Depora Azrinae

Morphet's page

74 posts. Alias of valliss.


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You're right..inconsistencies...tweaked his story

Story:

You could say Morphet has magic in his veins almost. He is 3rd generation sorcerer. He grew up hearing bedtime stories from his Grandma on wild adventures she had in her youth. Fighting kolbolds, goblins, and even putting a stop to an orc king. She had grown up in a small mountain village and had been taught by the local shaman how to harness and use her abilities. He always loved when Grandma would do story time.

Dad on the other hand had been a sorcerer as well, but he seemed more to use his abilities to help him make a living. He was a jack of all trades type, and didn't' really specialize in any thing. From using Mend to fix clothing, to prestidigitation to clean hard to clean items. Magic was just a means to help him live. He tried to instill these ideas in Morphet, but grandma's stories were the things of wonder and he just had to do more. His dad tried to convince him not to go adventuring that it was too risky and dangerous. But Grandma had been secretly teaching Morphet her spells and not just the ones to lift, clean and fix things. For the most part his arguments fell of deaf ears, as Morphet knew he could not just stay, he had to see the world no matter what the dangers.

Feeling ready and being consumed with call for adventure he left home to go find it. That was three years ago. He has now fought goblins. orcs, and bandits and more. He has made sure to stop home every few months to check on dad, share some wealth with him, and share his stories with Grandma. He currently is on one of these visits. Tho this is not a happy visit, Grandam much to his dismay passed on two weeks back. Father has given him permission to go though her stuff and take anything he might find useful. He finds Amulet(Amulet of Natural AC +1) and keeps it as a reminder of her. Although Greatly Saddened, Morphet hopes to honor his grandmother by going on a grand adventure. So searching for this adventure Morphet finds himself on a ship bound for new lands and hopefully a grand adventure.


I present Morphet, 3rd Boreal Sorcerer

HP 1st: 8
2nd:: 1d6 + 2 ⇒ (3) + 2 = 5
3rd:: 1d6 + 2 ⇒ (1) + 2 = 3
Total:16

You could say Morphet has magic in his veins almost. He is 3rd generation sorcerer. He grew up hearing bedtime stories from his Grandma on wild adventures she had in her youth. Fighting kolbolds, goblins, and even putting a stop to an orc king. She had grown up in a small mountain village and had been taught by the local shaman how to harness and use her abilities. He always loved when Grandma would do story time.

Dad on the other hand had been a sorcerer as well, but he seemed more to use his abilities to help him make a living. He was a jack of all trades type, and didn't' really specialize in any thing. From using Mend to fix clothing, to prestidigitation to clean hard to clean items. Magic was just a means to help him live. He tried to instill these ideas in Morphet, but grandma's stories were the things of wonder and he just had to do more. His dad tried to convince him not to go adventuring that it was too risky and dangerous. But Grandma had secretly given Morphet her old spell book and was teaching him the spells from it. So for the most part his arguments fell of deaf ears.

Feeling ready and being consumed with call for adventure he left home to go find it. That was three years ago. He has now fought goblins. orcs, and bandits and more. He has made sure to stop home every few months to check on dad, share some wealth with him, and share his stories with Grandma. He currently is on one of these visits. Tho this is not a happy visit, Grandam much to his dismay passed on two weeks back. Father has given him permission to go though her stuff and take anything he might find useful. He finds Amulet(Amulet of Natural AC +1) and keeps it as a reminder of her. Although Greatly Saddened, Morphet hopes to honor his grandmother by going on a grand adventure. So searching for this adventure Morphet finds himself on a ship bound for new lands and hopefully a grand adventure.

