Seagull

Mr. Albatross's page

52 posts. Alias of Great Green God.


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"Good, because I will be needing mine back, preferably unmarked and undamaged."


"'Fisher'? I thought you were an owl." says Albatross getting a kick in the shin from owl as a reply.


Albatross hefts what looks like an ogre-sized table leg for someone his small size and looks over. With evident disappoint he drops the club and directs the celebrating Owl to look over in the direction of stairwell and says. "It's just them again."


"That was you, when you snagged your own leg with the line!" shouts the Albatross.

{A verbal melee ensues.}


Fentar Palomine wrote:
Fentar plods along, carrying Derkhan, and waves at the owl and the albatross, "Hello, good fellows, what have you discovered since last we spoke?"

"Owl still can't fish." says Mr. Albatross.


"-no."

The two small fishermen cling to their raft as the waters grow rough.


"'Blubberanean'?" Albatross tries on for sound.


"It might be 'Blubberainos'." says the Albatross.


"Have you had a lot of rain recently?" asks Albatross.


"Could be the Spring thaw." says Albatross.


"Here! Take it!" Albatross takes the parchment from Owl and shoves it in Zahd's hands.


"Th-th-that y-y-you did." stammers the Albatross, looking up as well.


"And that is too much information." says the Albatross in alarm.

The two begin arguing about moving to a new fishing spot somewhere else in the library.


"Wait! You spoke to the Big Sleeper?" interjects Albatross.


Fentar Palomine wrote:
Fentar poses another question to the pair, "How big is it?"

"That's rather a personal question!" says Albatross in sharp indignation.


Albatross tosses the scroll fragment at the party stiffly.


"Well, after all, he did get me." explains Albatross.

Owl growls angrily in response.


"I SAID HE GOT ME!!"


"AK! You got me! You got me." Albatros slumps against the column. "You... got... me...."


"Oh, no...."


"DON'T GO UP THERE! THE BIG SLEEPER!" cries the Albatross to Yangrit upon realizing where she is heading.


will v color spray: 1d20 + 2 ⇒ (14) + 2 = 16 I'm good!

reflex v entangle: 1d20 + 4 ⇒ (20) + 4 = 24 Twice!


fly (sharp turn): 1d20 + 6 ⇒ (3) + 6 = 9

The Albatross attempts a high speed turn and ends up slamming into a pillar. It slides down the side of the pillar into the water.

He spends a move to stand and shake himself off.


Xusius's magical bolt hits the Albatross but the little bird man has bigger concerns.

green reflex: 1d20 + 4 ⇒ (16) + 4 = 20

"OUCH! YOU SINGED MY TAIL FEATHERS YOU GREAT SLUG!" Yells the Albatross. The flaming sphere bounces off him, drops into water beneath, and then goes out with a hiss.


"NO ONE STEAL OUR FISH!" cries the Albatross, hoisting his spear as well.


"Sorry friends, but this one is going above my mantle back home." says the Albatross holding it up to proudly show off (upside-down).


Kolris Isimlothe wrote:

"That sounds like what you were just describing. We need to find other pieces that looks like this" he says, motioning with the fragment of paper, "does anything come to mind?"

Though he knows which fragment he wants, he hopes that the two will think it their own idea and contribute their fragment on their own.

"What? You mean this?" asks the Albatross holding up the parchment.


Tofang Siyaah wrote:
"Okay, so we are looking for a fish? Like a big fish? Would you suggest to get eaten by the fish?" Tofang asks curiously.

"I'd say 'yes' if only in the hopes it grow full upon you all and wouldn't eat us again, but the truth is that Big Sleeper is big enough to hold a whole ocean inside."


Rectitude wrote:
You encountered the Sleeper elsewhere, and it brought you here? And what dog-cat? Are there others here?

"Oh him. He lived on the other side of the monster. Always playing word games, the smarty-pants. What was his name, Owl?"


"And that wasn't even the strangest part." adds the Albatross. "We were trapped inside for who knows how long living for years off fish that washed in the monster's mouth when all of the sudden WHOOSH! out we come here to this curious underground lake of yours, full of all of these curiously literate fish."

The Albatross holds up his catch, a clutch of sodden folios, manuscripts, and scrolls. The Owl glowers at the haul.


"Oh, you are Owl. Even though you only had an apple core, and a broken wagon wheel on the day." says Albatross.


"And I was doing quite well if I do say so myself!" interjects the Albatross.


Rectitude wrote:
We would like to help with whatever is happening here. Rectitude offers.

"Go on Owl. Don't be cross. They seem nice enough."


"Owl! Look what I caught!" shouts one.


"Aie! Whatever you do, donae go up there!" warns the horrified Albatross.


"What's a 'Derkhan'?" inquires the Albatross.


