I, ah, apologize for how long I have been away. I had some personal issues, and then I was dissociating hard, and then I was dreading coming back because my brain convinces me regularly that everyone hates me.
I just want to say sorry for leaving you all with no explanation as to what happened to me for six months, and I see that we also lost a GM whilst I was away.
Thank you for having welcomed me to your table, and I'm sorry I did not work out as a player. I'm taking a break from the forums for a while and wish you lovely folks success and adventure as you play.
Alright, I'm figuring out where Mirri needs to go. I got out of the habit of checking my games on Paizo's site (they all went dark for a while) and I haven't gotten back into a rhythm.
Hey guys, thanks for having patience with me. I had an unexpected medical issue last week that has left me a bit out of commission. I am feeling better now and will be getting caught up on everything over the next couple of days.
Any hindrances required by a class edge would be in addition to your chosen hindrances. If you already have one of the hindrances required by a class edge, you would need to take an additional hindrance to balance it out.
One thing to keep in mind: in Savage Worlds, you can take an Arcane Background (i.e., learn spells) outside of your class. So, a paladin could take an Edge at character creation to learn AB (Miracles) and take the healing power as one of their initial powers. You don't have to wait until seasoned and Mystic Powers for healing.
We're starting out novice characters with no advancements yet. You've got a class, which you get for free at character creation, along with all your other starting goodies.
We are currently a gnome rogue (that's me!), a human monk (Jzero), a half-elf sorcerer (Ceri), a human fighter (Velrek), and a dhampir inquisitor (Lucien). We recently lost our group bard.
If you're inclined to play someone who can use the heal power, I'm sure none of us would complain. If not, though, that's why the gods give us treasure and potions!
Mirri hops down off the stage and, whistling as she goes, moves pretty calmly towards the melee.
She grabs another one of the crude arrows and takes aim at another goblin, letting loose.
Rollin:
Shooting:1d6 ⇒ 1 and Wild:1d6 ⇒ 1 vs. goblin 4, who appears to be vulnerable. If she hits, she does 3d6 ⇒ (3, 2, 1) = 6 damage.
A crit fail?! Ah, well.
Unfortunately, as she pulls the bowstring back, it snaps, lashing her painfully across the face and leaving her holding nothing but a poorly carved, slightly curved stick. She sighs. "Goblin craftsmanship. Figures," and draws her sword.
I know I contributed to some of the turn confusion earlier by posting one of Mirri's actions out of order, and I apologize for that.
I do think generally that the PF rules (1e and 2e, that is) translate a little better to pbp than Savage Worlds (no exploding dice to roll, no wild dice, and no waiting to see if someone spends a benny to soak), but I don't know any way around that.
I will be attending a Steampunk convention this weekend. I will likely have Internet and a laptop so I'll try to check to see if any posts are needed, but I won't have a lot of time for involved posting.
Mirri, seeing the goblins incoming, will sheathe her sword (one free action), pick up the shortbow after all (1 action), sling the quiver of arrows over her shoulder (another action), and move towards the other end of the stage.
Once there, she will take a shot at Goblin #1 with the shortbow.
Mirri rushes to grab the bow, grab the quiver, and shoot all at once. Shooting is not her strongest suit, and it goes predictably poorly; the shot goes wide.
Mirri, seeing the goblins incoming, will sheathe her sword (one free action), pick up the shortbow after all (1 action), sling the quiver of arrows over her shoulder (another action), and move towards the other end of the stage.
Once there, she will take a shot at Goblin #1 with the shortbow.
After dancing to and fro with the little goblin, Mirri is dismayed to discover it was not carrying a baby at all, but rather a... pumpkin? Or something. Definitely a gourd of some kind.
A floating woman wraps up the gourd-napper with some kind of bands, and Mirri gives the woman a sheepish nod.
"Thanks! He is, ah, surprisingly shifty."
Mirri draws her katana and sheathes her knife. She places the katana on the gourdlin's shoulder.
"Have you seen one of these before? This is what is called a 'blade of truth' or a 'truth teller sword'. If you lie while it is touching you, it will magically cut you somewhere on your body. Lie enough times, and, well, who knows where you'll get cut? Get me?"
I don't suppose she would get any bonus to her lie due to katanas being exotic looking in this part of the world? It could be magical, after all...
Persuasion to deceive the gobbo:1d4 ⇒ 2 Wild:1d6 ⇒ 2
The dice do not love Mirri this scene when it comes to goblins!
2" to crawl out from under the stage, 2" to stand up, 1" left of movement, and then 4" from her running die.
Mirri springs out from under the stage, jumps to her feet, and prepares to dart for the baby... but sees it has already been saved. Huh.
Well, she still runs towards the sounds of trouble, if nothing else then out of curiosity at this point. She does grab her dagger, just in case, but holds off on the sword for now. Swords make people nervous, and everyone here looks nervous enough as it is.