mdt wrote:
Ah, the 'only my side has magic' method of debate. Uhm, why is there only one wizard? And why do you get him?
This discussion began over the belief that one army using magic to win a battle. then suddenly everyone else would be doing the same. It really doesn't matter where said wizard came from in the overall discussion.
Mr. Tomo wrote:
Not really. Cavalry yes, but not organized mass fighting. Or at least, not because it was something new. We just didn't have the population odo it. We did mass up as many club wielders as were in the area though for battles.
Organized forces doesn't require a set number of people to be used. And it's quite different then wildly charging in without any form or tactic.
Mr. Tomo wrote:
Again, the default assumption within the rules (and I quoted things to back that up, odd how nobody arguing against me can quote one single thing from the rules stating magic is rare or only recently discovered), is that magic has been around for tens of thousands of years. So no, saying it would take a few generations is like saying it would take me a couple of weeks to make a few hundred arrows, so bows are useless in a fight.
Aside from the fact that we were discussing a specific situation, not a general one, I'm not sure what rules you are talking about. The core books all pretty much imply that magic is uncommon, and high-level casters are rare.
From the Core Rulebook: This cost assumes that you can go to the spellcaster and have the spell cast at his convenience (generally at least 24 hours later, so that the spellcaster has time to prepare the spell in question). If you want to bring the spellcaster somewhere to cast a spell you need to negotiate with him, and the default answer is no.
Furthermore, if a spell has dangerous consequences, the spellcaster will certainly require proof that you can and will pay for dealing with any such consequences (that is, assuming that the spellcaster even agrees to cast such a spell, which isn't certain).
In addition, not every town or village has a spellcaster of sufficient level to cast any spell. In general, you must travel to a small town (or larger settlement) to be reasonably assured of finding a spellcaster capable of casting 1st-level spells, a large town for 2nd-level spells, a small city for 3rd- or 4th-level spells, a large city for 5th- or 6th-level spells, and a metropolis for 7th- or 8th-level spells. Even a metropolis isn't guaranteed to have a local spellcaster able to cast 9th-level spells.
So while you may find a caster in a village to case a 3rd level spell, normally you would have to go to at least a small city to guarantee it. And even then, there's no guarantee that the caster in question will even help you, especially with a spell that has a dangerous consequence (like making said wizard the enemy of an entire country).
The Ultimate Campaign mentions how a 3rd level Wizard would likely have to move to a large town or city to not be noticed. Then there's the fact that by RAW, a wizard (the only caster that can be “made”) isn't even prepared for 1st level til they reach the ages of 22. At best, they could stumble upon one of the intuitive casters at the age of 17, but even then we're talking about a 1st level caster. I don't see anything disagreeing with the claims I've made. If it takes at least seven years of training to get a 1st level wizard, then as said, it's gonna take a few generations til they reach a high enough level to actually be of help. And as the Core Rulebook states, buying the services of a high-level caster will completely depend on if said caster is willing, and even then it'll cost quite a bit for a single spell.
Mr. Tomo wrote:
And again, I love the argument that this magic that's been around for thousands of years, and for which there are casters all over the freaking place cna only be had by one army, not the other. It's hilarious. Utterly bogus and dumb argument, but hilarious.
Aside from that not being the case, that was never the argument being made.