Morphet's Stats

Skills:

Acrobatics +6
Craft (Bows) +3
Disguise +4
Diplomacy +5
Intimidate +4
Know Arcana +5
Know (Planes) +2
Know (Religion) +2
Linguistics +5
Perception +1
Spellcraft +8
Stealth +3
Survival +4
UMD +8

Combat Skills:

HP:16
BAB +1
Attack Melee +1
Attack Range +3

MW Light Crossbow +4 to hit 1d8 Damage
Quarterstaff +1 to hit 1d6 Damage

CMB +1
CMD 13

Fort +3
Reflex +3
Will +2

AC 13/12 tch/11 flat
Init +4
Speed 30

Spells:

0 level Unlimited/Day
Daze (DC 14)
Detect Magic
Mage Hand
Ray of Frost
Read Magic
1 level 6/day
Chill Touch (DC 15)
Enlarge Person (DC 15)
Mage Armor (DC 15)
Magic Missile

Feats And Traits:

Feats
Combat Casting
Cosmopolitain (Linguistics,Acrobatics)
Elemental Focus Cold
Eschew MAterials
Simple Weapon Proficiency

Traits
reactionary (+2 init)
Theoretical Magician (+2 spellcraft)

Special Abilities:

Boreal: +1 DC Cold Spells
Cold Steel : Touch Weapon give Frost (7/day)
Cold Resistance 5
Elemental Cold Focus +1 DC to Cold Spells
Eschew Materials
Icewalker - Walk across icy surfaces

Equipment:

Amulet of Natural AC +1
MW Light Crossbow
MW Quarterstaff
30 Light bolts
50 Cold Iron Bolts
50 Silver Bolts


M Human Boreal Sorcerer 3

"I do not answer to you WIZARD, I will share this when all my all my companions are here and we aren't preparing to slaughter your allies. Tho tell me about this 'Bottle'...."


M Human Boreal Sorcerer 3

Since no else has read the note, Morphet will open it up an see what it says.


M Human Boreal Sorcerer 3

still here


M Human Boreal Sorcerer 3

If the plan is to wait for them to emerge from the mist then I suggest we put our wagon about 20 feet or so back from there to use as cover for ourselves. And throw as much rocks as we can on the ground between the wagon and the mist so they will have a difficult time charging the wagon. Suggests Morphet.


M Human Boreal Sorcerer 3
Wareagle wrote:

600 xp for Rping .

1200 xp for gnolls.
100 xp for helping villagers.
400 xp for birds.
750 xp for Wizard ambush.
5000 xp for level 3.

8050 xp total 9000 required for level 4.

Getting close to level :)


M Human Boreal Sorcerer 3

Sorry Been away for a few days
Morphet would also cast detect magic then spellcraft

Amulet:1d20 + 8 ⇒ (15) + 8 = 23
Cloak:1d20 + 8 ⇒ (14) + 8 = 22
Sack:1d20 + 8 ⇒ (19) + 8 = 27


M Human Boreal Sorcerer 3

When Morphet's comes up he will move to J10 (Should be at I11 as I moved there last round tho map shows different)
"Hold your weapon out for a second." to Galstak
Casting Cold Steel on Galstak's weapon Giving it the frost ability


M Human Boreal Sorcerer 3

Morphet on His Init will move to I11 and cast Magic Missile at the wight
Magic Missile2d4 + 2 ⇒ (2, 1) + 2 = 5


M Human Boreal Sorcerer 3

Morphet Cheers seeing the necromancer drop. Go stay with all yer undead friends


M Human Boreal Sorcerer 3

posted earlier (Magic Missile again)


M Human Boreal Sorcerer 3

Morphet Seeing the Wizard still stands will Magic Missile Again
Magic Missile:2d4 + 2 ⇒ (1, 4) + 2 = 7


M Human Boreal Sorcerer 3

Morphet will Magic Missile the Wizard at G2 for his next action
Magic Missile:2d4 + 2 ⇒ (1, 2) + 2 = 5


M Human Boreal Sorcerer 3

Seeing an able Bodied Fighter in front of him. Morphet Will Reach out and touch Egil weapon Giving it the Frost ability.(Extra 1d6 Frost Damage)


M Human Boreal Sorcerer 3

Morphet will move to G15 Seeing the wizard will cast Magic Missile at him
MM:2d4 + 2 ⇒ (4, 2) + 2 = 8


M Human Boreal Sorcerer 3

Morphet will go in when others besides Curvlk Go in, and doesn't not plan to hold the rope as he probably the weakest of the bunch.


