Monk

Moria's page

37 posts. Organized Play character for DinosaursOnIce.


Full Name

Moria Pillan

Race

Human Aerokineticist 1 | HP: 15/15 | AC 15 (T13, FF 12) | CMB: -1 CMD: 12 | F:+6 R:+5 W:+2 | Init +5 | Perc +5, SM +1 | Speed 20 ft. | Active Conditions: Medium Encumbrance

Gender

Female

Size

Medium

Age

19

Alignment

Chaotic Good

Deity

Desna

Languages

Common, Auran

Occupation

PFS Recruit/Healer

Homepage URL

Mythweavers

Strength 8
Dexterity 16
Constitution 18
Intelligence 12
Wisdom 12
Charisma 8

About Moria

PFS # 151103-2
Faction Liberties Edge
Experience 1
Fame 2
Prestige Points 2
Job: Healer

507 GP

Current Effects: Medium Encumbrance

Crunch:

Moria Pillan
Female Human Kineticist 1
CG Medium Humanoid (Human Vudrani)
Init +5; Perception +5

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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armour, +3 Dex)
hp 15 (1d8+7)
Fort +6, Ref +5, Will +2
+2 bonus on saves against very hot conditions, severe heat, breath weapons, and cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons).
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OFFENSE
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Speed 30 ft.

Offensive Abilities:
Melee
Cestus 1d20-1 (1d4-1, 19-20/x2)

Ranged (+1 Atk/Dam within 30 feet)
Lightning Blast (Sp): 1d20+3 vs Touch (1d6+2, x2, Electricity Damage)
Sling: 1d20+3 (1d4-1, 19-20/x2)

Kineticist Abilities
Infusions: Extended Range(Su)
Utility Talents: Basic Aerokinesis

Gear
Cestus, 1 lbs
Monk’s Outfit, 2 lbs
Kineticist Kit, 22 lbs
Leather Armor, 15 lbs
Sling, 0 lbs
Sling Bullets (10), 5 lbs
Silk Rope, 5 lbs
Sunrod, 1 lbs

2 Potions of CLW, 0 lbs

14 GP
9 SP

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STATISTICS
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Str 8, Dex 16, Con 18, Int 12, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 12
Traits Reactionary, Indomitable Will
Feats: Toughness, Point Blank Shot,
Skills: Acrobatics: +7, Heal: +5, Knowledge Nature: +5, Perception: +5, Stealth: +7, Use Magic Device: +3
(6 points; 4 class, 1 INT, 1 race)
Languages Common, Auran

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SPECIAL ABILITIES
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Burn (Ex):1/Round, 7 Maximum
Elemental Focus (Su): Air
Kinetic Blast (Sp): Electric Blast
Gather Power (Su): 1/2
Moria keep her basic Aerokinesis ability active constantly, making it so that her braid is constantly swaying (always counts as being downwind for Scent).

Background:

Moria hails from the town of Padiskar She originally wanted to be a priestess of Desna but the Islands strong faith towards Irori limited her ability to practice and learn, finding no one willing to train her as such. So, Moria learned the basics of healing and lived in training for most of her teens. But being a healer was never truly what was in her heart, as she had always felt a certain connection to the sky, the wind, and the storms that would come rolling off the Obari Ocean. Often she would sit up and even outside during such storms, many (especially her parents) thought her foolish and would warn her against such endeavors. But Moria cared not, often enjoying the gale force winds as much as the constant breeze that rolled off of the water.

Moria though yearned to see more of the world but with little money and only a rudimentary knowledge of healing, she was bound to the island. Eventually, she discovered (right after a particularly windy storm) that she had developed aerokinesis, at least in a limited form. Her parents accepted these changes, though they felt that she was too liberal with her new abilities and often scolded her for using them too freely. Eventually the Desnan in her heart won out and she decided to leave the island. Despite pleas from her parents, who had little money to offer for such a voyage, Moria would not be dissuaded. Soon she took what earnings she had and left on the nearest ship, heading North and East.

Quickly she found her limited knowledge of healing was not nearly enough to survive, and her airbending had too! was too specific of a talent (and even one that some looked on to with distrust) to make much use of besides for survival purposes. Wanting to continue traveling, and unwilling to head home, Moria decided to join the Pathfinder Society she had heard about. An organization like that would not only pay her for her skills, but she would be able to see more of the world!

Appearance:

Brown hair, electric blue eyes. Moria wears a simple outfit that shows its age. With little money left over from getting gear and for traveling expenses she has only the simplest of outfits.

She has a pretty face, her eyes constantly search about with curiosity. Her body language suggests someone who is either impatient or very excited.

She has a long brown ponytail that she keeps braided behind her back. It often seems to be blowing about, even when indoors. As a light breeze seems to constantly fan Moria.


Personality:

Moria is a caring person, she takes interest in the pain of others and is usually willing to do what she can to assist another.

Impatience is a key feature of her personality, and a desire to "get on with it"

She has a somewhat dry sense of humor and can often be found staring towards the heavens.

Basic Aerokineses:

Element(s) air; Type utility (Sp); Level 1; Burn 0

You can create a light breeze that blows against a creature or object from a direction of your choice that follows the target wherever it goes. The breeze grants the subject a +2 bonus on saves against very hot conditions, severe heat, breath weapons, and cloud vapors and gases (such as cloudkill, stinking cloud, and inhaled poisons). This wild talent doesn’t function without air or while underwater. You can have only one such breeze active at any one time.

You can also use your aerokinesis to make it harder to detect you or others by scent. You can designate a number of creatures or objects equal to your Constitution bonus. These creatures and objects always count as being downwind for the purpose of determining the distance at which they can be detected by scent. This effect lasts for 1 hour or until you use basic aerokinesis again, whichever comes first.