"I'm persuaded you're a ninny." adds Albatross helpfully.


"Owl! Look what I caught!" shouts one.


So skipping ahead a bit.... Down on the ground level of the archive.

"That? You want that little bit of torn vellum, but this is a whole folio. And look at all the nice codices we caught." says the Albatross holding a string of water-logged.


"But I just caught that scroll. And then there are those folios, and that big atlas, I got. This is a good spot. It's right between reference and fiction." says the albatross looking at their haul all hooked to a line, and floating raggedly in a half filled janitor's pail.


"Shhh! Don't wake her!" hisses the albatross. "We don't want to be eaten again."

Both little beings look nervously up toward the mezzanine.


"So the three of us were just fishing as usual when we hears this sound like someone reciting a rhyme." says the albatross jumping in again.


"'We'." interjects the albatross.

"Toldja I was you man when it came to 'we'." he adds in an aside to the party.


"Yeah, I been making water since I was a wee lad." says the albatross.


"Yeah, b-but they are in reverse." says the albatross.


Elianna Morgethai wrote:
Elianna just smiles and joins Dawn, crouching down a bit to be closer to their eye level without making it look condescending. "Aww, but if you help us, maybe we can find a way to help you in return? If nothing else you'll get us out of your fishing spot faster. Plus if we go somewhere else we might scare the fish from there into coming your way!"

"Err? So why not go there now?"


The albatross taps his ruffled friend on the shoulder and points meaningfully to a sign above that reads "Quiet in the Library".

"Now why don't you all make like your tree and leave us be?" whispers the albatross.

The two little fishermen seem completely uninterested in conversing with a party of such ruffians and clearly would like them to go away.

In other words the party is going to have to resort to dice rolls of some sort (sense motive, social interaction, combat, what have you) to get what you want out of them.


"Right you lot, trousers down!" shouts the albatross smacking his spear's haft into his hand.


"Don't blame the monkey, blame it's owners. They're the ones who taught it to be so rude." says the albatross magnanimously.


"You're scaring the fish!"



I got the idea for this when I saw a picture that latched onto my brain and wouldn't let go. It was first horrifying, then tantalizing. I can't help but create The Majestic Mantaur in a campaign setting.

All I have so far is

    He is the only one of his kind. His mother was a Human; a normal girl living a normal life, who meets a dashing Centaur one day during a trek into the mountains. She had heard of these majestic creatures since her childhood, but having never seen one before was entranced by his beauty and wonder. After a lot of vague backstory, she soon found she was pregnant, and worried heavily as she wasn't sure how she could manage pushing a horse out of her. Together they sought the local soothsayer and were soothed to hear there was nothing to fear, that her human side would balance the Centaur side. Unbeknownst to them, the soothsayer detest interspecies diluting. She performed a ritual to not only guarantee that the centaur's whore not survive, but to have the bastard child be a warning to all others who would dare defile Human Sanctity. She died upon giving birth to this monstrosity of a creature none had ever laid eyes upon before; having the semblance of a body on top of another body, the village folk could only look at horror at what had come out of the poor woman. Banished, his father raised him in the wilderness, to live life as a nomad, as his father had and his father before him.

Blah blah blah anyway I figure that due to anatomy and the fact that his father is his only role model, he walks on 4 limbs and uses 2 to do stuff, but like Tarzan, he is capable of more than his furry family. I'm not sure how to put that trait-wise, but I figure when I'm on two legs and using 4 hands, the DM gives me a -2 on some things. I also imagine that the extra limbs would be great for a grappler, but I'm looking purely for critiques on the one-man "Race" itself.

Large (7 RP)
Monstrous Humanoid (3 RP)
Climb (2 RP)
Mountaineer (1 RP)
Multi-Armed (4 RP)
Quadruped (2 RP)
Specialized (1 RP) +2 STR, +2 CON, -2 CHA
Human Heritage (0 RP)

I used the Centaur template provided by our glorious leaders at Paizo and removed some bits and pieces like Darkvision, Fast (Quadraped already gives +10, another is too silly), Natural Armor (it's just skin), and all the stat bonuses. I also through in some mountain stuff since he lived away from the city, Multiarmed for obvious reasons, and Human Heritage for some reason.

Please leave me any questions, comments, complaints, or concerns.


I'm not sure if the work has been done or if there is a better place to ask this. I've been looking for both but came up empty handed.
The Majestic Mantaur

Does anyone have any ideas on what the stats and other racials would be for the majestic Mantaur: Half man, half another man? I feel like he would have bonuses to Str and Dex with a minus to Cha, some kind of drawback like making an Acrobatics check whenever he stands on his hind legs, the ability to gain the Multiweapon Fighting feat, etc.

Any thoughts/comments/complains/insults?


