Moesashi Taikahana's page

43 posts. Alias of pinvendor.


24/24 HP 16/24 NL | AC 17/12/15 | Init +2 | Per +4 | F +7, R +7, W +0 | Curr speed 20ft

About Moesashi Taikahana

Human pyrokineticist 2/samurai (sword saint) 2/gestalt 2 (Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG Occult Adventures 10, Pathfinder RPG Ultimate Combat 18)
CG Medium humanoid (human)
Init +2; Senses Perception +4
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 24 (2d10+8)
Fort +7, Ref +7, Will +0
Defensive Abilities resolve 1/day
Speed 30 ft. (20 ft. in armor)
Melee gauntlet (from armor) +6 (1d3+4) or
. . hishen's blade +6 (1d8+6/18-20, Nonlethal) or
. . katana +6 (1d8+4/18-20) or
. . unarmed strike +6 (1d3+4 nonlethal) or
. . wakizashi +6 (1d6+4/18-20)
Special Attacks challenge 1/day (+2 damage, glorious challenges build with each declared), iajutsu strike, kinetic blast
Kineticist Wild Talents Known
. . Defense—searing flesh
. . Infusions—burning infusion (DC 13)
. . Blasts—fire blast (1d6+1 fire)
. . Utility—basic pyrokinesis, heat adaptation
Str 18, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +2; CMB +6; CMD 18
Feats Combat Reflexes, Toughness
Skills Acrobatics +3 (-1 to jump), Climb +4, Diplomacy +6, Intimidate +7 (+8 when at or above maximum hp), Knowledge (local) +4, Perception +4, Sense Motive +4, Survival +4, Swim +4
Languages Common
SQ burn (1 point/round, max 5), foolhardy rush, gather power, glorious challenge, order of the flame
Other Gear lamellar (horn) armor[UC], hishen's blade[UC], katana[UC], wakizashi[UC], backpack, bedroll, belt pouch, hemp rope (50 ft.), mess kit[UE], pot, soap, trail rations (5), waterskin, 106 gp, 10 sp, 10 cp
Special Abilities
Burn 1/round (2 nonlethal/burn, 5/day) Burn HP to gain greater effects on your wild talents.
Burning Infusion (DC 13) Catch foes on fire.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fire Blast (Sp) Level 1; Burn 0
Flame's Challenge +2 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, can issue glorious challenge.
Foolhardy Rush (Ex) When roll init of 11+ (on die), as an imm action move speed but subtract from next rd's move.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Glorious Challenge If drop challenged foe, free challenge vs. new foe in 15 ft with stacking -2 AC & +2 dam.
Heat Adaptation (Sp) Endure elements against fire, and gain Fire Resistance = 2x current burn
Iajutsu Strike +1d6/-4 AC (Full-round) (Ex) Draw sword as strike challenged foe for extra dam, but take AC penalty for 1 rd. You can use this once per foe, each day.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Resolve (1/day) (Ex) Your resolve can remove effects or reroll saves.
Hishen's Katana: Instead of having edged and non-edged sides, the weapon has both sides blunted but responds to a Fire Kineticist's power specifically. As Gather Power typically requires both hands to be free, Hishen's Katana alternately allows the ability, but the gathered power is stored in the sword. The sword then tapers to a keen edge allowing use of the sword to deal lethal damage. The Fire Kineticist may disperse the power to prevent Burn at any point, but the sword returns to non-lethal only damage until the Kineticist once again Gathers Power. Gathering Power using Hishen's Katana in this way is a Standard action instead of a Move action.