The Expansionist

Mordren Kharn's page

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Full Name

Mordren Kharn

Race

Tiefling

Classes/Levels

Alchemist (Mindchemist) 16

Gender

Male

Size

Medium

Age

142

Alignment

Neutral

Deity

Agnostic

Location

Absalom

Languages

Abyssal, Aklo, Ancient Osiriani, Auran, Azlanti, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Jistka, Necril, Orc, Protean, Senzar, Shadowtongue, Sphinx, Sylvan, Taldane (Common), Tekritanin, +

Occupation

Alchemist, Mortician, Physician

Strength 7
Dexterity 22
Constitution 16
Intelligence 32
Wisdom 11
Charisma 5

About Mordren Kharn

Tiefling Alchemist (Minchemist) 16; AL N
Medium Outsider (native)
Init +21; Senses darkvision 60 ft.; Perception +25
Exp 45; Fame 71; Prestige Points 16
Infamy 20; Disrepute 20

DEFENSE
AC 34 (+9 armor, +5 deflection, +6 Dex, +1 insight, +2 luck, +1 natural), touch 24, flat-footed 28
hp 131 (16d8+48)
Fort +21, Ref +24, Will +13
Immune poison; Resist fire 5

OFFENSE
Speed 30 ft.
Melee +1 dueling spiked gauntlet +12/+7/+2 (1d4-1/20 x2)
Ranged acid flask +21/+16/+11 touch (1d6+15 acid) with Arcane Strike
Ranged bomb +21/+16/+11 touch (8d6+23 fire) with Arcane Strike
Ranged holy water +21/+16/+11 touch (2d4+15 holy) with Arcane Strike
Ranged liquid ice +21/+16/+11 touch (1d6+15 cold) with Arcane Strike
Special Attacks bomb (29/day, 8d6+23 fire with Arcane Strike, DC 29), confusion bomb (DC 29), force bomb, smoke bomb, stink bomb (DC 29)
Spell-Like Abilities (CL 16th; concentration +13)
1/day- darkness
Alchemist Extracts Prepared (CL 16th; concentration +27)
6th- heal (3)
5th- delayed consumption, magic jar (DC 26), overland flight, spell resistance (2)
4th- cure critical wounds, death ward, echolocation, freedom of movement, restoration, stoneskin
3rd- cure serious wounds (2), displacement (3), heroism (2), orchid's drop
2nd- barkskin, resist energy (5), see invisibility, twisted innards
1st- anticipate peril (4), expeditious retreat, shield (3)

STATISTICS
Str 7, Dex 22, Con 16, Int 32, Wis 11, Cha 5
Base Atk +12; CMB +13; CMD 36
Feats Alertness, Arcane Strike, Extra Bombs, Extra Discovery (precise bombs, tumor familiar), Improved Initiative, Point Blank Shot, Precise Shot, Rapid Shot, Splash Weapon Mastery, Throw Anything
Traits Fate's Favored, Firebug
Skills Acrobatics +11, Appraise +17, Craft (alchemy) +17, Disable Device +27, Escape Artist +24, Fly +12, Heal +21, Knowledge (arcana) +45, Knowledge (dungeoneering) +31, Knowledge (engineering) +31, Knowledge (geography) +31, Knowledge (history) +31, Knowledge (local) +31, Knowledge (nature) +31, Knowledge (nobility) +31, Knowledge (planes) +31, Knowledge (religion) +31, Linguistics +29, Perception +25, Sense Motive +22, Sleight of Hand +27, Spellcraft +32, Stealth +26, Survival +21, Use Magic Device +18
SQ alchemy, cognatogen (+8/+6/+4/-2/-2/-2, +6 natural, 16 hours), discovery (fast bombs, grand cognatogen, greater cognatogen, infusion, precise bombs, tumor familiar), perfect recall, persistent mutagen, prehensile tail, scaled skin, skilled, swift alchemy, tumor familiar (greensting scorpion)
Languages Abyssal, Aklo, Ancient Osiriani, Auran, Azlanti, Celestial, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Jistka, Necril, Orc, Protean, Senzar, Shadowtongue, Sphinx, Sylvan, Taldane (Common), Tekritanin, Thassilonian, Tien, Undercommon
Prestige Awards Master of Trade
Combat Gear wand of cure light wounds (19 charges), wand of cure light wounds (50 charges), wand of heightened awareness (48 charges), wand of heightened awareness (50 charges), acid flask (4), holy water (4), liquid ice (4); Other Gear +5 mithral chain shirt, +1 dueling spiked gauntlet, belt of incredible dexterity +6, boots of speed, cloak of resistance +5, hand of glory, headband of vast intelligence (grants ranks in Escape Artist, Sense Motive, and Stealth), cracked dusty rose prism ioun stone, 2 cracked pale green prism ioun stones (attack rolls and saving throws), dusty rose prism ioun stone, pink rhomboid ioun stone, jingasa of the fortunate soldier, ring of evasion, ring of inner fortitude (minor), ring of protection +5, sihedron brand (service), stone of good luck, wayfinder, 10 pathfinder chronicles (Knowledge [arcana, dungeoneering, engineering, geography, history, local, nature, nobility, planes, and religion]), diluted drops of sun orchid nectar worth 7,500 gp, eye ointment worth 3,000 gp, granite and diamond dust worth 3,000 gp, 4,526 gp, 5 sp.

