Goblin

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254 posts. Alias of French Wolf.


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Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

DM Only

Spoiler:
Fort save: 1d20 + 5 ⇒ (14) + 5 = 19, Fort save: 1d20 + 5 ⇒ (20) + 5 = 25, Fort save: 1d20 + 5 ⇒ (8) + 5 = 13, Fort save: 1d20 + 5 ⇒ (14) + 5 = 19, Fort save: 1d20 + 5 ⇒ (13) + 5 = 18


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Fort Save: 1d20 + 5 ⇒ (6) + 5 = 11


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo drops his bow when the arrow flies and out comes his spork, and in one fast upward movement, he stabs at the rat before him. Up under the chin and aiming for the throat.

spork attack: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29, damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo unlimbers his shortbow. He looks up at the big armoured dwarf, "you can put light onnit, Master?"

With that he gets ready to shoot it into the eyes. Perhaps helping bringing the light.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Lookee, lookee," murmurs the goblin to the rest. He points at the holes with his spork and starts to move forward with more purpose, looking for the next trap as he goes.

Move at speed, -5 to perception as he goes.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin scouts ahead paying attention to the sights and sounds. He nervously looks back to make sure that Sorek and the rest are close by.

To help, he touches each flagstone as the goblin walks forwards hunched over and near to the floor. The solid stone seems to help a little.

Perception: 1d20 + 14 ⇒ (11) + 14 = 25


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo said it, then I read it. By then it was too late the words were out there.

The goblin sees the slightly puzzled faces and shows them the marrow-less bones and sticks his own thin tongue only so far down.

"See? Hello! Lady!"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

....then the rogue begins on the walls.

Perception (+4 sceret doors/+6 traps): 1d20 + 14 ⇒ (15) + 14 = 29

"Where be lady? She suck dem good!"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin wriggles up and over the rubble into the room. He picks up a hollow bone and begins to search around for clues to the woman.

The broken weapons, he inspects for age and possible reasons for breakage. Were they poor quality kobold-made rubbish? Or hitting something hard?

Perception: 1d20 + 14 ⇒ (8) + 14 = 22


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin charges over and slices down hard at the rat's skull. His little spork is angled towards one eye as he twists away from those teeth.

spork attack: 1d20 + 12 ⇒ (15) + 12 = 27, damage (scout's charge): 1d4 + 1 + 3d6 ⇒ (2) + 1 + (3, 3, 6) = 15

Thems make good meals for days.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

I'm struggling to see the map? Looks like a different game.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo dodges away from the frontline and angles a run round to the far left rat. As he goes the goblin brandishes his spork and takes a jab at the creatures face.

spork attack: 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29, spork damage: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6

AC+4 due to mobility as he moves away and around. Probably two AoOs?

"dem be swarmers so see dat!"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

I'm back, and thanks for reminding me about the spork.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

I'm sorry for the poor effort this week and last. I've got an accountancy exam tomorrow and should be back to normal next week.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"I stop gettin' you? This goblin is goin' te look fer traps."

The serving scout scampers ahead searching for danger from below and above, especially above. When you are small, that is what you do.

Perception (+4 secret doors/+6 traps): 1d20 + 13 ⇒ (7) + 13 = 20


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"You be fine at this trapfindin', master Sorek. Be gud to haf 'elp." The goblin concedes as he watches them work from the rear. The goblin keeps an eye elsewhere to make sure no more ghasts encroach on this delicate operation.

"Watch fer nasties innit."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round 1

The goblin shrugs as Lom attacks and then waits for someone to engage the creature before he runs round to stab it in the rear.

Acrobatics: 1d20 + 15 ⇒ (8) + 15 = 23

shortsword (sneak attack): 1d20 + 12 + 2 ⇒ (9) + 12 + 2 = 23, Damage: 1d4 + 1 + 3d6 ⇒ (2) + 1 + (6, 4, 3) = 16

Mojo only attacks if someone sets up a flank, so he may act after Sorek and dodge round behind if the ghast still lives.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Where be pigs?" asks the confused goblin?. "Who be mad here? I not see pigs. I smell pig stink on you - you hiding one?" The rogue's eyes narrow.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Deal?"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Initiative: 1d20 + 8 ⇒ (7) + 8 = 15


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"I be closer to em Master Lom. Run quick an' jess throw inna big leep over like, Master Myrick."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Acrobatics: 1d20 + 15 ⇒ (5) + 15 = 20

rejuvenated by Aggy, the goblin takes a moment to eat some food. He scoffs it quickly but even then Lom neatly takes over the role of trapfinder.

"You is good, I doesn't see dat! But stupid gobbo not smarty-pants elf. Ta Lom."

I'm back and brain slowly sharpening.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Cheers

Hits: 1d8 ⇒ 8


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Not that the blackened flesh curls up in dried lumps, and the green ooze burns away, the rogue knows the true meaning of pain. He stares around wildly for some kind of distraction at the oily flames cling and flame invisibly.

"Me!"

"Arm!"


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin looks at his arm in horror and mumbles numbly to the dwarf. He cannot find the words and barely manages a nod as his green skin turns greener. The coins scatter across the floor in his last wild agony.

"Me ......me.....me....arm."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin is shocked by the sacrilegious Crusader, and scoops up the treasure like its gold.

Then he tests the door for danger, before opening it.

Perception(normal/secret doors+4/traps+6): 1d20 + 13 ⇒ (4) + 13 = 17
Disable Device (if needed): 1d20 + 18 ⇒ (15) + 18 = 33


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"I hear you, master Myrick. Yous bin 'ear afore? Me wus wiv lots slotted so us didn get to 'ear," nods the goblin rogue.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin silently signals back making a serious T with his hands and then also mimicking a closer passage on the right. Then he slips forwards to take a peek round each corner.

