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About Morgana of House DeverinMorgana of House Deverin
Init +3 (+2 dex, +1 trait)
DEFENSE
HP 12/12 ([10+1con+1FBC]) Fort +3 (2 base, +1 Con)
OFFENSE
Spd 30ft.
Base Atk +1 (+1 Shifter)
STATISTICS
FEATS
Feats:
Improved Grapple, Shifters Rush, Imp Nat Attack, Chimeric Adept, Chimeric Master/Vital Strike? TRAITS
SKILLS
Total Points: 6 [1x(4 Shifter + 0 Int + 2 background)]
LANGUAGES
EQUIPMENT
3 gold 0 silver 0 copper
SPECIAL ABILITIES
Proficiencies: A shifter is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with the natural attacks (claw, bite, and so forth) from the shifter claws class feature and of forms she assumes with wild shape.
Aspects:
Tiger
The tiger is a powerful but graceful hunter of the wild, quietly stalking its prey and then taking it down with ruthless efficiency. Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and +6 at 15th level. Major Form: Your shape changes to that of a dire tiger. While in this form, you gain a base speed of 40 feet, low-light vision, scent (30 feet), the grab ability with both your bite and claw attacks, and pounce. At 8th level, you gain a +4 racial bonus on Stealth checks. At 15th level, you gain the rake attack with your back claw attacks (dealing additional damage equal to that of your claw attack). Blessed Claws: At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter’s faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing At 3rd level, her claws count as magic weapons, ignore DR/cold iron and DR/silver (and see Update at left). At 3rd level, her claws are treated as one type of aligned weapon (chaotic, evil, good, or lawful) within one step of her deity’s alignment in addition to ignoring DR/cold iron, DR/magic, and DR/silver. At 7th level, her claw damage increases to 1d6 (1d4 if Small). At 11th level, her claw damage increases to 1d8 (1d6 if Small). At 13th level, her claw damage increases to 1d10 (1d8 if Small). At 17th level, the damage die does not increase, but the critical multiplier becomes ×3. Lastly, at 19th level, the claws ignore DR/adamantine and DR/—. While a shifter uses wild shape to assume her aspect‘s major form, her natural attacks gain the same benefits granted by her shifter claws ability. If the form she takes has claw attacks, she can use either the base damage of her shifter claws or the damage of the form’s claws, whichever is greater. If the form does not have claw attacks, she can choose up to two natural attacks that would deal less damage than her shifter claw damage and have those attacks instead deal the same damage as her shifter claws. Divine Fury: A holy beast shifter focuses entirely on hunting down specific outsiders on behalf of her deity. She gains the ranger’s favored enemy class feature, except she can select only an outsider type from the favored enemy table. The bonus against her favored enemy automatically increases by 1 at 5th level and every 5 levels thereafter. At 5th level and every 5 levels thereafter, she can forgo gaining an additional shifter aspect to instead gain an additional outsider type as her favored enemy. Her bonuses from the favored enemy feature against new outsider types chosen in this way are equal to the bonus for the type chosen at 1st level. This replaces wild empathy, track, woodland stride, and trackless step. --------------------
Her near death and the accompanying loss of her faith has changed Morgana's outlook on life. She still enjoys the finer things in life, but she values the simple pleasures far more than before. An evening simply reading a book means more to her now than she would ever have imagined. Likes: Minkian tea, flirting, history books.
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Morgana took after her mother in looks and Lady Verilana paid her more attention than she had to most of her other children – tutoring her daughter in all the ‘proper’ forms of manners and dress. As Lady Verilana often said “I’m going to have at least one child to be proud of – no matter what my husband says!” Morgana proved to be an apt pupil of her mothers, developing a delight in clothes, fashion and the social whirl of the aristocracy. However, for all her mother’s efforts, the influence of her father (and her four older siblings) could not be completely shut out and Morgana picked up a number of less noble skills and, at her older brother's insistence, competency with a sword. When Lady Verilana finally passed away, ‘of sheer disdain’ many whispered, Morgana gradually fell in with a ‘fast’ young set of noble youths who frittered away money on clothes, entertainment, gambling and occasionally street duels. It was then that she found the church of Falayna who taught that a woman could kick arse, take names and still be feminine and look fabulous in the process. Inspired, Morgana turned her efforts to her new faith instead, training harder and spending just as much time as she did before having fun but now with a renewed sense of divine purpose. However things didn’t stay pleasant for long. When word came of an abyssal cult which had taken up residence in the Irespan Morgana took up arms along with her fellow worshippers of Falayna and joined forces with two Iomedean paladins in assailing the cults base of operations. The holy warriors were ultimately successful in slaying many of the cultists, but Morgana didn’t escape entirely unscathed – one cultist managed to hurl a glass ampule into her face just before she slew him, leaving her pretty face studded with glass shards. Fortunately the damage was easily healed and the group mourned their three casualties and rejoiced in a successful, and heroic, victory. The true damage only became apparent a few days later when Morgana awoke wracked with what she thought were stomach cramps. The truth was far worse. The poison she’d ingested, however unwillingly, was a potent mutagen which warped her from the inside out – twisting her body and threatening to shatter her mind beyond repair. She survived, just. Her siblings never gave up on her, even when their little sister was more monster than (wo)man and had to be locked in the cages that had once held her mother’s exotic pets and thanks to their support and her own stubbornness Morgana eventually found and kept her human form. She was a changed woman though – her formerly perfect skin a welter of horrendous scars and her previous confidence shattered. The solution, Guin decided, was travel. Her little sister needed to leave Magnimar, to see new shores and come to terms with herself in an environment where she’d be appreciated rather than judged. She spoke to Arthur and he, as heir to the Deverin family, spoke to the Bountiful Venture company. As luck would have it they had a colony ship, due to call in Magnimar in a few weeks before setting off across the Arcadian Ocean and in thanks for the Deverin families generous sponsorship a place was found for Morgana on the expedition. |