Moria Pillan
Female Human Kineticist 1
CG Medium Humanoid (Human Vudrani)
Init +5; Perception +5
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 15 (1d8+7)
Fort +6, Ref +5, Will +2
+2 bonus on saves against very hot conditions, severe heat, breath weapons, and cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons).
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OFFENSE
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Speed 30 ft.
Offensive Abilities:
Melee
Cestus 1d20-1 (1d4-1, 19-20/x2)
Ranged (+1 Atk/Dam within 30 feet)
Lightning Blast (Sp): 1d20+3 vs Touch (1d6+2, x2, Electricity Damage)
Sling: 1d20+3 (1d4-1, 19-20/x2)
Kineticist Abilities
Infusions: Extended Range(Su)
Utility Talents: Basic Aerokinesis
Gear
Cestus, 1 lbs
Monk’s Outfit, 2 lbs
Kineticist Kit, 22 lbs
Leather Armor, 15 lbs
Sling, 0 lbs
Sling Bullets (10), 5 lbs
Silk Rope, 5 lbs
Sunrod, 1 lbs
2 Potions of CLW, 0 lbs
14 GP
9 SP
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STATISTICS
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Str 8, Dex 16, Con 18, Int 12, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 12
Traits Reactionary, Indomitable Will
Feats: Toughness, Point Blank Shot,
Skills: Acrobatics: +7, Heal: +5, Knowledge Nature: +5, Perception: +5, Stealth: +7, Use Magic Device: +3
(6 points; 4 class, 1 INT, 1 race)
Languages Common, Auran
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SPECIAL ABILITIES
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Burn (Ex):1/Round, 7 Maximum
Elemental Focus (Su): Air
Kinetic Blast (Sp): Electric Blast
Gather Power (Su): 1/2
Moria keep her basic Aerokinesis ability active constantly, making it so that her braid is constantly swaying (always counts as being downwind for Scent).