Gath Morian

Morsun Morsun's page

347 posts. Alias of Andostre.


Classes/Levels

| HP 40/40

Gender

Strong-Blooded Dwarf Tinker Rogue 3 | Perc +9 | AC 19 | F +7, R +10, W +9

Strength 12
Dexterity 16
Constitution 14
Intelligence 14
Wisdom 14
Charisma 8

About Morsun Morsun

Name: Morsun
Ancestry: Dwarf Heritage: Strong-Blooded Dwarf Background: Tinker
Class: Rogue Class DC: 18 = 3 (Dex) + 3 (Lvl) + 2 (T)
Alignment: N Deity: Droskar
Traits: Dwarf, Humanoid
Speed: 25 Size: M
Perception: +9 = 2 (Wis) + 3 (Lvl) + 4 (T)

DEFENSE
AC: 19 = 10 + 1 (armor) + 3 (Dex) + 3 (Lvl) + 2 (T)
HP: 40 = 10 (dwarf) + 24 (8/lvl rogue) + 6 (Con)

Fort: 7 = 2 (Con) + 3 (Lvl) + 2 (T)
Ref: 10 = 3 (Dex) + 3 (Lvl) + 4 (E)
Will: 9 = 2 (Wis) + 3 (Lvl) + 4 (E)

Resistances & Immunities: Poison Resistance = 1/2 lvl and more as per Strong-blooded Dwarf

OFFENSE
- Shortsword: +8 (1d6+3)
- Dagger, +1 Striking: +9 (2d4+3)
- Light Mace: +8 (1d4+3)
- Dagger, low-grade cold-iron: +8 (1d4+3)
- Crossbow: +8 (1d8)

SKILLS
Acrobatics +10 = 3 (Dex) + 3 (Lvl) + 4 (E)
Arcana +7 = 2 (Int) + 3 (Lvel) + 2 (T)
Athletics +6 = 1 (Str) + 3 (Lvel) + 2 (T)
Crafting +7 = 2 (Int) + 3 (Lvel) + 2 (T)
Lore: Engineering +7 = 2 (Int) + 3 (Lvel) + 2 (T)
Medicine +7 = 2 (Wis) + 3 (Lvel) + 2 (T)
Nature +7 = 2 (Wis) + 3 (Lvel) + 2 (T)
Occultism +2 = 2 (Int) + 3 (Lvel) + 2 (T)
Religion +7 = 2 (Wis) + 3 (Lvel) + 2 (T)
Society +7 = 2 (Int) + 3 (Lvel) + 2 (T)
Stealth +10 = 3 (Dex) + 3 (Lvl) + 4 (E)
Survival +7 = 2 (Wis) + 3 (Lvel) + 2 (T)
Thievery +8 = 3 (Dex) + 3 (Lvl) + 2 (T)

Languages: Common, Dwarven, Terran, Undercommon

FEATS AND ABILITIES
AnceStry Feats & Abilities: Rock Runner, Darkvision, Heritage (Strong-Blooded Dwarf)
Class Feats & Abilities: Trap Finder, Twin FeInt, Rogue's Racket (Thief), Sneak Attack, Surprise Attack, Deny Advantage
General Feats: Fleet
Skill Feats: Improvise Tool, Quiet Allies, Specialty Crafting (Stonemasonry), StreetWise

EQUIPMENT
Weapons and Armor: Shortsword, dagger (+1 Striking), dagger (cold iron, low grade), light mace, crossbow, Leather armor
Items: Clan Dagger, Backpack, Bedroll, Caltrops, Chalk(x10), Clothing (Ordinary), Sheath, Thieves' Tools (x2), FlInt and Steel, Grappling Hook, Rations (x2), Rope, Soap, Waterskin
Magic items: Ring of the Weary Traveler
Bulk: 4.5
Money: 1 gp, 2 sp, 9 cp

BACKGROUND
Morsun, son of Morsun (in turn the son of another Morsun, and so on until, presumably, there was a dwarf simply named "Mor") was trained to counter the denizens of the Underdark beneath the dwarven Sky Citadel Kraggodan. Morsun's job was to sneak Into the enemey-made tunnels (or dwarven-made, but where enemies were known to frequent), and remove any traps enemies in the uppermost levels of the Darklands may have left behind, so that the more heavily-armed forces could pass freely through. If Morsun could remove any enemies he found, even better.

Morsun liked his job, but the isolation was difficult for him. Not satisfied with removing threats to make way for honorable warfare, Morsun started to re-purpose the traps to afflict the enemy denizens of the underdark. His work was frowned upon at first, then outright spoken out against. Morsun's youth and lack of social experience turned being spoken out against Into open hostility. Seeing the writing on the wall, Morsun decided to leave before he could be exiled.

Knowing that he wouldn't be welcome in another dwarven community, Mursun decided to try his fate in the human lands. He relocated to a nearby city, where he managed to set himself up working as a locksmith and as a trapsmith for those who need such services. His loneliness made him susceptible to friendly overtures from the local thieve's guild, so he often finds himself taking work from either side of the law. This is a situation that he's not always comfortable with.

DESCRIPTION
Morsun has dark brown hair that he doesn't let grow very long. He keeps his beard braided, to more easily tuck it Into his shirt when he's working.