About Mohammed As`Zaman Bey"Man might seek to find respite in earthly pleasures and distractions,
- From Rites of Passage No gods greater then Menoth
Another reading is also like unto it: There is no god above Menoth.
- From The Canon of the True Law Quick Dice:
[dice=Spell Attack]1d20 + 5[/dice] [dice=Longsword]1d20 + 6[/dice]
[dice=Crossbow]1d20 + 3[/dice]
w/ Proficiency
w/o Proficiency
DEFENSE
OFFENSE
PROFICIENCIES AND SKILLS
EQUIPMENT
Other Gear:
Gold 13 gp Build Notes:
SPECIAL ATTACKS/ABILITIES:
-KNIGHT EXEMPLAR You have been trained to fight alongside a group of other knights and to protect those who stand beside you. When an enemy attack damages one or more of your allies while they are within 10 feet of you, you gain +2 STR and +2 AC for 1 round. Once you use this feature, you can’t use it again until you finish a short or long rest. - CLERIC DOMAIN/ Obedience Channel Divinity (Channel Divinity: 0/Day):
When you use your Channel Divinity, you choose which effect to create. You must then finish a short or long rest to use your Channel Divinity again. Some Channel Divinity effects require saving throws. When you use such an effect from this class, the DC equals your cleric spell save DC. Beginning at 6th level, you can use your Channel Divinity twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses. Turn Undead: As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage. A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action. Lawgivers Rebuke: At 2nd level, as an action, you present your holy symbol and speak a prayer censuring those who deny the laws of your god, using your Channel Divinity. Each humanoid creature not of your faith or not friendly to you that can see or hear you within 30 feet must make a Wisdom saving throw. If the creature fails its saving throw, it is immediately knocked prone and cowed for 1 minute.If a cowed creature makes a weapon attack against you, a creature of your faith, or another creature friendly to you, it takes psychic damage equal to your proficiency bonus after the attack. Hymns:
Hymn of Battle. You sing a hymn of battle ordained by your god. Each affected creature gains a +2 bonus to the damage roll of the first weapon attack it makes each round.
- PIOUS ESSENCE
SPELLCASTING; DC 13, Spell Attack Bonus +5:
Spells Memorised
Domain Spells: 1st - flames of wrath, guided blade 2nd - ashes to ashes, Lawgiver’s wrath 3rd - cleansing fire, rebuke the lawbreaker 4th - Lamentation, righteous flames 5th - compelled obedience, howling flames Slots Available
Background and Personality: Traits: I trust that my deity will guide my actions, I have faith that if I work hard, things will go well. (Lawful) and I’m haunted by memories of my bloody past. I can’t get the images of violence out of my mind.
Personality: Appearance: BACKSTORY:
Xxx The Faith of Menoth:
Humans believe that Menoth the Lawgiver arose from the formless chaos that predated Creation. He shaped Caen and its sun as an extension of his imperative to bring lasting order. Having arisen self-made, Menoth adopted a form that pleased him, one that was later echoed among his greatest creation: mankind. Menoth imposed his rigid order upon the turning of the seasons and the cycles of life and death. In his wake, humanity arose and began to gather into tribes. Soon from the unformed chaos came the Devourer Wurm, also called the Beast of All Shapes, a bestial and forever changing monstrosity that would quickly become Menoth’s greatest foe. The Devourer Wurm spawned an endless variety of ravenous beasts and the horrors of the wilderness. All predators and dangerous beasts are thought to have arisen from and be connected to the Wurm, and since the dawn of time they have beset the offspring of Menoth and the works of civilization. The Wurm was filled with an endless hunger and sought only to eat and kill, to destroy and rend what had been created. Menoth knew the Wurm at once for his enemy and they would clash again and again in an unending hunt, a battle that has occupied both of these primal powers since the dawn of creation. Dhunians believe that Dhunia was the primal god, to them Dhunia and Caen are synonymous, with the world described as the physical body of the goddess. In these legends, Dhunia wished a reprieve from the Wurm and so fostered a great hunter from the greatest of her children, which became Menoth, who was set upon the task of hunting the Devourer who had repeatedly ravaged her. This chase led Menoth and the Wurm away from the physical world to Urcaen, a spiritual mirror of Caen. Occupied by these battles, Menoth had no time to shelter or guide humanity, and the scattered tribes were left to their own devices in the wild places. Much of humanity forgot their Creator and many turned to worship the Wurm. All great predatory beasts and animals are seen as incarnations of the Wurm’s primal hunger, and the tribes serving the Wurm glorified these intermediaries. They worshiped the wolf, the bear, the eagle, the serpent, and