M Human Boreal Sorcerer 3

Hmmm what could this mist be? as Morphet ponders the mist
Know Arcana:1d20 + 5 ⇒ (19) + 5 = 24
He will also cast Detect magic
and if magic is detected try spellcraft
SpellCraft:1d20 + 8 ⇒ (6) + 8 = 14
If nothing is known Morphet suggests This looks dangerous but we cant let it stop us in our mission, we should be extra vigilant and keep moving."


M Human Boreal Sorcerer 3

Perception:1d20 + 1 ⇒ (5) + 1 = 6


M Human Boreal Sorcerer 3
Wareagle wrote:


Can the spellcasters tell me what spells they have prepared under a spoiler.

I'm a sorcerer so dont have a list. But i figigure id chime in for completeness


M Human Boreal Sorcerer 3

Morphet tells Curvlk "We're hunting Mean Veggies tomorrow...Wanna Help?" Smiling...
"And it has friends too..."


M Human Boreal Sorcerer 3

Morphet Agrees with helping the tribe, he came here to help and these folks look like a good place to start. And Yes any information on where we would find this beast be very helpful


M Human Boreal Sorcerer 3

Morphet will take a seat and wait patiently


M Human Boreal Sorcerer 3

Morphet will follow Galstack into the tent, wanting to hear what the shaman has to say


M Human Boreal Sorcerer 3

"Guess its me and you Lum. My plan is to run back here at full speed if things go wrong." say Morphet. He starts heading over casting "Mage Armor" just before he gets within shouting range and suggests Lum take similar precautions if he has any. And Yells in a friendly manner "Greeting Friends"
HE is yelling so he has some distance between them in case running becomes necessary


M Human Boreal Sorcerer 3

"I'll go talk to them." volunteers Morphet and waits for the others who wish to go with


M Human Boreal Sorcerer 3

To Galsatk "Well i do know this nice warm beach that stretches for miles. It has sand that's pure white, and you can sit and soak up rays all day without seeing someone....it was a lovely place to kill a small goblin raiding party. Feel better now?"..scratching his chin..."Ok there is a kind reddish spot where we found the goblins but miles of white beach otherwise"


M Human Boreal Sorcerer 3

[b]"Good thing you came here to fight evil...I would feel bad if you were to start a mission and we dragged you out into the tundra."[b] Morphet chuckles as he waits to see what the scouts report


M Human Boreal Sorcerer 3

Perception:1d20 + 1 ⇒ (10) + 1 = 11

Fort:1d20 + 3 ⇒ (9) + 3 = 12
Fort:1d20 + 3 ⇒ (16) + 3 = 19
Fort:1d20 + 3 ⇒ (2) + 3 = 5

Damage:1d6 ⇒ 3

tho with Cold resistance 5 i wasn't too worried about the cold. Do I still get fatigued if I don't get the cold damage?


M Human Boreal Sorcerer 3

"That worked great....." says Morphet smiling. I'll have to remember this for when I tell bed time stories and seeing what Curvlk is doing will help him so they can get moving quicker.
"No reason to let them suffer." giving Curvlk a nod.


M Human Boreal Sorcerer 3

Morphet looks at the scroll handed to him. "What does this do?" looking at Spectrum


M Human Boreal Sorcerer 3

Morphet goes helps covers the horses.. "Perhaps light the oil on fire when they get close and the smoke may keep them away."
Keeping an eye out on the birds


M Human Boreal Sorcerer 3

"GoreCrows? I wonder if they taste like chicken?"
Morphet Prepares his crossbow, in case the birds attack.
What the heck are they? I don't recall any of those from Grandma's stories


M Human Boreal Sorcerer 3

Seeing others Draw weapons Morphet draws his crossbow. "You think these birds are going to attack us?"


