Depora Azrinae

Morphet's page

74 posts. Alias of valliss.


Full Name

Morphet

Race

Human

Classes/Levels

Boreal Sorcerer 3

Gender

M

Size

Medium

Age

24

Special Abilities

See below

Alignment

N

Languages

Abyssal, Celesttial,Comon,Draconic, Infernal

Occupation

Adventurer

Strength 10
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 8
Charisma 18

About Morphet

You could say Morphet has magic in his veins almost. He is 3rd generation sorcerer. He grew up hearing bedtime stories from his Grandma on wild adventures she had in her youth. Fighting kolbolds, goblins, and even putting a stop to an orc king. She had grown up in a small mountain village and had been taught by the local shaman how to harness and use her abilities. He always loved when Grandma would do story time.

Dad on the other hand had been a sorcerer as well, but he seemed more to use his abilities to help him make a living. He was a jack of all trades type, and didn't' really specialize in any thing. From using Mend to fix clothing, to prestidigitation to clean hard to clean items. Magic was just a means to help him live. He tried to instill these ideas in Morphet, but grandma's stories were the things of wonder and he just had to do more. His dad tried to convince him not to go adventuring that it was too risky and dangerous. But Grandma had been secretly teaching Morphet her spells and not just the ones to lift, clean and fix things. For the most part his arguments fell of deaf ears, as Morphet knew he could not just stay, he had to see the world no matter what the dangers.

Feeling ready and being consumed with call for adventure he left home to go find it. That was three years ago. He has now fought goblins. orcs, and bandits and more. He has made sure to stop home every few months to check on dad, share some wealth with him, and share his stories with Grandma. He currently is on one of these visits. Tho this is not a happy visit, Grandam much to his dismay passed on two weeks back. Father has given him permission to go though her stuff and take anything he might find useful. He finds Amulet(Amulet of Natural AC +1) and keeps it as a reminder of her. Although Greatly Saddened, Morphet hopes to honor his grandmother by going on a grand adventure. So searching for this adventure Morphet finds himself on a ship bound for new lands and hopefully a grand adventure.

Morphet's Stats

Skills:

Acrobatics +6
Craft (Bows) +3
Disguise +4
Diplomacy +5
Intimidate +4
Know Arcana +5
Know (Planes) +2
Know (Religion) +2
Linguistics +5
Perception +1
Spellcraft +8
Stealth +3
Survival +4
UMD +8

Combat Skills:

BAB +1
Attack Melee +1
Attack Range +3

MW Light Crossbow +4 to hit 1d8 Damage
Quarterstaff +1 to hit 1d6 Damage

CMB +1
CMD 13

Fort +3
Reflex +3
Will +2

AC 13/12 tch/11 flat
Init +4
Speed 30

Spells:

0 level Unlimited/Day
Daze (DC 14)
Detect Magic
Mage Hand
Ray of Frost
Read Magic
1 level 6/day
Chill Touch (DC 15)
Enlarge Person (DC 15)
Mage Armor (DC 15)
Magic Missile

Feats And Traits:

Feats
Combat Casting
Cosmopolitain (Linguistics,Acrobatics)
Elemental Focus Cold
Eschew MAterials
Simple Weapon Proficiency

Traits
reactionary (+2 init)
Theoretical Magician (+2 spellcraft)

Special Abilities:

Boreal: +1 DC Cold Spells
Cold Steel : Touch Weapon give Frost (7/day)
Cold Resistance 5
Elemental Cold Focus +1 DC to Cold Spells
Eschew Materials
Icewalker - Walk across icy surfaces

Equipment:

Amulet of Natural AC +1
MW Light Crossbow
MW Quarterstaff
30 Light bolts
50 Cold Iron Bolts
50 Silver Bolts