Marcos Farabellus

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So just the other day I was reading my copy of the Inner Sea Gods when I came across a curious little ditty about Shelyn in her entry. Apparently, the Goddess of Love supports couples who have affairs, and the example was described as the couple being in a loveless, politically motivated marriage.

I would be fine with that example if it was the only one in the entry. Reading on, I read that Shelyn "does not require fidelity" in a relationship and Shelyn actually supports those who "find love outside of marriage" (which in the real world we call an affair.)

As a Neutral Good goddess that's widely portrayed as the purest, most kindest and lovable deity in the pantheon, how can she openly support one of the most emotionally harmful things you can do to a person, something I imagine many people who play Pathfinder have experienced first hand?

The entry says much of Shelyn's doctrine is about healing broken hearts and finding the courage to love again, and yet here she is encouraging the very behavior that will break those hearts. This is not Good behavior for a Good deity.


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We know him as the God of Humanity, a shining beacon of civilization and law that pierced the Age of Darkness and brought order back to the Inner Sea. We know he founded Absalom, dragging the Starstone out of the ocean and planted it in the center of his capital. We know he made great efforts in uplifting Humanity, helping them realize their true potential while taking an active role against threats simply too large for a mortal to handle. We know he disappeared at the dawn of the Age of Glory, bringing an end to Prophecy and separating his followers from his divinity.

But was the Last of the First Humans truly a Human to begin with? Was the Last Azlanti an Azlanti at all?

After getting a chance to read through Bestiary 5, I chanced upon a curious humanoid called the "Anunnaki." The text describes them as powerful shapeshifters that visit worlds in crisis, using their powerful mythic abilities and pseudo-divinity to pose as gods and guide their wayward subjects to civilization, and at the apex of their follower's glory... They leave, if just because they can no longer keep up the charade.

Sound familiar?

Aroden was never human to begin with. Aroden was a being from beyond the stars that came to Golarion during a period of strife and hardship, and using his formidable abilities shaped Humanity into something great under the guise of being the "last" of Humanity's "greatest." Isn't it awfully convenient a pure Azlanti somehow survived Earthfall after all those years of darkness, or the Starstone Test he put in the center of his capital only turned Humans into gods?

And at the end of it all, at the dawn of a new Age, he left. Can you really say he died? How? How does a god die and ensure their divinity can no longer grant spells? It didn't stop Acavna, it didn't stop Lissala, but why did it stop Aroden? The answer is simple; Aroden never died, he simply knew his time was up, his work was done, and left. Not as an Azlanti, but as an Anunnaki.


When a PC uses the Ring of Blinking, they get a 20% miss chance.

Is there any sort of enchantment or feat that negates that miss chance? I know Ghost Touch doesn't work, but what does?


... How are you supposed to make the baby? More specifically, how are you supposed to come up with the ability scores of the kid?

I'm currently in a long-running Kingmaker campaign where this issue is flaring up; since my character is in a "serious" relationship with an NPC he's known since the third session, the DM's been doing rolls in the background when, lo and behold, he announced some months after a certain roll that the NPC is noticeably pregnant.

Fluff aside, the DM asked me for advice on how to handle the crunch of the child (which might actually get old enough before campaign's end to get a map token) since he's just as clueless as I am on how to figure this out.

I mean sure we could always go with raw point buy or a number array but that feels... Weird; if a character's naturally gifted with strength and constitution and their mate's naturally gifted in the same thing, wouldn't the kid have a high chance of being gifted with strength and constitution? That however opens up a whole other can of worms; how would you determine the modifiers? What about racial abilities (since one character's a half-giant, making a simple "Oh the kid's a half-Elf and gets half-Elf stuff" a bit tricky?)

Or should we just throw dice to the wind and wing it?