Umbragen

Mokhasi Kpu'unde's page

896 posts. Alias of Litejedi.


Full Name

Mokhasi Kpu'unde

Race

Elf

Classes/Levels

Male NG elven (oread) conjurer 6 | HP: 60/60 | AC: 20, F: +10, R: +12, W: +13 | Perc: +11, darkvision, low light vision | Speed 30 ft. | Active conditions: None

Gender

Male

Size

M

Age

24

Alignment

NG

Deity

Yuelral

Location

Magaambya

Languages

Celestial, Common, Ekujae Shape-Script, Elven, Mwangi, Xanmba

Strength 10
Dexterity 14
Constitution 14
Intelligence 19
Wisdom 16
Charisma 12

About Mokhasi Kpu'unde

0/2 Focus remaining.

Mokhasi K'punde
Male elf oread conjurer 6 (Advanced Player's Guide, Bestiary, Lost Omens Ancestry Guide, Lost Omens Gods & Magic)

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Spell tracker (* means used).
Primal Druid Spells DC 21, attack +11;

Cantrips (2nd) disrupt undead (3d6+3), guidance

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Arcane Wizard Spells DC 22, attack +12;

3rd earthbind

2nd enlarge, glitterdust

1st grease, summon animal

Cantrips (2nd) acid splash (1d6+4 A +2 pers A +1 A splash), daze (1d6+4), detect magic, message, scatter scree (3d4+4), shield, tanglefoot

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Arcane Magaambyan Attendant Spell DC 22, attack +12;

Cantrips (2nd) produce flame (3d4+4)

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Focus Spells 3 Focus Points, DC 22;

2nd Augment Summoning, Crushing Ground (6d6)

Branch Levels:
Uzunjati - 6 (Advantage Unlocked)
Cascade Bearers - 6 (Advantage Unlocked)

Mokhasi K'punde 6
Male elf oread conjurer 6 (Advanced Player's Guide, Bestiary, Lost Omens Ancestry Guide, Lost Omens Character Guide, Lost Omens Gods & Magic, Secrets of Magic)
NG, Medium, Elf, Humanoid, Oread
Heritage oread
Background sponsored by a village
Perception +11; darkvision, low-light vision
Languages Celestial, Druidic, Ekujae Shape-script, Elven, Mwangi, Xanmba
Skills Academia Lore +14, Arcana +15 (Take only 10 minutes per spell level to learn a spell. In addition, use downtime to learn and inscribe new spells.), Crafting +14 (+15 when crafting Blacksmithing items., +15 when crafting Stonemasonry items.), Diplomacy +9, Forest Lore +14, Geology Lore +14, Medicine +11, Nature +11, Occultism +12, Performance +11, Religion +11, Society +12, Stealth +10, Survival +11
Str 10 (+0), Dex 14 (+2), Con 14 (+2), Int 19 (+4), Wis 16 (+3), Cha 12 (+1)
Items explorer’s clothing, staff, backpack, basic crafter's book, bedroll, belt pouch, belt pouch, caltrops, chalks (10), compass, flint and steel, hat of the magi, healer's tools, material component pouch, merchant's scale, Mokhasi's Spellbook, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, wooden religious symbol, writing set, familiar, money, purse (53 gp, 1 sp)
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AC 20; Fort +10; Ref +12; Will +13; +1 status bonus vs. poison.
HP 60; Resistances poison 3
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Speed 30 feet
Melee [1] staff +8 (two-hand (1d8)), Damage 1d4 B
Primal Druid Spells DC 21, attack +11; Cantrips (3rd) disrupt undead, guidance
Arcane Wizard Spells DC 22, attack +12; 3rd earthbind, haste, slow, stinking cloud 2nd acid arrow, enlarge, glitterdust, summon animal 1st grease, magic missile, summon animal, summon animal Cantrips (3rd) acid splash, daze, detect magic, message, scatter scree[SoM], shield, tanglefoot
Arcane Magaambyan Attendant Spell DC 22, attack +12; Cantrips (3rd) produce flame
Focus Spells 2 Focus Points, DC 22; 3rd Augment Summoning, Crushing Ground
Ancestry Feats Ageless Patience, Elemental Trade[LOAG]
Class Feats Poison Resistance, Spell Penetration
General Feats Toughness
Skill Feats Additional Lore, Assurance, Forager, Improvise Tool[APG], Magical Shorthand, Specialty Crafting, Uzunjati Storytelling[LOCG]
Other Abilities anathema, arcane bond, arcane schools, arcane spellcasting, arcane thesis, cantrip connection, component substitution, conjuration, druidic order, familiar, spell substitution, spellbook, stone