M Human Boreal Sorcerer 3

Morphet enjoying the new day hears Gregor call for a halt, and notices the black cloud Odd what could that be, doesn't recall Grandma mentioning black clouds in her stories of this area
"What could that be?"

Perception:1d20 + 1 ⇒ (10) + 1 = 11


M Human Boreal Sorcerer 3

Morphet volunteers for last watch


M Human Boreal Sorcerer 3

"I think the villagers would have mentioned SOMETHING else chasing them....Or at least I hope they would. Come my friend, relax by the fire, that flind wasn't very kind to you." as Morphet motions for Galstak to come sit by a fire.
"YA know...maybe the gnolls were really tracking the villagers because come morning they turn in horrible creatures that sprout tentacles and eat all they can find and were just keeping an eye on them so their tribe wouldn't get eaten." Morphet smirks and smiles at Galstak Hehe...Nah I'm sure that not it...
Thinking I hope nothing was chasing both of them...Its been a long night already....


M Human Boreal Sorcerer 3

I think having the healer keep the cloak is a fine idea...
Turning to Tok I agree those gnolls were probably just looking for easy prey and the villagers were it.


M Human Boreal Sorcerer 3

I have no problem letting the villagers have the stuff..i agree pulling across ice just asking for trouble.....tho I'd keep the coin....they should make enough from that stuff.


M Human Boreal Sorcerer 3

Morphet kicks the dead body of the gnoll who attacked him before it gets dragged to a fire..."And stay dead fleabag!!...then helps drag it to the gnoll bonfire


M Human Boreal Sorcerer 3

While posting not on my initiative, I was really hoping just to help speed things along so people were not waiting for me to post. I was just assuming my actions would be done when my initiative came up (and was posting when i was on). I apologize if this made things more confusing to some, as spectrum mention fights tend to take alot longer if folks waited.


M Human Boreal Sorcerer 3


Init:10
HP: 24/24
AC:13 (17 with Mage Armor)
Effects:Blessed (from Curvlk)

Round 5 action
Decides to try something different and move to R13 and Gives his bolts Frost ability


M Human Boreal Sorcerer 3


Init:10
HP: 24/24
AC:13 (17 with Mage Armor)
Effects:Blessed (from Curvlk)

For round 4
Morphet will 5 ft to V13 and cast Magic Missile at the Gnoll bothering him
You bothered the wrong people fleabag!
Magic Missile:2d4 + 2 ⇒ (2, 3) + 2 = 7


M Human Boreal Sorcerer 3

For Round 3 Morphet will Magic Missile the Flind
Magic Missile2d4 + 2 ⇒ (1, 2) + 2 = 5


M Human Boreal Sorcerer 3


Init:10
HP: 24/24
AC:13 (17 with Mage Armor)
Effects:Blessed (from Curvlk)

Will cast Mage armor on his 1st initiative
Will cat Magic Missile on Closest Gnoll caster 2nd initiative
MM:2d4 + 2 ⇒ (4, 3) + 2 = 9
did 2 actions just in case the fight progresses quickly as I'll be out most of the day tomorrow


M Human Boreal Sorcerer 3

Seeing the Gnoll with the dancing lights, and hearing it scream, Morphet will cast magic missile at it
Magic Missile:2d4 + 2 ⇒ (3, 3) + 2 = 8


M Human Boreal Sorcerer 3

Morphet is on the map now


M Human Boreal Sorcerer 3

Morphet will hang by fire
I thought I posted I stayed behind (tho I was having comp issues yesterday)

Perception:1d20 + 1 ⇒ (13) + 1 = 14


M Human Boreal Sorcerer 3

"Yes bring them here they will be safer at night, and maybe they can tell us why they are on the road, and perhaps maybe we can help them before we get to the Jarls"


M Human Boreal Sorcerer 3

Morphet will help Galstak gather wood.

Full Name

Dringor Darkmoon

Race

Tiefling (ONI-spawn)

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

60

Alignment

Lawful neutral

Location

Cheliax

Languages

Common, Abyssal, and Infernal

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8