Shadowcount Sial

Mithrael Sevireanne's page

63 posts. Alias of stardust.


Race

Elf

Classes/Levels

Universalist Wizard 1

Gender

Male

About Mithrael Sevireanne

Council of Thieves:
A tall elf with somber features stands before you. He wears a gray robe with white sleeves and gold trim. His white hair sweeps back across the ornate collar. A white staff in his hand branches into spirals around a clear white crystal; a golden hawk clings to one branch, eying you warily and fluttering its wings nervously from time to time.

Background
The Sevireanne family was once a proud elven family that studied arcane arts throughout the realm of Cheliax. Over time, however, they gradually succumbed to the Asmodean frenzy that the human nobles flocked to. They began studying diabolism, learning of the rites of Hell, and practicing their magic in more nefarious ways, mostly in support of the Thrice-Cursed House.

Personality
Mithrael wishes to return to a worship of the Elven Pantheon, but he is finding it difficult to release the power and nobility that came with his family name, and the diabolical practices they continue. He hopes to eventually open an arcane school in Westcrown, to help secretly fuel the resistance movement against the Cheliax powers. His love of magic and the arcane has taught him the usefulness of magic in all situations, but above all he practices the law of subtlety over flash and fire. Subtlety is what allows kingdoms to grow or to fall, accordingly.

Staff - blue stones are clear crystals

"Elim"

Robe

Mithrael's Theme Music

Theme of the Arcane Order

Male elf wizard 2
CG Medium humanoid (elf)
Init +2 Senses low-light vision, Perception +5 (+8 in bright light)
DEFENSES
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 6 (2d6-2)
Fort -1, Ref +2, Will +3 (+2 vs. enchantments)
Immune sleep
OFFENSE
Speed 30 ft
Melee staff +0 (1d6-1)
Ranged dart +3 (1d4-1)
Spell-like abilities
7/day - hand of the apprentice (ranged attack +5, 1d6-1)
Wizard spells prepared (CL 2nd)
1st (3/day) -
0 (4/day) - arcane mark, detect magic, disrupt undead, mage hand
Spellbook
1st - alarm, comprehend languages, charm person, mage armor, magic missile, obscuring mist, vanish
0 - all, except read magic
STATISTICS
Str 9, Dex 15, Con 9, Int 18, Wis 10, Cha 15
Base Atk +1, CMB +0, CMD 12
Feats Scribe Scroll (B), Spell Mastery (charm person, mage armor, magic missile, obscuring mist)
Traits
Diabolist Raised Mithrael has a +1 trait bonus to Bluff, Diplomacy, Intimidate, and Sense Motive checks against Westcrown's Nobility, and a +1 trait bonus to saves vs. mind-affecting attacks of devils.
Gifted Adept Mithrael can cast the charm person spell at +1 caster level.
Skills Appraise +9, Bluff +4, Knowledge (arcana) +9, Linguistics +9, Perception +4 (+6 when familiar within arm's reach, +9 in bright light), Sense Motive +0 (+2 when familiar within arm's reach), Spellcraft +9 (+11 to identify properties of magic items), Craft (sculpture) +9
Languages Abyssal, Common, Draconic, Dwarven, Elven, Halfling, Infernal, Undercommon
SQ arcane bond, hand of the apprentice, elven magic
Combat Gear -
Gear staff (quarterstaff), darts (5), spell component pouch, belt pouch, everburning crystal, backpack, spellbook, pearl of power (1st level)
SPECIAL ABILITIES
Familiar (Ex) Mithrael is bonded to his familiar, Elimnarel, a golden hawk, with whom he shares an empathic bond at a range of one mile. While Elimnarel is within one mile, he gains a +3 bonus to perception checks made in daylight or brighter conditions. While Elimnarel is within 5 feet, Mithrael gains the alertness feat.
Hand of the Apprentice (Su) Seven times per day, Mithrael can magically throw his melee weapon up to a distance of 30 feet as a ranged attack, then have it automatically return.
Elven Magic (Ex) Mithrael receives a +2 racial bonus on caster level checks to overcome spell resistance, and a +2 racial bonus to identify the properties of magic items.

5 sp

CG Tiny magical beast
Init +3, Senses low-light vision, Perception +14
_______________
Defenses
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8)
Fort +2, Ref +5, Will +2
_______________
Offense
Speed 10 ft, Fly 60 ft (average)
Melee 2 talons +5 (1d4-2)
Space 2.5 feet, Reach 0 feet
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Statistics
Str 6, Dex 17, Con 11, Int 6, Wis 14, Cha 7
Base Atk +0, CMB +1, CMD 9
Feats Weapon Finesse
Skills Fly+7, Perception +14
SQImproved evasion, share spells, empathic link.