's suggestion and put some alarm bombs on the upper perimeter, too.
How did the conversion go? I’m trying to do the same thing right now. Do the 2e monsters translate well? Without a lot of work? Obviously named characters would require work. Curious as to any tips you may have.
