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Witch 2 w/ Slumber Hex
Heavens Oracle 2


Inquisitor "Sanctified Slayer" 12, Horizon Walker (Urban or Mountain/Astral Dominance) 6, Monk 2. Use Dimensional Chain. 3d6 Sneak Attack "Always Flanking" + 4d6 Bane + attack damage. Stalwart and Evasion.


Kefler wrote:

pummeling style

“Benefit: Whenever you use a full-attack action or
f lurry of blows to make multiple attacks against a single
opponent with unarmed strikes, total the damage from
all hits before applying damage reduction. This ability
works only with unarmed strikes, no matter what other
abilities you might possess.”

pummeling charge
“Benefit: You can charge and make a full
attack or f lurry of blows at the end of your charge as part
of the charge action. You can use Pummeling Charge
in this way only if all of your attacks qualify for using
Pummeling Style against a single target.”

and the rogue scout
Scout's Charge (Ex): At 4th level, whenever a scout makes a charge, her attack deals sneak attack damage as if the target were flat-footed. Foes with uncanny dodge are immune to this ability. This ability replaces uncanny dodge.

It says attack. Not attacks therefore I would say only it applies to the first attack. Traditionally sneak attack only applies to the first attack when flat-footed.


rweston wrote:

1d6 fire damage per level

d4+1 force damage

Those are what the rules mean my "variable numeric effects".

a 5d6 Fireball can vary from 5 to 30 points of fire damage, a magic missle from 2 to 5 points of damage - that is a variable. it's different every time.
The EFFECT of the spell is different (variable).

The 50% miss chance of a displacement spell - well every time you cast it, no matter your level, it's always going to have the EFFECT of a 50% miss chance.

If the spell said " The creature benefits from a 20-50% (d4+1 X 10%) miss chance" then you'd have an empowerable spell - but this isn't one.

Whether or not his/her foes make that roll when they attack him/her or not has NOTHING to do with the spell, the spell itself never has a variable "effect".

That's the difference.
(Unless the fine folk at Paizo changed something in their interpretation of this spell - in which case watch out for maximized displacements...)

:)
Rory

That makes sense. I assumed that was the RAI but was trying to find out if the RAW could be interpreted as the opponents miss chance fulfilling the variable requirement for the feat.

Thanks everyone


Displacement:
The subject of this spell appears to be about 2 feet away from its true location. The creature benefits from a 50% miss chance as if it had total concealment. Unlike actual total concealment, displacement does not prevent enemies from targeting the creature normally. True seeing reveals its true location and negates the miss chance.

Empower Spell:
Benefit: All variable, numeric effects of an empowered spell are increased by half including bonuses to those dice rolls.

Saving throws and opposed rolls are not affected, nor are spells without random variables.

The 50% miss chance is a variable numeric effect. It is not an opposed roll nor is it saving throw. Would the 50% miss chance of Displacement be increased to 75% or am I missing something?