Ranger

Morvius Wintrish, Ranger's page

5 posts. Alias of J. A. Chapman.


Full Name

Morvius Wintrish

Race

Human

Classes/Levels

Ranger 17 (HP: 166/166) | Init: +6* | AC: 31 T: 20, FF: 25 | Perception +26* | F: +19, R: +21, W: +14 | CMB: +17 | CMD: 42 (36 FF)

Gender

Male

Size

Medium

Location

Phaendar

Languages

Common, Goblin

Strength 17
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 8

About Morvius Wintrish, Ranger

Morvius' Statblock:
Morvius Wintrish
Male human (Chelaxian) ranger 17
NG Medium humanoid (human)
Init 6; Senses darkvision 120 ft.; Perception +26
--------------------
Defense
--------------------
AC 31, touch 20, flat-footed 25 (+9 armor, +3 deflection, +6 Dex, +1 insight, +2 natural)
hp 166 (17d10+68)
Fort 19, Ref 21, Will 14; +1 bonus vs. General Azaersi and his minions.
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 40 ft.
Melee adamantine dagger 0 (1d4+5 P or S/19+) or
. . luck blade (0 wishes) 0 (1d6+7 P/19+)
Ranged +4 adaptive holy composite longbow 0 (1d8+19 P/×3 plus 2d6 vs. evil)
Special Attacks combat style (archery), favored enemies (dragons +2, fey +2, goblinoids +8, magical beasts +2), quarry
Ranger Spells Prepared (CL 14th; concentration +16)
. . 4th—greater darkvision[UM]
. . 3rd—instant enemy[APG], greater magic fang
. . 2nd—barkskin, protection from energy, replay tracks[UW], stone call[APG]
. . 1st—dream feast (2), liberating command[UC], longstrider, shield companion
--------------------
Statistics
--------------------
Str 20, Dex 22, Con 14, Int 12, Wis 14, Cha 8
Base Atk +17; CMB 17; CMD 42
Feats Alertness, Boon Companion[UW], Deadly Aim, Endurance, Great Fortitude, Improved Iron Will, Improved Precise Shot, Iron Will, Manyshot, Pinpoint Targeting, Power Attack, Quick Draw, Rapid Shot, Toughness, Vengeance, Weapon Focus (longbow)
Traits affable, chernasando hopeful
Skills Acrobatics +4 (+8 to jump), Climb +9, Diplomacy +11 (+13 to gather information.), Handle Animal +19, Heal +6, Intimidate +3, Knowledge (dungeoneering) +16, Knowledge (geography) +12, Knowledge (local) +18, Knowledge (nature) +18, Perception +26, Ride +9, Sense Motive +4, Spellcraft +5, Stealth +24, Survival +27, Swim +9
Languages Common, Goblin
SQ camouflage, favored terrains (forest +4, mountainous +2, underground +4), hide in plain sight, hunter's bond (wolf named Nyx), swift tracker, track +8, wild empathy +16, woodland stride
Combat Gear boots of speed, cold iron arrow, durable (50), elixir of hiding, potion of cure moderate wounds, potion of cure serious wounds, potion of fly (2), potion of haste (2), potion of neutralize poison, potion of remove curse, potion of remove disease, potion of resist fire 10, wand of cure light wounds, antiplague[APG]; Other Gear +1 elven chain elven chain, celestial armor, +4 adaptive holy composite longbow, luck blade (0 wishes), adamantine dagger, +1 arrows (50), +1 merciful arrows (50), +3 goblinoid-bane arrows (50), amulet of natural armor +2, arrows (40), belt of incredible dexterity +6, bracers of archery, lesser, cloak of resistance +5, dark blue rhomboid ioun stone, dusty rose prism ioun stone, efficient quiver, handy haversack, hunter's band[UE], ring of protection +3, stone of alliance[UE], animal call (cougar)[ACG], animal call (roc)[ACG], animal call (weasel)[ACG], animal call (wolf)[ACG], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], platinum ring (worth 25 gp), pot, sardonyx shard (onyx key), torch (7), trail rations (5), waterskin, light horse (combat trained), light horse (combat trained), Nyx, amulet of natural armor +2, beast-bond brand, belt of mighty constitution +2, cloak of elvenkind, mwk chain shirt barding, Platinum ring (worth 25 gp), gold bar (worth 500 gp, 10 lb) (7), 269 pp, 8 gp, 2 sp, 2 cp
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Boon Companion (Animal Companion) Companion or familiar abilities are treated as if you were a higher level.
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Darkvision (120 feet) You can see in the dark (black and white only).
Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Dragons +2) (Ex) +2 to many rolls when dealing with creatures of the dragons category.
Favored Enemy (Fey +2) (Ex) +2 to many rolls when dealing with creatures of the fey category.
Favored Enemy (Goblinoids +8) (Ex) +8 to many rolls when dealing with creatures of the goblinoids category.
Favored Enemy (Magical Beasts +2) (Ex) +2 to many rolls when dealing with creatures of the magical beasts category.
Favored Terrain (Forest +4) (Ex) +4 to many rolls when in forest terrain.
Favored Terrain (Mountain +2) (Ex) +2 to many rolls when in mountainous terrain.
Favored Terrain (Underground +4) (Ex) +4 to many rolls when in underground terrain.
Hide in Plain Sight (Su) Can use Stealth even while observed, if there is a shadow in 10 ft.
Improved Evasion (Ex) If succeed on Reflex save for half dam, take none instead. Failure deals half dam.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Pinpoint Targeting Standard action (may not move this round): target of your ranged attack loses armor, natural armor and shield bonuses to AC.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Quarry (Ex) +2 to hit and other bonuses vs. designated quarry.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +8 Add the listed bonus to Survival checks made to track.
Vengeance (General Azaersi) +1 to att, dam, and saves vs. General Azaersi and his minions.
Wild Empathy +16 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Nyx's Statblock:
Nyx CR –
Female wolf
N Large animal
Init 4; Senses low-light vision, scent; Perception +12
--------------------
Defense
--------------------
AC 36, touch 15, flat-footed 31 (+4 armor, +1 deflection, +4 Dex, +1 dodge, +17 natural, -1 size)
hp 161 (14d8+98)
Fort 16, Ref 14, Will 8 (+4 morale bonus vs. enchantment effects)
Defensive Abilities improved evasion
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +21/+16 (1d8+15 B/P/S plus trip)
Space 10 ft.; Reach 5 ft.
--------------------
Statistics
--------------------
Str 27, Dex 18, Con 22, Int 3, Wis 12, Cha 6
Base Atk +10; CMB 19; CMD 35 (39 vs. trip)
Feats Dodge, Improved Iron Will, Improved Natural Armor, Iron Will, Light Armor Proficiency, Toughness, Weapon Focus (bite)
Tricks Aid, Attack, Attack, Attack Any Target, Come, Defend, Down, Flank, Guard, Heel, Hunt, Sneak, Stay
Skills Acrobatics +7 (+15 to jump), Climb +11, Fly +5, Perception +12, Stealth +9, Survival +1 (+5 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent
SQ devotion
Other Gear mwk chain shirt, amulet of natural armor +2, beast-bond brand[UE], belt of mighty constitution +2, cloak of elvenkind, platinum ring (worth 25 gp)
--------------------
Special Abilities
--------------------
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.