carved totems in their gathering places and gave them offerings. Some went so far as to profane the Creator’s work by engaging in cannibalism. On learning that much of humanity had forgotten their Creator, Menoth became wrathful and returned his attention to Caen to reprimand the neglectful mortals however but the harsh indignities of human life tempered his rage. In the face of this fearsome manifestation, many human tribes abandoned their false gods and hastily sought to regain Menoth’s, while others fled deeper into the wilderness and refusing to give up their beliefs. Those who begged his forgiveness he treated with mercy and benevolence, bestowing upon them gifts that formed the foundation for Menite civilization: the Flame, the Wall, the Sheaf, and the Law and he promised to shelter his followers after death in a domain called the City of Man where the Wurm could not reach them while nothing but endless torment would await those who turned from him. Out of the gifts the Law is deemed the Creator’s greatest gift, representing the compact between Menoth and humanity, the agreements by which mankind settled into castes and tribes joined together to create the first cities. The largest tribe of Menites undertook a pilgrimage west, following their priests and battling the godless until they reached the shores of Meredius. Around 6500 BR, they founded the first great city of man, Icthier, a holy site where the words of the True Law were made manifest on stone, inscribed by the very hand of Menoth. The worship of Menoth is ancient, predating the Church of Morrow by millennia. Menoth is a strict, vengeful deity, credited by most humans (even those who follow the Twins) with the creation of the world and mankind. It's unquestionable that Menoth exists, for his priests were once the powerful ruling class of the land. Alas for Menoth, the more uplifting and tolerant message of Morrow began to take hold with the people, and today the worship of Menoth is a minority faith everywhere except the Protectorate. Outside of the Protectorate, the largest minority serving Menoth is among the "Old Faith" of Khador, where many citizens cling tenaciously to the worship of their ancient creator. Menoth is usually depicted as a masked giant, towering over his frightened worshippers. He demands adherence to a strict code of conduct – part of which is providing constant tribute to Menoth and his priests. The notion that a man may "ascend," so central to the worship of Morrow and Thamar, is blasphemy in the church of Menoth. To Menoth, man's place is to serve his creator, and his reward is to pass quietly into oblivion. The Seal of Menoth, also known as the Menofix, is a holy symbol for the followers of Menoth. It is one of the most ancient and abstracted symbols meant to represent humanity. This stylized human figure depicts how all of humanity emerged from the burning footprints of the Creator of Man, and over time, it has become more closely associated with Menoth than with the humans it symbolizes.Depictions of the Menofix range from modest pendants worn by the faithful to enormous stone constructions adorned with precious metals. Zealots of the faith traditionally carry monolithic stone Menofixes into battle to inspire the masses, and the symbol is the national icon of the Protectorate of Menoth. Day-to-Day Activities:
About Knight Errant:
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Culture
Exemplars Errants do not use sacred relic blades due to the risk of losing then during missions deep within enemy lines. Instead, they bring lighter and more versatile weapons on their holy missions. The errants are trained every bit as rigorously in the martial arts as any exemplar and each is armed with a heavy crossbow known as a lawbringer fortified with blessings and prayers to pierce arcane wards and magical sigils. Unlike a standard repeating crossbow, the Lawbringer utilizes an integral rotating drum instead of a replaceable magazine to reload the weapon rapidly, allowing it to holds more bolts at the cost of reloading time. Each errant likewise bears a shield inscribed with sacred passages taken from the Canon of the True Law to protect him in the execution of his sacred duty. Errants embody the spirit of ultimate sacrifice and will sacrifice his own life to allow a threatened brother to shrug off wounds and fight on in Menoth’s name, particularly if the other’s role is more crucial to their cause.
Notes for Level 4: +
You are one of the elite armored warriors of the Menite faith. You live by a strict code of absolute obedience to the Menite Temple’s priests, especially those in the scrutator caste, and follow every order without question or hesitation. You fight with a faith that borders on the inhuman. Able to withstand punishment that would cripple those of lesser faith, you are made nearly unstoppable by the divine gifts bestowed on you by the Creator. Ability Score Increase. Your Strength or Charisma score increases by 1.