Formula Book
6th Level heal
5th Level delayed consumption, magic jar, overland flight, spell resistance
4th Level cure critical wounds, death ward, echolocation, monstrous physique II, restoration, stoneskin
3rd Level cure serious wounds, displacement, fly, heroism, orchid's drop
2nd Level barkskin, bear's endurance, bull's strength, cure moderate wounds, fox's cunning, invisibility, resist energy, restoration, lesser, see invisibility, twisted innards
1st Level ant haul, anticipate peril, crafter's fortune, cure light wounds, enlarge person, expeditious retreat, heightened awareness, longshot, shield, targeted bomb admixture, true strike

Boons

Venture-Captain Protege (Protege of Venture-Captain Val Morik. This tutelage manifests in a +2 bonus to Intelligence at character creation.)
Kassen's Blessing (1/1; Re-roll a single attack roll, saving throw, or skill check.)
Five Storm's Ruin (Once per day as a free action, you gain a +1 morale bonus on attack and damage rolls against creatures with the oni subtype, as well as a +1 morale bonus on saving throws against spells and spell-like abilities from oni sources. These bonuses last for one minute.)
Study of Infinite Spells (Choose any number of spells of 1st, 2nd, 3rd, or 4th level so long as the total spell levels do not add up to more than eight: barkskin, cure moderate wounds, monstrous physique II. You may scribe these spells paying only the scribing cost.)
Crisis Averted (When the Pathfinders’ expedition pays off, certainly the society will remember your contribution.)
Expanding Trade Network (You gain a +2 bonus on all Day Job checks.)
No Stranger to the City (You gain a +2 bonus on Knowledge (local) checks regarding Kaer Maga, and can make such checks even if untrained. You may cross this boon off your Chronicle sheet to reroll a single Bluff, Diplomacy, or Intimidate check made to influence a citizen of Kaer Maga.)
Reckless Revenge (You chose to undermine Torch’s schemes in Osirion, but he easily identified your plans. You have developed a reputation as one who seeks Torch’s downfall, even if you are not always successful.)
Mythic Pathfinder (You have received the blessing of the Ruby Sage, who granted you some of her power so that you might retrieve the stolen sage jewels and find the Diamond Sage. When you begin Pathfinder Society Scenario #5–16: Destiny of the Sands, Part 3: Sactum of the Sages, you gain the following abilities for the duration of the scenario. Alternatively, as long as you have a copy of Pathfinder RPG Mythic Adventures, you may apply 3 mythic tiers to your character when playing that scenario; all character options in Chapters 1, 2, and 3 are legal for play, as are the character options in Pathfinder Player Companion: Mythic Origins.)
Suishen's Wisdom (You gain a +2 bonus on Diplomacy checks when dealing with royalty or nobility. In addition, you may reroll such a check once per day, making the second roll before you know the results of the first roll.)
Spider's Captor (You gain a +5 bonus on any Diplomacy check made to influence a government official within the nation of Andoran.)
Faerie Dragon Improved Familiar (n/a)
Foiled Plans (You were part of the Pathfinder team that foiled the Shadow Lodge's plans to ruin the Pathfinder Society's reputation in Magnimar. Surely the Spider and others involved in the plot will remember you should you ever encounter them in the future.)
Mythic Legacy (1/1; When you activate this ability as a free action, you gain the benefits of the Mythic Throw Anything feat for one round.)
Greenheart's Blessing (You gain a +2 bonus on all Day Job checks.)
Defender of Katheer (You gain a +1 circumstance bonus to Diplomacy checks when dealing with humanoids from Katheer.)
