About Mordecai GoldmanMale human mobile fighter 3
Defense
Offense
Statistics Special Qualities:
Agility (Ex) At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. Armor TrainingStarting at 3rd level, a fighter learns to be more maneuverable while wearing armor. Whenever he is wearing armor, he reduces the armor check penalty by 1 (to a minimum of 0) and increases the maximum Dexterity bonus allowed by his armor by 1. Every four levels thereafter (7th, 11th, and 15th), these bonuses increase by +1 each time, to a maximum –4 reduction of the armor check penalty and a +4 increase of the maximum Dexterity bonus allowed.
Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery. Skills:
Trained climb +12[5], knowledge(Nobility) +10[5], Ride +11[5], Swim +12[5] untrained
feats:
Human bonus Feat Fast Learner: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward. 1st level feat Improvisation:You gain a +2 bonus on all skill checks for skills you have no ranks in. Furthermore, you can use all skills designated “trained only” untrained. 1st level fighter feat Two-Weapon Fighting:Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting. 2nd level fighter feat Improved shield Bash:When you perform a shield bash, you may still apply the shield's shield bonus to your AC. 3rd level feat Improved Improvisation:Your nonproficiency penalty with weapons, armor, and shields is halved. In addition, the bonus on all skill checks for skills you have no ranks in increases to +4 instead of +2. 4th level fighter feat Power Attack (Combat): You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. 5th level feat Improved Bull rush: You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you. traits:
Drawback Naive: Effect:You take a –2 penalty to AC against attacks with improvised weapons and a –2 penalty to CMD against dirty trick combat maneuvers. Characer Child of Kintargo:(Campaign): You gain a +1 trait bonus on Knowledge (nobility) checks, and Knowledge (nobility) is always a class skill for you. In addition, you start play with a noble’s outfit, a signet ring, and a single additional nonmagical item worth no more than 200 gp. Armor Expert(combat): When you wear armor of any sort, reduce that suit's armor check penalty by 1, to a minimum check penalty of 0. Indomitable Faith (faith):You were born in a region where your
Race
Gear:
Gold 19 gp ClothesSignet ring, Noble Outfit, Travelars outfit Armor Masterwork Armored Coat 200gp NeckSwarmbane Clasp Shield +1 Heavy Mithrail shield 2070gp +1 Silversheen Shield Spikes 2750 weapons Silversheen shortsword 760gp, Masterwork Cold-iron light mace 310gp ,Cold iron Javelins x10 20gp Fighter Kit backpack, bedroll, belt pouch, flint and steel, iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and waterskin. potions bless Weapon x2 Wondrous ItemsIoun Torch 75gp MountHeavy War Horse 300gp, Animal feed (20 days) 1 gp, Studded Leather barding(+3 armor)100 gp ,Military Saddle 20gp, Bit and bridle 2gp, Saddle Bags 4gp, Lance 10gp BooksHistory and future of Humanity(Holy book of Aroden)200gp Visa:
(Heavy) Horse N Large animal Init +4; Senses low-light vision, scent; Perception +8 DEFENSE
OFFENSE
STATISTICS
Mobile Fighter Archetype:
Where some fighters focus on strength and raw power, the mobile fighter relies on swiftness and mobility, gliding across the battlefield like a steel whirlwind and leaving destruction in his wake. Agility (Ex): At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces bravery. Leaping Attack (Ex): At 5th level, when a mobile fighter moves at least 5 feet prior to attacking, he gains a +1 bonus on attack and damage rolls. This bonus increases by +1 for every four levels beyond 5th. This ability replaces weapon training 1, 2, 3, and 4. Rapid Attack (Ex): At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal. This ability replaces armor training 3. Fleet Footed (Ex): At 15th level, the mobile fighter’s speed increases by 10 feet. He can take 10 on Acrobatics checks even while distracted or threatened, and can take 20 on an Acrobatics check once per day for every five fighter levels he possesses. This ability replaces armor training 4. Whirlwind Blitz (Ex): At 20th level, a mobile fighter can make a full-attack action as a standard action. He may also use the Whirlwind Attack feat as a standard action. This ability replaces weapon mastery. |