The goblin carries on through through to the T junction stealthily so he can get a good look around in semi-darkness.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Oww. Me not try that first, Sorry masters." says the slightly crestfallen goblin.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin works quickly to open the door. Checking traps as second nature.

Perception (+2 secret doors/+4 traps): 1d20 + 13 ⇒ (18) + 13 = 31

Disable Device: 1d20 + 18 ⇒ (8) + 18 = 26

He is a blur with the hooking awl twisting in the mechanism.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Me push down ear fur biggies."

Strength check: 1d20 + 1 ⇒ (11) + 1 = 12


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Four

The goblin almost smiles at the chance to be helpful. He rushes over to the wall and starts searching for the dwarf.

"Yes, master Aggy."

Perception (secret door/+2 for traps): 1d20 + 17 ⇒ (9) + 17 = 26


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Need a flank for my gobbo to help.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin runs slap into a grave statue, his arms and legs wrapping round the stone angel briefly before he falls backwards in slow motion to the ground.

Groggy but now able to control his bowels and fears, the rogue runs drunkenly back into the chamber, coming to a stop behind Aggrammar. He waves his short sword around to indicate he is fine just in case anyone was worried.

Then the poor goblin notices the black skeleton and feels a little nervous again.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Two

"Waaaaaar..aaghhh."

Full speed run like a terrified goblin can.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Yeah - Mojo can get about 60 feet away on his go before Sorek's turn. Once he is on open ground he can really go for it.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Waaaaaaarrrggggh!

run, runn, RUN!

Dust spurts up behind the green feet.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Initiative: 1d20 + 8 ⇒ (15) + 8 = 23

Will Save: 1d20 + 3 ⇒ (7) + 3 = 10

I've an exam on Friday so please bot the goblin as needed.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

When they have retreated, he turns the key tense and ready to leap out the way.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"Me be turnin' key. You be back much to be safer, masters?" adds the servile goblin solemnly.


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Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Appraise: 1d20 + 9 ⇒ (9) + 9 = 18

Mojo sighs and goes back to look at one of the gems with Lomyldyr. "You scratchin' your nog? It be 'bout color, if'n light goes through or bubbles, 'ow heavy it be an' las' but not so small it be bout der gems bin cut good. See!"

The goblin shrugs at the gems and hands his back. Then taps the elf on the arm, "jess 'member color, clarity, carrot an' cut." He picks at his teeth as he walks over to Aggy with his bloody nose.

"I gotten smacked two times by dem statues. Cun you be 'eelin' meself, Master Aggy. Please."


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

"How much is Aggy?" asks the naive goblin. Before he heads off to search for trouble at the locked door, wiping blood from his nose as he goes.

"Dat door be locked, Master Sorek? If'n I be lookin', you be watchin' fer dem bad bads flyin' dun?"

Perception (+4 for hidden doors/+6 trapfinding): 1d20 + 13 ⇒ (15) + 13 = 28


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo dashes and ducks under the gargoyle as he moves into position to help Lars. The goblin stabs the creature up its jacksie as hard as he can.

Gargoyle gets one AoO vs. AC25

Flank attack: 1d20 + 2 + 1 + 10 ⇒ (6) + 2 + 1 + 10 = 19, Damage: 1d3 + 2 + 3d6 ⇒ (3) + 2 + (1, 6, 4) = 16


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Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Round Four

2 AoOs against AC21+4(mobility)

Mojo dodges away from the gargoyles around him to gain a flank with Myrick again. The goblin then slashes at the stone tendons of another.

Shortsword: 1d20 + 11 + 2 ⇒ (8) + 11 + 2 = 21, Damage: 1d4 + 2 + 3d6 ⇒ (4) + 2 + (2, 1, 3) = 12

Dunno where they were last time? Musta forget dem. Mebbe came diffrent way ear.

Thank you for the kind words, folks. Good to be back.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

On the map - Mojo was in a direct line to flank Myrick. No need to move. I did look on Roll20 which is why I didn't bother with AoOs No harm done since they all missed. Aggy - Mojo is down 4 at the Mo.


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Yeah, I kept trying yesterday in the morning and evening but Paizo was MIA. On a more positive note, my beloved Packers rocked and Rogue One was really enjoyable - if a little sad.

Mojo lines up the gargoyle attacking Myrick and attempts to stab it through the stone kidneys. His magical dagger hopefully does some damage.

sneak attack: 1d20 + 11 + 2 + 1 ⇒ (8) + 11 + 2 + 1 = 22, damage: 1d3 + 2 + 3d6 ⇒ (2) + 2 + (3, 3, 6) = 16


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

The goblin rogue likewise moves around his gargoyle to help free Lom. He uses his magic dagger to stab up at one of the grappling statues.

Dodge and mobility vs AoO to get round to help (AC25). Mojo tires to get a flank with Sorek but otherwise he just manoeuvres into position as a double move.

Possible sneak attack from flank: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21, damage: 1d4 + 1 + 3d6 ⇒ (3) + 1 + (1, 5, 2) = 12


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Init.: 1d20 + 8 ⇒ (5) + 8 = 13


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Mojo takes the opportunity to check thoroughly for traps and search around the statue area. But he doesn't expect such a well-worn place to hold many surprises. But he follows orders from Sorek and is diligent and careful.

Perception(+4 secret doors/+6 traps): 1d20 + 13 ⇒ (6) + 13 = 19


Goblin rogue 6, Str -1 (-1 hit/dam), Init +8, hp 47/58, AC21/18/14

Kids leaving in a couple of days - posting not a priority at the mo - sorry but I hope understandable.

The goblin rogue comes back from going to the toilet privately and finds the party have moved on without him. He hurries after them and yawns a little at the empty camp. He scans about for signs of where they all went.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15

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