Gnome

Mirri Brightstep's page

67 posts. Alias of Colorfoot.


RSS

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>

She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Looks sheepishly around the room.

I, ah, apologize for how long I have been away. I had some personal issues, and then I was dissociating hard, and then I was dreading coming back because my brain convinces me regularly that everyone hates me.

I just want to say sorry for leaving you all with no explanation as to what happened to me for six months, and I see that we also lost a GM whilst I was away.

Thank you for having welcomed me to your table, and I'm sorry I did not work out as a player. I'm taking a break from the forums for a while and wish you lovely folks success and adventure as you play.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri is going to take 2 actions, and the multi-action penalty will be offset by the Joker.

Mirri will attempt a Test against the gobbo bard to try and make it Vulnerable. She lines up a shot and sends an arrow right past his nose.

Shooting: 1d6 ⇒ 6+1d6 ⇒ 2 = 8 to try to make goblin Vulnerable (resist w/Agility)
Wild: 1d6 ⇒ 6+1d6 ⇒ 2

Then Mirri sends an arrow to (hopefully!) hit the villain!

Shooting: 1d6 ⇒ 4
Wild: 1d6 ⇒ 1

Assuming a 4 hits, that does Damage: 2d6 ⇒ (3, 5) = 8 + Sneak Attack if Applicable: 1d6 ⇒ 2 = 10 damage

If a 4 doesn't hit or a 10 doesn't cause a Wound, Mirri will spend a Benny.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Athletics: 1d8 ⇒ 6
Wild: 1d6 ⇒ 6+1d6 ⇒ 2= 8 Athletics


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Sorry! Sorry! I need to get back into the habit of checking this game more than once a week.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri shoots at the goblin rider!

Shooting: 1d6 ⇒ 2
Wild: 1d6 ⇒ 4

If the wild die hits, the arrow does 2d6 ⇒ (4, 3) = 7 damage.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

@Evesk, attacks are a type of Skill roll in savage worlds, so that +1 could apply to your next attack.


Welcome aboard!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0
Evesk wrote:
Curious is shooting into melee combat in these guidelines a fairly safe thing to do? Or does it come with a penalty to hit like other game guidelines?

IIRC, if you roll a 1 on your skill die and your wild die misses, you might shoot your buddy.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Shooting: 1d6 ⇒ 5 + 2 from Vulnerable = 7
Wild: 1d6 ⇒ 2

Damage: 2d6 + 1d6 ⇒ (3, 1) + (2) = 6 including Sneak Attack

Benny to reroll:

Damage: 2d6 + 1d6 ⇒ (3, 5) + (2) = 10

Mirri plucks another arrow from her bundle of only mostly straight goblin arrows and fires at the same dog riding gobbo Velrek is mixing it up with.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Alright, I'm figuring out where Mirri needs to go. I got out of the habit of checking my games on Paizo's site (they all went dark for a while) and I haven't gotten back into a rhythm.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri hears the sounds of a scuffle coming from ahead. She and the very large human are getting close!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri continues hustling towards the fight!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

We're back, baby!


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Same, here. I drop in every few days, just in case.


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will hustle as fast as her legs can carry her and will resist any efforts to pick her up. :)


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Thank you!


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri scoops up one of the goblin bows, a handful of arrows, and that surprisingly well-made leather jacket.

"It's not stylish, but this is good work. Gimme a second."

Mirri will find somewhere out of the way where she can stash the leather jacket to come back for it later.

Stealth to hide it: 1d6 + 1 ⇒ (2) + 1 = 3 (+1 is from Thief edge b/c we're in a city)
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 1 +1 from Thief = 8

That done, she hustles to catch up with the team.

Given that our monk is sprinting there, I am guessing we are taking the direct route.

Mirri is booking it for as fast as her little legs will take her.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I was not as better as I thought I was when last I posted. I am now, however, better better and am reading through the 28 posts I missed.

I am very sorry for my prolonged absence.


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Hey guys, thanks for having patience with me. I had an unexpected medical issue last week that has left me a bit out of commission. I am feeling better now and will be getting caught up on everything over the next couple of days.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Benny to Soak: 1d8 ⇒ 7
Wild: 1d6 ⇒ 6 Ace: 1d6 ⇒ 2 = 8

Mirri turns at the last second, turning a brutal hit into nothing but a glancing blow!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Awesome! Thanks!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will go after only one baddie. She slashes at gobbo #1 with her katana.

Fighting: 1d8 ⇒ 4
Wild: 1d6 ⇒ 4

Spend a benny to reroll.

Fighting: 1d8 ⇒ 2
Wild: 1d6 ⇒ 5

Damage: 3d6 + 1 ⇒ (2, 6, 5) + 1 = 14 + Ace!: 1d6 ⇒ 6 + Ace Again!: 1d6 ⇒ 5 = 25!

If a 5 doesn't hit, I will spend another benny, because that damage roll needs to happen. :)

Mirri takes a slash at the goblin in front of her.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Sorry; life got busy on me.

