Dwarf

Morgrym Stonestepper's page

652 posts. Alias of Mokshai.




I am looking at starting up a game as a DM for a group of friends of mine.

How would I get the PDF maps up, and register the game as a game from the recruitment screen.

Any help would be appreciated.


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I find it odd that an ecclesitheurge cannot claim his / her deities favoured weapon as part of their weapon proficiencies.

Has this ever been asked or answered. If so, can I please get the answer.


When enhancing armour/shields, could I pay for multiple energy resistances to get resistance to fire / cold / electric ect ?

I know this is pricy, but just wondering if this was a doable option.


Does anyone have the stats and leveling up system for the Gryphon ??

I am going to be switching from a horse to a gryphon, and have both the monsterous mount, and monsterous mount mastery for my cavalier.


Does the spell Curative Distillation (From Healers Handbook), use up the Material component at the same time as the spell is cast ?

The writing of the spell isn't perfectly clear, and I just wanted to clarify if it was used.


I am looking at creating one for a FTF game, and have a couple of questions.

1. Does this archtype lose all weapon profiencies including the dieties favored weapon.

2. Can the archtype enchant its bonded weapon as the bonded object of a wizard?


I am running a Dwarven Warpriest in a PBP game.

I was wondering if there was any way that I could get a weapon focus on the weapon group axes?

This is so that I can use sacred weapon with things like a boarding axe, and the maulaxe, along with his preferred war axe.

If so, what books would I find the feats needed for that?


I was just wondering if anyone has ever compiled a list of things that can be just bought for magic items.

For example, a bow can have Adaptive bought for it at 1000 gp.

I was wondering if there was such a list for both weapons and armour?

And if the list shows the book where the item comes from?


The title says it all.

A character falls off or gets knocked off a flying mount.

Item kicks in to feather fall him.

Does the character at that point have enough time to cast or activate an item that can fly?


In a game i am playing, my character wishes to get a darkwood staff.now in looking i cannot figure it out.

Is it 300 which is the price of masterwork?
600 as it can be concidered a double weapon?
Or is it some other price.


I am using the urgosh as a 2 handed weapon, and not 2 weapon fighting with it.
My question is

Would i use the d8 and the d6 stats, or should I use the spear stats for the one side, and axe stats for the other?


I am not sure if this has been asked and answered, but my question is this.

I wish to take a Dwarven Urgosh, and make the spear head side cold iron, and the axe head side adamantine.

What would be the cost for each side?


I am not sure if this has been asked and answered.
If so, my search fu is no good.

Can I put mithril medium barding (treated as light) on a flying mount and still have it able to fly?


I am not sure if this has been asked yet or not.

A cavalier takes monsterous mount, and then monsterous mount mastery.

Does the monsterous mount from that time, scale like a normal animal companion?

Or, is it a fixed set of stats for the rest of its life as a mount for the PC ?


I am not sure where to put this or if it was caught already but on the infernal bloodrager, the dark wing power has the same ability at 16th and 20th level.

Just wondering if this was intentional, or a mistype.

dark wings:

Dark Wings (Su): At 12th level, when entering a bloodrage you can choose to have batlike wings grow from your back,giving you a fly speed of 60 feet with average maneuverability.
At 16th level, your f ly speed increases to 80 feet with good maneuverability.
At 20th level, your fly speed increases to 80 feet with good maneuverability.


My GM, is not allowing any races beyond the Core rule book. Further to this, limited by a 15 point buy.

There are no divine, or arcane casters in the party, and I am trying to figure out a way to cover off both.

Yes, this is a new character, as the party is starting off at 1st level.


Can a cleric of the healing domain spontaneously convert a domain spell to the appropriate cure spell.

This is going off of the condition that s/he does not have the appropriate cure spell prepared.


I have a question in regards to deflect arrows feat, and multihanding a weapon works.

Example:

Character is using a longsword 2 handed in his round. End of his round, he lets go with one hand.

Deflects arrows using his now free hand during the opponents round.

On his next round, he regrips the longsword with the free hand, and then 2 hands it for the rest of his round, and then lets go with one hand.

Is this a legal approach ?


If this has been asked and answered, my search fu is not good. :)

On the mass cure spells, it states can heal x number of targets, or harm x number of undead.

