Lin Camulan

Mitchell Cloudkeep's page

80 posts. Alias of scranford.

Full Name

Mitchell Cloudkeep


Human; HP-23/23; AC-20; LOH 10/10; INT +2; Spell Slots (1) 2/2


Paladin / 2; ST+3, DX+2, CO+4, IN-1, WI+4, CH+5; PP 14







Special Abilities

Divine Sense; Lay on Hands;








Common, Celestial, Draconic

Strength 16
Dexterity 15
Constitution 18
Intelligence 9
Wisdom 15
Charisma 16

About Mitchell Cloudkeep

Character Sheet


Mitchell Cloudkeep
Male Human Paladin 2
Medium humanoid, lawful neutral
Armor Class 20 (chain mail, +1 shield)
Hit Points 23 (1d10+4)
Speed 30 ft.
STR 16 (+3), DEX 15 (+2), CON 18 (+4), INT 9 (-1), WIS 15 (+2), CHA 16 (+3)
Saving Throws Wis +4, Cha +5
Skills Athletics +5, History +1, Insight +4, Persuasion +5
Senses passive Perception 12
Languages Common, Draconic, Elvish
Special Abilities

Fighting Style DEFENSE: (While you are wearing armor, you gain a +1 bonus to AC.)
Divine Smite: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8
Spellcasting 2/2
Spells Prepared: Bless, Cure Wounds, Detect Evil/Good, Divine Favor

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30 ft./120 ft., one target.
Hit: 1d6+3 piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 1d8+3 slashing damage or 1d10+3 slashing damage if used with two hands to make a melee attack.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Hit: 4 bludgeoning damage.

Equipment chain mail, Javelin (5), Longsword, sentinel +1 shield, backpack, bedroll, mess kit, pouch, rations (8), rations (2), rope, hempen (50 feet), tinderbox, torch (10), waterskin, 25 gp

Background Noble
Position of Privilege:
*Thanks to your noble birth, people are inclined to think the best of you. You are welcome in high society, and people assume you have the right to be wherever you are. The common folk make every effort to accommodate you and avoid your displeasure, and other people of high birth treat you as a member of the same social sphere. You can secure an audience with a local noble if you need to.

Personality Traits:
*The common folk love me for my kindness and generosity.
*Despite my noble birth, I do not place myself above other folk. We all have the same blood.

*Noble Obligation. It is my duty to protect and care for the people beneath me. (Good)

*Nothing is more important than the other members of my family.

*I hide a truly scandalous secret that could ruin my family forever.



Sentinel Shield +1 (While holding this shield, you have advantage on initiative rolls and Wisdom (Perception) checks. The shield is emblazoned with a symbol of an eye.)