Any hindrances required by a class edge would be in addition to your chosen hindrances. If you already have one of the hindrances required by a class edge, you would need to take an additional hindrance to balance it out.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

One thing to keep in mind: in Savage Worlds, you can take an Arcane Background (i.e., learn spells) outside of your class. So, a paladin could take an Edge at character creation to learn AB (Miracles) and take the healing power as one of their initial powers. You don't have to wait until seasoned and Mystic Powers for healing.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I believe certain materials affect outsiders differently, and Rangers might be able to take outsiders as favored enemies?

It's true that those sorts of distinctions mean less in Savage Pathfinder than in normal Pathfinder, in my experience.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Did we lose Lucien, too?


We're starting out novice characters with no advancements yet. You've got a class, which you get for free at character creation, along with all your other starting goodies.


Hi and welcome!

We are currently a gnome rogue (that's me!), a human monk (Jzero), a half-elf sorcerer (Ceri), a human fighter (Velrek), and a dhampir inquisitor (Lucien). We recently lost our group bard.

If you're inclined to play someone who can use the heal power, I'm sure none of us would complain. If not, though, that's why the gods give us treasure and potions!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will happily spend a Benny to unshake.

Benny to soak:
Vigor to Soak: 1d4 ⇒ 3
Wild: 1d6 ⇒ 2

Benny to re-roll:
Vigor to Soak: 1d4 ⇒ 3
Wild: 1d6 ⇒ 4

Another one
Benny to re-roll:
Vigor to Soak: 1d4 ⇒ 3
Wild: 1d6 ⇒ 5

Another one
Benny to re-roll:
Vigor to Soak: 1d4 ⇒ 3
Wild: 1d6 ⇒ 6 plus Ace: 1d6 ⇒ 4

Okay, that's two Wounds soaked after 5 Bennies spent. She's down to just one wound.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

No arcane background for Mirri, either. Looks like we will need to stock up on potions.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Best of luck, Rhodel!


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri moves and takes a swing at Goblin 1 with her katana.

Fighting: 1d8 ⇒ 1
Wild: 1d6 ⇒ 6 + Ace: 1d6 ⇒ 4 = 10 to hit

Damage: 2d6 ⇒ (2, 2) = 4 + Raise Damage if Applicable: 1d6 ⇒ 4 +1 for 2 handed = 5 or 9, depending on whether it was a raise

Mirri nods to the tall man who just cleared out a whole bunch of gobbos in one go. "Thanks! You're handy to have around."

She then steps up to one of the remaining attackers and slashes at it with her blade.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri hops down off the stage and, whistling as she goes, moves pretty calmly towards the melee.

She grabs another one of the crude arrows and takes aim at another goblin, letting loose.

Rollin:
Shooting: 1d6 ⇒ 1 and Wild: 1d6 ⇒ 1 vs. goblin 4, who appears to be vulnerable. If she hits, she does 3d6 ⇒ (3, 2, 1) = 6 damage.

A crit fail?! Ah, well.

Unfortunately, as she pulls the bowstring back, it snaps, lashing her painfully across the face and leaving her holding nothing but a poorly carved, slightly curved stick. She sighs. "Goblin craftsmanship. Figures," and draws her sword.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I'm having a blast. No notes.

I know I contributed to some of the turn confusion earlier by posting one of Mirri's actions out of order, and I apologize for that.

I do think generally that the PF rules (1e and 2e, that is) translate a little better to pbp than Savage Worlds (no exploding dice to roll, no wild dice, and no waiting to see if someone spends a benny to soak), but I don't know any way around that.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Spirit to Unshake: 1d6 ⇒ 4
Wild: 1d6 ⇒ 1

Seeing the goblins basically swarm Velrek, Mirri turns her attention on goblin #2, who looks a bit Vulnerable at the moment.

She raises her bow and fires!

Shooting: 1d6 ⇒ 5
Wild: 1d6 ⇒ 4

If a 5 hits, she does

Weapon Damage: 2d6 ⇒ (3, 4) = 7 plus Sneak Attack: 1d6 ⇒ 4 for 11 total damage!

If a 5 doesn't hit, she'll Benny it because she really wants to hit something. :)


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Bennies! Mirri is still waiting to act, yes?


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0
Jzero Katzu wrote:
I will be attending a Steampunk convention this weekend. I will likely have Internet and a laptop so I'll try to check to see if any posts are needed, but I won't have a lot of time for involved posting.

This sounds awesome. Have fun!


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I'm just happy there is a benefit for the high ground. Obi-Wan would be pleased.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri looks again and realizes she didn't miss after all. It can be hard to tell in the heat of combat.

Thanks, GM! I'll take those Bennies back.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will go after goblin group b

Mirri, seeing the goblins incoming, will sheathe her sword (one free action), pick up the shortbow after all (1 action), sling the quiver of arrows over her shoulder (another action), and move towards the other end of the stage.

Once there, she will take a shot at Goblin #1 with the shortbow.

