Umbral Dragon

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I figured it was past time to let the Pathfinder community know that Monster Advancer has begun support for the Pathfinder Rule set. All creature stat blocks now include a link to view using Pathfinder rules using an automatic conversion from 3.5. More actual Pathfinder creatures will be available soon as we begin database entry for all Pathfinder creatures. The Froghemoth was our test case and is currently the only 100% Pathfinder creature. The quickened advancer is also the only tool to actually provide a "Pathfinder mode" which shows all the Pathfinder creatures along with all the 3.5 creatures which we auto-convert. (There will also be a way for the community to help speed up the process when the new creature entry system is released soon.)

With that said we are still at the beginning of this process so items, character classes and feats have yet to be entered. For now, everything is a hybrid allowing for easy switch over and with most of the underlying rules being handled such as the number of feats, skills and skill point handling for class skills, CMB, CMD as well as displaying everything in a Pathfinder-style format.

Our current tool set includes the following:

As we are early in the process we always welcome suggestions or criticism so feel free to make your voice heard.


Ever wanted more than just a single random encounter. Ever just wanted to quickly populate the woods to the west of town when the players stray off track. Now you generate whole charts narrowed by encounter level, environment, creature types, alignments and more. The chart isn't just a chart however, every creature is pre-generated with a link to the full stat block that is easily used/reused and referenced for later use.

If you have indeed always wanted such a thing your dreams have now come true.

This, like all the tools the Overlord currently provides are 100% free and are out there for the love for D&D 3.5.

Random Encounter Chart Generator and more. http://www.monsteradvancer.com

Aside from letting people know this is out there please let me know if there are tweaks, adjustments or all-out features you will like me to look into to make this even more amazing. Enjoy.


I just thought I would let people know as this has been a fairly popular portion of the Monster Advancer. The random encounter generator now lets you generate a number of creatures a given CR or generate an encounter at any level you specify (it does the # of creatures and distributions to approximate the EL you asked for)

It also lets you restrict either method by creature type or environment.
(I wouldn't currently recommend restricting too much just because we need to increase the sheer volume of monsters in the system but do what you like)

For example:

I want a 10th level EL of Goblinoids. The system generates a randomly selected group of creatures that are goblinoids (currently only bugbears and goblins I think). It decides to return the following:

Goblin Rogue4 (CR4)
Bugbear Rogue2 (CR4)
Goblin Bard4 (CR4)
Goblin Sorcerer4 (CR4)

Spellwarped, Fiendish Bugbear Cleric1 (CR3)
Vampire Goblin Monk1 (CR3)
Vampire Goblin Fighter1 (CR3)

Goblin Fighter5 (CR5)

4 CR 4 creatures, 3 CR 3 creatures and 1 CR 5 creature which adds up to about a 9.83 EL overall.

That's right...it will give back advanced monsters, creatures with class levels, creatures with templates, creatures with templates and class levels, creatures with advanced hit dice, class levels and templates...you name it. All while working out groups of creatures of all different group distributions from one creature to many--and keeping the Encounter Level fairly close to what you want.

I hope you like it and send me your feedback.
(I just generated a Half-fiend Spellwarped Drow Wizard 1, Druid 3)

Help 3.5 Thrive!


I write to express my support for the thriving 3.5 community via the recently released Monster Advancer (http://www.monsteradvancer.com).

This compact suite of applications allows for swift monster generation, advancement and customization, all within the context of 3rd edition(3.5). What once took up to an hour of dungeon masters' time, now takes seconds. Large Fiendish, Half-Dragon Dire Wolves with 18 hit dice can now take their place of honor amongst the kraken and the hydra.

There are currently three applications worthy of note: There is a version made for massive customization (allowing templates, magical items and equipment, stat adjustments and feat selection), a version made for speed and simplicity, and another which can generate multiple creatures randomly based on the challenge rating or encounter level desired.

The entire project is completely free and available now. It is continuing to be enhanced daily with the ability to add class levels just added a day or two ago.

My goal is to help foster and reinvigorate the 3.5 community by contributing to the tools that enhance the game by allowing time for creativity rather than crunching numbers.