Speed 25 ft | Exploration Activity: Search| Current Form: Kitsune | Active Conditions: None
Gender
"Akimi" | NB Kitsune Investigator 4 | HP 44/44 | AC 20 | Per +9 |Hero Pts:0/3 | Fort +7 | Ref+10 | Will +9 |
About Miyazaki "Dr. Truffles" Akimi
Miyazaki Akimi
Nb kitsune investigator 4 (Advanced Player's Guide, 55, Lost Omens Ancestry Guide, 120)
Uncommon, NG, Medium, Humanoid, Kitsune Heritage earthly wilds
Background cook
Perception +9 (+10 when using Pursue a Lead); low-light vision
Languages Common, Elven, Gnomish, Sylvan, Tien
Skills Acrobatics +7, Arcana +10, Cooking Lore +10 (+11 to Earn an Income if the level of the task is higher than your level), Crafting +12 (+13 to Earn an Income if the level of the task is higher than your level), Diplomacy +7, Medicine +9 (+10 to Administer First Aid, Treat a Disease, or Treat a Poison), Nature +7, Occultism +10, Performance +1 (+2 to Earn an Income if the level of the task is higher than your level), Shelyn Lore +10 (+11 to Earn an Income if the level of the task is higher than your level), Society +10, Stealth +7, Survival +7, Thievery +7
Str 10 (+0), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 12 (+1), Cha 12 (+1)
Items studded leather armor, +1 crossbow, sap, backpack, bedroll, belt pouch, belt pouch, bolts (20), chalks (10), expanded healer's tools, flint and steel, lesser antiplague, minor healing potion, mirror, mug, rations (1 week)s (2), rope (foot)s (50), soap, tindertwigs (4), waterproof journal (worth 50 sp), waterskin, writing set, familiar, money, purse (1 gp, 14 sp, 3 cp)
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AC 20; Fort +7; Ref +10; Will +9
HP 44
Clue In [R] (concentrate, investigator) Frequency once per 10 minutes Trigger Another creature attempts a check to investigate a lead you’re pursuing. Effect You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you’re conveying information verbally.
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Speed 25 feet
Melee [1] jaws +8 (finesse), Damage 1d6 P
Melee [1] sap +6 (nonlethal, agile), Damage 1d6 B
Ranged [1][i]+1 crossbow[/i] +9 (magical, range increment 120 feet, reload 1), Damage 1d8 P
Divine Kitsune Spell Familiarity Spell DC 11; Cantrips (2nd) ghost sound
Devise A Stratagem [1] (concentrate, fortune, investigator) Frequency once per round Effect You assess a foe’s weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike’s attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.
When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it’s a melee weapon with the thrown trait), or a sap.
If you’re aware that the creature you choose is the subject of a lead you’re pursuing, you can use this ability as a free action.
Innate Surge Once per day, you can draw upon your familiar’s innate magic to replenish your own. You can cast one innate spell gained from an ancestry feat that you have already cast today. You must still Cast the Spell and meet the spell’s other requirements.
Ancestry Feats Kitsune Spell Familiarity[LOAG], Star Orb[LOAG]
Class Feats Scalpel's Point[APG], That's Odd[APG]
General Feats Ancestral Paragon
Skill Feats Assurance, Battle Medicine, Continual Recovery, Forensic Acumen[APG], Seasoned[APG], Ward Medic
Other Abilities change shape, familiar, forensic medicine
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Character Appearance and Info:
Akimi, or "Dr. Truffles" as they're known to their small but growing fan base, is a detective and sous chef from Kasai. They specialize in meat pies and forensic medicine, an odd combination to be sure, and has grown a small cult following in a few of the bigger cities they've visited, having gained notoriety for the flamboyant nature of their cooking displays. Akimi prefers their fox form when traveling, allowing them to better sniff out truffles and other earthy treats to add to their next mincemeat pie. They are always followed by a strange, tiny orb about the size of their fist, which they refer to as "Tama." The orb is perfectly cylindrical and seems to carry within it an exact replica of the night sky over Kasai on Rova the 3rd, Akimi's birthday.
Akimi is 5'2", one hundred and two pounds, with golden brown eyes and copper fur offset by a band of white going up their torso and ending at the bottom of their snout. Their backpack is laden with travel gear and cutlery--Akimi always uses their own utensils to cook, both as a matter of pride and a matter of hygiene (they have learned the hard way not to trust taverns and inns' house utensils).
Bot Info:
Akimi is boisterous and gregarious, quick to make a joke or enjoy some good-natured fun at someone's expense, even themself. They practice cooking as an art form and it is one of the few things they take seriously, aside from an ongoing investigation; it is their method of devotion to Shelyn, after all. They often hum while they cook, the tune being anything from Minkaian nursery rhymes to famous ballads. They are a little flat but nonetheless have a compelling voice.
In social encounters, Akimi is eager to speak to new people and does their best not to judge others too harshly or kindly before seeing their beliefs or morals in action. They also enjoy watching other humanoids and studying their social behavior, finding social interaction fascinating--and helpful to their investigations. Akimi loves taverns and inns, particularly ones where they're allowed to put on a show of their skill for the benefit of the patrons. They also absolutely love a good yarn.
In combat, Akimi is not much of a warrior. They keep to the back, though close enough they can rush to an ally's aid if necessary. They set up shots with their crossbow when an opportunity presents itself, but they know they're not as sturdy as a fighter and do their best not to engage in melee. If melee comes to them, however, their opponents learn the hard way that this happy-go-lucky fox also has teeth--literally.
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