Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff draws their axe and heads forward, taking a chop at the rocks and trying to peek into the cauldron. Axe vs Rocks: 1d20 + 9 ⇒ (10) + 9 = 19
Combat Assessment: Make a melee Strike. On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day. +5 Arcana, Crafting, Nature, Occultism, Religion, Society. Dubious Knowledge.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff nods and scractches the ground sheepishly with a hook. "I hate to bring up bad blood, but by chance has Kupyn done something to offend you recently, that we might be able to make make amends for?"
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
A massive Minotaur with heavy armor and a huge great axe clops up from behind. They pull out a gnarly looking wooden case and open it up, to reveal a fairly thick pair of spectacles. In a paradoxidly deep yet timid voice they introduce themselves and then ramble a bit. "Mr. Gruff here. I'm a monsterologist. Pathfinder Society seemed like a good way to learn more. I have to admit I'm a little nervous about my recent promotion to field agent, I mean I didn't even know how to properly wield a sword before I joined, but Mr. Farabellus put an axe in my hands and told me I was a natural. I'm sure it'll be a nice peaceful vacation here, even us new agents get a few days off."
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
GM Tiger wrote: btw, Mr Gruff, is this #26? ;) Should be. If you go to your organized play and Sessions Tab on the left under GM it'll show your top 10 by #. You can hit show more and get the rest alphabetically. Although it's still showing you at 25 so it may only count quests as fractions or otherwise mess up the math, I wouldn't count on it for anything precise.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
A pleasure as always and sheet received. I've still got to figure out a better way to share the combat assessment info, especially once my skills start leveling up and becoming uneven, and remembering dubious knowledge which I keep forgetting. Any suggestions I'm happy to hear. Also, Froggy: There's a decent chance I'm running another pbp after the Quest (6) I'm GMing finishes. Anything in particular on your wish list?
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff tries to speak the proper burial rites. Religion: 1d20 + 5 ⇒ (13) + 5 = 18 Then chops at the nearby hand on Howard with a big downward swing from this great axe. The Choppening: 1d20 + 9 ⇒ (5) + 9 = 14
If that hits free RK at +5 (additional +2 if a crit)
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff hacks at green repeatedly. the choppening: 1d20 + 9 ⇒ (4) + 9 = 13
more chop: 1d20 + 9 - 5 ⇒ (6) + 9 - 5 = 10
Most chop: 1d20 + 9 - 10 ⇒ (12) + 9 - 10 = 11
Will use Combat assessment for the free RK (+2 on crit) until that hits, than swap to normal strikes.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff pushes past Shasta and lowers his axe on blue, trying to learn anything about it he might glimmer from its demise. Axe vs Blue: 1d20 + 9 ⇒ (15) + 9 = 24
On a hit, you can immediately attempt a check to Recall Knowledge about the target. On a critical hit, you gain a +2 circumstance bonus to the check to Recall Knowledge. The target is temporarily immune to Combat Assessment for 1 day.
If Blue hasn't been squished Mr Gruff will attack it again, otherwise he will assess Green. More Axe: 1d2 + 9 - 5 ⇒ (1) + 9 - 5 = 5
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Nature: 1d20 + 5 ⇒ (12) + 5 = 17 Mr Gruff nods and whispers "I think I can do it." Khagra extinguishes the light from his wayfinder and carefully approaches. Survival: 1d20 + 5 ⇒ (10) + 5 = 15 hero point Survival: 1d20 + 5 ⇒ (16) + 5 = 21
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
A massive Minotaur with heavy armor and a huge great axe clops. They pull out a gnarly looking case and open it up, to reveal a fairly thick pair of spectables. In a paradoxidly deep yet timid voice they introduce themselves and then ramble a bit. "Mr. Gruff here. I'm a monsterologist. Pathfinder Society seemed like a good way to learn more. I have to admit I'm a little nervous about my promotion to field agent, I mean I didn't even know how to properly wield a sword before I joined, but Mr. Farabellus put an axe in my hands and told me I was a natural."
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Sorry to be slow, and out of town, with less access than expected. Mr Gruff starts swinging, trying to take out white. Frightened Combat Assessment vs White: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
More Combat/More Assessment: 1d20 + 9 - 5 - 1 ⇒ (6) + 9 - 5 - 1 = 9
(Combat Assessment (Dubious Knowledge/+5(-1F) Society)) Mr Gruff then squeezes back to the east to make more room.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff squeaks between boxes and pillars, barely managing to make progress but getting to a bigger space a bit forward. There Mr Gruff does his best to Take Cover from any incoming attacks.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
A massive Minotaur with heavy armor and a huge great axe clops in behind Ebiten. They pull out a gnarly looking case and open it up, to reveal a fairly thick pair of spectacles. In a paradoxical deep yet timid voice they introduce themselves and then ramble a bit. "Mr. Gruff here. I'm a monsterologist. Pathfinder Society seemed like a good way to learn more. I'm still a little nervous about my promotion to field agent, I mean I didn't even know how to properly wield a sword before I joined, but Mr. Farabellus put an axe in my hands and told me I was a natural." Additionally, Mr Gruff nods and orders Tea as well.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff circles around the dockhouse and sets up for a chop on red. Combat Assessment vs Red FF: 1d20 + 9 ⇒ (8) + 9 = 17
Free RK on a hit (+5 Arcana, Crafting, Nature, Occultism, Society). Also realized I had been forgetting to mention Dubious Knowledge to make all our lives more fun. Stride, Stride, Combat Assesssment.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff goes chop. chopping red FF: 1d20 + 9 ⇒ (14) + 9 = 23
More Chop: 1d20 + 9 - 5 ⇒ (16) + 9 - 5 = 20
Most Chop: 1d20 + 9 - 10 ⇒ (12) + 9 - 10 = 11
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
AoO vs Blue: 1d20 + 9 ⇒ (16) + 9 = 25
Mr Gruff continues to chop at his foes, hoping to learn about them. Combat Assessment vs Blue FF?: 1d20 + 9 ⇒ (9) + 9 = 18
At some point Gruff pushes through the tents to get into melee with the next cultists, although will strike at blue if they are still up. Combat Assement vs Blue or White?: 1d20 + 9 - 5 ⇒ (11) + 9 - 5 = 15
Potential AoO?: AoO vs Blue: 1d20 + 9 ⇒ (20) + 9 = 29 axe damage: 1d12 + 4 ⇒ (1) + 4 = 5 A crit will also disrupt a manipulate.
Large Male Minotaur 21/21 | AC 19 | F +6 R +6 W +5 | Perception +7 Darkvision | Dubious Knowledge
Mr Gruff does their best to not get lost. Survival to Sense Direction: 1d20 + 5 ⇒ (8) + 5 = 13 Before looking for Zarta. Society: 1d20 + 5 ⇒ (5) + 5 = 10
Assuming that's a fail: Heropoint to find Zarta: 1d1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
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