My question, is that can you heal the same person several times in the casting of this spell ?

IE, party consists of 4 level 10 characters, the BSF, gets hammered down to 10 hp, and the healer doesn't have a heal spell prepared, but does convert the Cure light wounds mass. Can he use all the targets available in the spell, on the BSF.


I am trying to make incense of meditation, but do not have the feat maximise spell. Can I UMD this, to emulate the feat ?

If so, what would be the target number.


I was wondering what a belt of mighty strength +8, dwarf only would cost.

(Mighty Strength from DoG pg 23)

I am coming up with 64000 gp, but not sure how much a specific race only restriction would give.


My GM, is restarting a new campaign, and is having us start 15 point 1st level builds.

My intention is a dwarven warpriest of Torag, but wondering what traits would be best for this.


Does the sacred weapon affect both sides of a double weapon such as the Urgosh ?


I am not sure if these have been answered, but if they have , I cannot find the answers.

I wish to create a magical maguffin, and have the appropriate feats, and skills and the masterwork maguffin. However, I have a series of questions.

1. I do not have the caster level, I just add +5 to the difficulty in creating ?

2. I have the caster level, but do not have the spell, I add +5 to the difficulty ?

3. I have the caster level, do not have the spell, but have an allied spell caster who has the spell, do I add +5 still ?

4. I do not have the caster level, nor do I have the spell, that is +10 difficulty ?


I am a human cleric, and have a bullseye lantern with a heightened continual flame spell inside it.

So that it follows me around, I want to cast dancing lantern on it, so that I do not need the hand to carry it.
Which spell takes affect on the dancing lantern ?

a - the lantern hovers 5' from me, and uses the continual flame, or
b - the spells affect suppresses my heightened continual flame, and the lantern hovers 5'from me.


Can the any class take a weapon focus for improvised weapons ?


I was wondering if anyone had figured out weight, crits, for weapons like the boarding axe, resized to 1 handed use from a light weapon ?

The ones that I am looking for are

Boarding axe
Dwarven Maulaxe

And sized to a light weapon
Morning star


I am trying to figure out the cost of an item I am looking at getting made for a home game.

Adventurers sash (seeker of secrets)
Each of the 6 pouches acts as a small bag of holding (10 lbs each)
the pouch on the hip holds 100 lbs.

Additional ability of healing like the 3.5 belt of healing.

Not sure how I would price this ?


As a warpriest counts their level as his/her BAB for any attacks made with their sacred weapon, does that mean they get multiple attacks at +6 BAB with their sacred weapon, or does that have to wait until they reach 8th level when they reach +6/+1 on their normal progression ?


As a Cavalier for a home game, I am looking at getting the horseshoes of crushing blows made out of mithril.

According to the rules for those horseshoes, I can have a max enchantment of +5 (Enhancement and weapon enchants).

I intend over time to put sacred steel (+2 bonus) from animal archive, along with zephyr, onto those shoes of crushing blows.

My question, is what would the weapon enhancement bonus be for zephyr ?


A Couple of questions about how this feat works.

I am a Cavalier, and currently have a charger (Archtype) mount.
will kind of draw this out.

MM
MMF................T

M (Mount)
F (Fool)
T (Target)

My mount has charge through, Can I charge the target, while overrunning the fool.


A couple of questions arose in one of my games.

1. Can I take a Cavaliers mount, and through the tricks, teach it how to drink a potion ?

2. Through the use of a trick, can I teach the mount, how to use the command word using the circlet of speaking (Animal Archive pg 26) for armiger's panopoly(KIS pg 32 which has been modified for a mount)


Is there a lesser version of these that would only hold about 4 or 5 weapons, and not have the heroism ability ?

If not, what would be a set of skills / spells / feats that would be needed to produce these ?


So a mounted character on the charge, gets one attack, that much is cut and dried.

Does the warhorse, cat, whatever, get one attack as well ?

oops, wrong area. :(


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Looking at restarting after a while out of gaming, and new to PF.

I was wondering if anyone could give me an assist in a 25 point build for a cavalier that will be good on both foot, and mounted, along with being a face.

I've got the stats done, but just wondering about the feat progression for an order of the dragon cavalier.


Just a quick question, does mounted skirmisher and ride by attack, mean that I can ride up, do a full attack, and then ride away ?