So I know that the Goblin has racial modifiers of STR-2, DEX+4, CHA-2. The Overesized Goblin template uses STR+2, DEX+2, CHA-2, and the Mutant Goblin template also replaces the mods with STR+4 and INT-2.

Is there a precedence for applying both templates for a PC that would generally be allowed (subject to DM approval, of course)?


As I've read in many threads on several forums, extra arms do not necessarily grant extra attacks. Goblins however have a "Claws" ability that grants them extra natural attacks.

Would the goblins be able to wield weapons (specifically one handed weapons, not two-handed) in these claws or are the bonus attacks only to natural attacks?


I have a Goblin Mutant with four arms as a Staff Magus and was wondering if the Quarterstaff Defense would apply to multiple quarterstaves held.

Hopefully with 3 of them.


I'm wanting to find a way to get into AT with the least amount of caster levels, mainly for the impromptu sneak attack. I was mainly wondering if the Shadowcaster trait would be sufficient to qualify for a second-level spell.

Benefit: Choose one spell with the shadow descriptor—from this point on, whenever you cast this spell, its effect manifest at +1 caster level.

Please tell me I'm wrong so I can move on.


I have a player who is apparently wants to play as a Goblin Slave, with another PC as a Hobgoblin Slaver. They work well together and tend to try interesting shenanigans. They bend the rules to the extreme, going so far as to use constructs to create a city entirely connected via stone and concrete, and since it is a single object it can be enchanted (player handbook doesn't specify size in enchanting requirements), namely with flight, earthglide, a giant laser on the bottom, as well as Laputa sentinels guarding the floating city, all in under a month's time.

That doesn't really apply to the situation, I just felt like sharing.

Back to the point, when they try out a theme like this, they are very on point about sticking to whatever idea they have. That isn't to say they are very good at the setup portion, so they asked me for input. I've done my best looking through traits and feats (even on http://www.d20pfsrd.com) but am coming up a bit short.

The Slaver guy generally likes Alchemists and things that generally go boom so I'm assuming he'll play a mage-type who stays out of the main combat.

The Slave is going to be a rogue-type specializing in taking out his master's enemies. He isn't necessarily happy about his career path, but it's the only life he knows and he has accepted this. Running True-Neutral or Neutral-Evil. He also wants to run as a Mutant Goblin. I don't have much experience with it in-game. I'd like some input as to if it's too much or not.

Any help would be appreciated.


Hi!

Skip This Part. It's Boring:
I'm a relative novice to Pathfinder and D&D as a whole. Most of the campaigns I've taken part in were by novice GMs who took the "Rule of Cool" approach and didn't take kindly to "Rules Lawyers", so there was never much benefit to going to deep before. But I have seen the light and am ready to change my unfavorable ways.

---Still Skipping---

I've always been intrigued by the prospect of a Dragon Slayer. Probably starting this was the Dragoon class in Final Fantasy, namely Kain Highwind. To me, this is the archetype for dragon slaying: Using spears or spear-like weapons, soaring through the air to attack thus removing the aerial advantage of the beast, and adorning oneself in the carcase of Dracokind. Sadly I can only achieve two out of three, but the Guisarme slightly bridges the aerial gap.

Nostalgia aside, nothing can be more exhilarating or adrenaline-rushing (until you get to higher levels, of course) than to bring down a creature, nay, a behemoth of such proportions that almost every known fiction has it as the most deadly and dangerous of foes. A monstrosity that, I might add, could fell an immortal Terrasque with ease when old enough. With Ease.

---One More Thing---

Also, I saw a commercial where a Centaur was mentioned. So yeah.

---AAAAIYAAA JACKIIIIIEEEE---

Centaurs got +2 to WIS, and I didn't want a Cleric. Soooooo Ranger it was.

Plus now I have a birdy to track my Dragons all stealthy-like.

---Content---

SO.

I found a Centaur template on the Paizo website, and after a lot of confusion, I basically figure that going off the Race Points tables they have listed, He effectively starts at Centaur lvl 2 before being able to take levels in anything else.

I made him a lvl 2 Centaur and lvl 4 Ranger

Next level I'm going to give him Greater Trip for Guisarming Dragons with greater proficiency. I am also using "Two-Handed Weapon" combat style from the Advanced rulebook, and following that I will end up with "Dreadful Carnage" at lvl 11 because if I kill a muddafuqqing Dragon, people better fear me.

Centaur base stats and Large stat modifiers are +6 STR +2 CON +2 WIS, –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks.

Character Sheet
Centaur PFSRD

Shields, with or without spikes, light and heavy, are listed under the Martial Weapons table, so Quick Draw works with it.

Martial Weapons

I also want to add the Lighten Weapon feat from the Kobold Press 3PP and was wondering how much play I could expect to get with it.