Gostly Defiance (You gain a permanent +1 bonus on Will saves against any effect that would give a creature direct continuing control over your actions (such as dominate person, but not sleep). Furthermore, once per day as an immediate action, you gain the slippery mind rogue talent for one round if you fail a Will save against such an effect.)
Honored Guests of the Hall (High Priestess Saphira declares you to be an honored guest and from this day forth all drinks beneath her roof are free for you. Additionally, all clerics of Cayden Cailean in Absalom give you a +1 circumstance bonus when asking them for information pertaining to any Knowledge skill check.)
Sihedron Brand (Service) (A character marked with the lesser version of this arcane tattoo receives a +2 profane bonus on attack rolls and damage rolls against creatures brought to the Material Plane via a conjuration (summoning) effect, and gains a +2 profane bonus to AC against attacks from such creatures.)
Steeled Resolve (You gain a permanent +2 morale bonus on saves against fear and once a day, as a standard action, you may suppress any fear effect from which you are suffering for 1 minute. During this minute, any further fear effects are also suppressed, but you still suffer the effects of any whose durations would go beyond the minute duration of this ability. This ability can be used even if you would normally be forced to flee.)
Legendary Notoriety (You gain 5 points of Disrepute and 5 points of Infamy.)
Master of the Winds (10+ Disrepute; You may cast call lightning storm or control winds as a spell-like ability using your character level as your caster level. If you spend 15 points of Disrepute, you may instead cast control weather.)
Vessel of Legend (10 Disrepute; Permanently increase the circumstance bonus on Profession (sailor) checks granted by your Ship vanity by 3. You may spend gold to reduce the Disrepute cost of this ability by 1 for every 350 gp spent to a minimum of 0 Disrepute for 3,500 gp.)
Psalm of the Splintered Spine (1/1; You may use discern lies or greater interrogation as a spell-like ability using your character level as your caster level. When you use either spell-like ability, cross this boon off your Chronicle sheet.)
Terror of the Shackles (You gain 10 points of Infamy and 10 points of Disrepute.)
Wearer of the Hurricane Crown (30 Disrepute; You have claimed the Hurricane Crown and with it rulership of the Shackles. You gain the Coastal Island vanity (Pathfinder Campaign Setting: Pathfinder Society Field Guide 62) and a +5 competence bonus on Intimidate checks. By spending 20 Disrepute, you can cast summon nature’s ally IX as a spell-like ability to summon a sea serpent with a 10 minute duration in a body of water large enough to hold a Gargantuan creature. In addition, you may purchase the Hurricane Crown at the price listed on this Chronicle sheet. Maintaining your position as reigning monarch of an archipelago of cutthroat pirates is hard work, and you must expend 1 Disrepute for every experience point that you earn or lose all benefits of this boon. If you own the Hurricane Crown when this happens, you must also spend 31,250 gp immediately or lose the magic item.)
Relentless Crusade (So long as you died within 2 rounds of the spell being cast, breath of life can bring you back to life, but you gain a temporary negative level for each round that you were dead (rounded up). You may cross this boon off your Chronicle sheet to remove all negative levels you have gained as a result of raise dead, resurrection, breath of life, and similar healing effects.)
Savior of Ustalav (As a reward for saving the life of Count Galdana—as well as dealing a blow to the Whispering Way and preventing the return of the Whispering Tyrant—the indebted leader names you savior of Ustalav. You gain 1 Prestige Point and Fame (maximum 6) for each Chronicle sheet you have earned as part of the Carrion Crown Adventure Path.)