Tordek

Mordin Stonefalls's page

11 posts. Organized Play character for Brawling Elf.



Scarab Sages

What would I roll for the damage dice for a handy haversack if used as a melee improvised weapon?

What would I roll for the damage dice for a coin if used as a ranged improvised weapon?

Scarab Sages

Fire Bomb: Deal fire damage with your bombs.
Prerequisites: None

This one might seem weird, but I noticed the Cryptbreaker's bombs deal acid instead of fire.

Alchemical Wonders (Ex): Despite his alchemical creations being great he could never make more then the extracts, mutagens, bombs, and other expendable alchemical items... until now. He is always treated as though he has the Craft Wondrous Items. In addition, the Alchemist's formulas and extracts are always considered valid.
Prerequisites: Level 4

Alchemical Arms and Armor (Ex): A new breakthrough! No longer is it just simple magic trinkets, but he can craft weapons and armors. He is always treated as though he has the Craft Magic Arms and Armor feat. In addition, the Alchemist's formulas and extracts are always considered valid.
Prerequisites: Alchemical Wonders discovery, Level 8

Alchemical Golem (Ex): The Alchemist has devised a means of creating golems. The Alchemist is always treated as though he has Craft Construct when making Alchemical Golems only. In addition, the Alchemist's formulas and extracts are always considered valid. The Alchemist still cannot make an embalmed Alchemical Golem.
Prerequisites: Alchemical Wonders discovery, Alchemical Arms and Armor discovery, Level 12

Alchemical Golem, Embalmed (Ex): Like the Alchemical Golem discovery, except the Alchemist can now make the embalmed version of an Alchemical Golem.
Prerequisites: Alchemical Golem discovery, Level 16

Scarab Sages

Can we honestly expect to see some racial archetypes for the various hybrid classes?