The +2 from the Joker offsets 2 points of MAP

Shooting: 1d6 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (2) - 2 = 0

Spend a Benny to reroll.

Shooting: 1d6 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (5) - 2 = 3

Once more, with feeling! Another benny spent.

Shooting: 1d6 - 2 ⇒ (2) - 2 = 0
Wild: 1d6 - 2 ⇒ (6) - 2 = 4

Mirri rushes to grab the bow, grab the quiver, and shoot all at once. Shooting is not her strongest suit, and it goes predictably poorly; the shot goes wide.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will go after goblin group b

Mirri, seeing the goblins incoming, will sheathe her sword (one free action), pick up the shortbow after all (1 action), sling the quiver of arrows over her shoulder (another action), and move towards the other end of the stage.

Once there, she will take a shot at Goblin #1 with the shortbow.

The +2 from the Joker offsets 2 points of MAP

Shooting: 1d6 - 2 ⇒ (2) - 2 = 0
Wild: 1d6 - 2 ⇒ (2) - 2 = 0

Spend a Benny to reroll.

Shooting: 1d6 - 2 ⇒ (5) - 2 = 3
Wild: 1d6 - 2 ⇒ (2) - 2 = 0

Once more, with feeling! Another benny spent.

Shooting: 1d6 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 - 2 ⇒ (2) - 2 = 0

6d6 and not a single Ace. Dang.

Mirri's shot goes wide.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri knocks her goblin out and then calls out, ”The goblins are doing something at the graveyard! I think this is a misdirection!”

She will forego the bow to avoid the extra weight. She’s got her shurikens.

Would Mirri kniw where the graveyard is?


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri will try to get more information out of the goblin: why did they come now? Who is leading them?

Persuasion: 1d4 ⇒ 4
Wild: 1d6 ⇒ 2

If the spell starts to flicker and there is no evident way to bind the goblin, Mirri will try to knock it unconscious.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Mirri yells, ”Anyone who can fight, it sounds like there’s more coming!”

GM, would Mirri know the spell will wear off? How she treats the gobbo would vary depending on whether she had an idea he would soon be free.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Notice: 1d6 + 4 ⇒ (3) + 4 = 7
Wild: 1d6 + 4 ⇒ (3) + 4 = 7

After dancing to and fro with the little goblin, Mirri is dismayed to discover it was not carrying a baby at all, but rather a... pumpkin? Or something. Definitely a gourd of some kind.

A floating woman wraps up the gourd-napper with some kind of bands, and Mirri gives the woman a sheepish nod.

"Thanks! He is, ah, surprisingly shifty."

Mirri draws her katana and sheathes her knife. She places the katana on the gourdlin's shoulder.

"Have you seen one of these before? This is what is called a 'blade of truth' or a 'truth teller sword'. If you lie while it is touching you, it will magically cut you somewhere on your body. Lie enough times, and, well, who knows where you'll get cut? Get me?"

I don't suppose she would get any bonus to her lie due to katanas being exotic looking in this part of the world? It could be magical, after all...

Persuasion to deceive the gobbo: 1d4 ⇒ 2
Wild: 1d6 ⇒ 2

The dice do not love Mirri this scene when it comes to goblins!

"What are you doing here?"


1 person marked this as a favorite.
She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Sorry, y'all; my going out of order by accident sparked something and then I fell into a work hole. :(

My apologies.

I'll try to get caught up and post shortly.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

I missed that Mirri goes after the bad guys' block. I'll revise her turn if the opportunity to snatch back the baby is past once she's actually up.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Running: 1d4 ⇒ 2
Athletics: 1d6 - 2 ⇒ (4) - 2 = 2
Wild Die: 1d6 ⇒ 3

Benny spent
Athletics: 1d6 - 2 ⇒ (4) - 2 = 2
Wild Die: 1d6 ⇒ 2

Another Benny spent
Athletics: 1d6 - 2 ⇒ (3) - 2 = 1
Wild Die: 1d6 ⇒ 3

Mirri darts to the goblin who stole another baby but cannot, despite her strenuous efforts, get a good angle to take the baby back.

"A baby? Really? Let the baby go!"


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

”Is someone… drumming?” Mirri wonders aloud.


She/Her | Gnome | Rogue | Novice 0 | Bennies: 3/3 | Conviction: 0 | Pace: 5 (running d4) | Parry: 6 | Toughness: 6 (2) | Wounds: 1 | Fatigue: 0

Running: 1d4 ⇒ 4

2" to crawl out from under the stage, 2" to stand up, 1" left of movement, and then 4" from her running die.

Mirri springs out from under the stage, jumps to her feet, and prepares to dart for the baby... but sees it has already been saved. Huh.

Well, she still runs towards the sounds of trouble, if nothing else then out of curiosity at this point. She does grab her dagger, just in case, but holds off on the sword for now. Swords make people nervous, and everyone here looks nervous enough as it is.

1 to 50 of 67 << first < prev | 1 | 2 | next > last >>