FEATURE: RIGHTEOUS ANGER
Protectorate of Menoth Ability Score Increase. Your Strength and Constitution scores each increase by 1.
Str 17 to 18 - Menoth
DIVINE DOMAIN: OBEDIENCE BONUS PROFICIENCIES: When you choose this domain at 1st level, you gain proficiency in the Intimidation skill.
Hymn of Battle. You sing a hymn of battle ordained by your god. Each affected creature gains a +2 bonus to the damage roll of the first weapon attack it makes each round.
Cleric Skills: Persausion and Insight ***As religion has been given twice, I believe I get to swap one of them. Swap to perception start with the following equipment, in addition to the equipment granted by your background: (a) a mace or (b) a warhammer (if proficient)
Equipment: A small reliquary, a set of fine clothes, a prayer book, and a pouch containing 15 gp Notes:
Heavily armored in blessed plate engraved with rites and wards of protection and armed with relic blades passed down through generations Exemplars enforce the Temple law throughout the Protectorate and march at the vanguard of the Sul-Menite Crusades. The mere unsheathing of their relic blades in war is considered a sacrament. They will not be deterred from their cause; even seeing their brethren fall in battle and pass into Menoth’s hands makes them stronger, fueling their faith and righteous anger. When the Exemplars first raised arms as a large force within the City of Walls during the Cygnaran Civil War there were only a few hundred of these holy warriors serving the clergy but now thousands have taken up blessed swords and armor as Exemplars in the service of the creator. Caen, the World. Urcaen, the spirit world and the current place of Menoth. Resources https://ironkingdoms.fandom.com/wiki/Menoth https://www.scribd.com/doc/232735645/Forces-of-Warmachine-Protectorate-of-M enoth Menoth the Lawgiver arose from the formless chaos that predated Creation. He shaped Caen and its sun as an extension of his imperative to bring lasting order. Having arisen self-made, Menoth adopted a form that pleased him, one that was later echoed among his greatest creation: mankind. Menoth imposed his rigid order upon the turning of the seasons and the cycles of life and death. In his wake, humanity arose and began to gather into tribes. Soon from the unformed chaos came the Devourer Wurm, also called the Beast of All Shapes, a bestial and forever changing monstrosity that would quickly become Menoth’s greatest foe. The Devourer Wurm spawned an endless variety of ravenous beasts and the horrors of the wilderness. All predators and dangerous beasts are thought to have arisen from and be connected to the Wurm, and since the dawn of time they have beset the offspring of Menoth and the works of civilization. The Wurm was filled with an endless hunger and sought only to eat and kill, to destroy and rend what had been created. Menoth knew the Wurm at once for his enemy and they would clash again and again in an unending hunt, a battle that has occupied both of these primal powers since the dawn of creation. This chase led Menoth and the Wurm away from the physical world to Urcaen, a spiritual mirror of Caen. Occupied by these battles, Menoth had no time to shelter or guide humanity, and the scattered tribes were left to their own devices in the wild places. Much of humanity forgot their Creator and many turned to worship the Wurm. All great predatory beasts and animals are seen as incarnations of the Wurm’s primal hunger, and the tribes serving the Wurm glorified these intermediaries. They worshiped the wolf, the bear, the eagle, the serpent, and carved totems in their gathering places and gave them offerings. Some went so far as to profane the Creator’s work by engaging in cannibalism. On learning that much of humanity had forgotten their Creator, Menoth became wrathful and returned his attention to Caen to reprimand the neglectful mortals however but the harsh indignities of human life tempered his rage. In the face of this fearsome manifestation, many human tribes abandoned their false gods and hastily sought to regain Menoth’s, while others fled deeper into the wilderness and refusing to give up their beliefs. Those who begged his forgiveness he treated with mercy and benevolence, bestowing upon them gifts that formed the foundation for Menite civilization: the Flame, the Wall, the Sheaf, and the Law and he promised to shelter his followers after death in a domain called the City of Man where the Wurm could not reach them while nothing but endless torment would await those who turned from him. Out of the gifts the Law is deemed the Creator’s greatest gift, representing the compact between Menoth and humanity, the agreements by which mankind settled into castes and tribes joined together to create the first cities. The largest tribe of Menites undertook a pilgrimage west, following their priests and battling the godless until they reached the shores of Meredius. There they founded the first great city of man, Icthier, a holy site where the words of the True Law were made manifest on stone, inscribed by the very hand of Menoth. --- On your walls, O Jerusalem,
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