Muto:

Muto
Animated stone
NG, Tiny, Construct, Minion
low-light vision
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AC 20; Fort +10; Ref +12; Will +13
HP 30
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Speed 25 feet, fly 25 feet
Other Abilities aeon stone reservoir, can't walk, constructed, crystalline, flier, land speed

Appearance:

Mokhasi is a tall, but slight elven man with dark skin, dark hair, and dark grey irises. He wears his hair in a tied up with a bit of plant stem in a ponytail of braids, though the braids sometimes slip out when he exerts himself. In urban settings, he avoids using face paint, but when adventuring in the wild with his companions, he will paint white lines and blocks on his face that reflect his inclination for the day, be it towards plants, gems, or the earth.

He carries a darkwood plank on his belt on his left side along with a small journal with an inkpen. He usually wears a fine backpack overstuffed with gear. He often wears a broad hat on sunny or rainy days.

He usually has a friendly smile on his face, but often appears a bit grubby and dusty.

Personality, Mannerisms, and Expertise:

Mokhasi is an open and friendly wild elf (Ekujae) who usually greets others with a smile and a friendly handshake. He is quick to laugh at others jokes, and especially likes to speak with people (and monsters) he has never met before. He often takes extensive notes and makes drawings in his darkwood bound journal, often absentmindedly in a cryptic shorthand that appears to be a combination of a mwangi language and elven.

He will sometimes ask inappropriate questions to others regarding cultural practices, and can get easily distracted by gems and other shiny (literal and metaphorical) objects. At any mention of the Aspis Consortium, he grows sullen and flashes of anger are visible on his face, and though he tries to control how his emotions are displayed, it is plainly obvious that he does not care for them.

He knows a great deal about magic, the natural world, gems and mineralogy, geography, and trade. He carries a scale and often has a keen eye bent towards appraising the value of what he sees, as well as fashioning baubles and trinkets from stone and minerals. He especially likes gems, minerals, and stones with odd origins - including extraplanar ones.

background:

Mokhasi Kpu'unde is not Mokhasi’s only name. It is his adopted name, having grown up for part of his life near and in the enigmatic city of Nantambu near the Vanji within the jungles of the Mwangi, in the Village of Hanzi. He was partially raised by a human Zenj professor who lived in Hanzi, a professor at the Magaabya, as they saw promise in his abilities and collectively wanted to protect him from the machinations of the Aspis.

He will not say his original elven name to anyone other than those he knows extremely well. Many of his people, including (he believes) his parents were killed by the Aspis during their initial exploitation of the Vanji for its gold deposits. He considers his tribe largely dead, and out of respect and appreciation for the people of Nantambu, is only referred to by his Zanj name.

Mokhasi was born about 25 years go in a region of the Mwangi controlled by the demon gorilla king Ruzathek. Seeking to escape from his sadism and cruelty, his family managed to travel to some of the further regions near Nantambu, where he grew up in relative safety.

When the Aspis Consortium came to the Vanji to rip out the riverbed near his home and to get at the sizable gold deposits, his tribe managed to drive them off, believing that they had successfully prevented the Aspis from gaining a foothold. This was not to be, as they managed to poison the food of his tribe, the Ekujae-Mkambi, and while they were sick, came and kidnapped or killed many of the people there. Mokhasi managed to escape, and ran all the way to Nantambu to plea for help. Many of the professors came, and rallied to have other Ekujae in the area join and free the slaves, but not without casualties. Most of his tribe was killed or disappeared, taken swiftly by the Aspis to parts unknown.

He's learned a great deal about the magic of the magaambya, his adopted father !K'nyo is a magaambyan arcanist of minor repute, and he also learned a bit of the crafting trade -learning quickly the value of gems, minerals and metals in the process, and firmly believes that it is a valuable way to advance society (so long as the trade doesn’t involve slaves, exploitation of the natural world, or imperialism).

Spellbook:

Cantrips (2nd)
Acid Splash
Dancing Lights
Daze
Detect Magic
Message
Prestidigitation
Produce Flame
Scatter Scree
Shield
Tanglefoot

1st level
Color Spray
Floating Disk
Grease
Mage Armor
Magic Missile
Pummeling Rubble
Share Lore
Summon Animal

2nd Level
Acid Arrow
Enlarge
Glitterdust
Summon Elemental