Bardic Knowledge
Bardic Performance 24/day - Countersong, Distraction, Fascinate, Inspire Courage +2, Inspire Competence +2, Suggestion
Cantrips
Versatile Performance - Perform Sing (Can use in lieu of Sense Motive, Bluff)
Lore Master 1/day
Halfling - +4 stealth, +2 acrobatics & climb, +2 perception, +1 luck on all saves
Feats:
Extra Performance
Improved Initiative
Toughness
Combat Casting
Great Fortitude
Traits:
Friend in Every Town (Social) - +1 on Diplomacy and Knowledge (local)
Resilient (Combat) - +1 Fortitude
Skills:
Trained:
Acrobatics +14 (+12 in armor and shield) (6)
Diplomacy +14 (6)
Disguise +9 (2)
Escape Artist +7 (1)
Perception +12 (6)
Perform (Singing) +13 (6)
Sense Motive +7 (1) (+13)
Stealth +16 (+14 in armor and shield) (6)
Knowledge (Dungeoneering) +7 (1)
Knowledge (Engineering) +7 (1)
Knowledge (Geography) +7 (1)
Knowledge (History) +7 (1)
Knowledge (Local) +11 (4)
Knowledge (Planes) +9 (3)
Knowledge (Religion) +7 (1)
Sleight of Hand +17 (+15 in armor and shield) (1)
Untrained:
Bluff +6 (+13)
Climb +1 (-1 in armor and shield)
Intimidate +4
Any Knowledge check besides those listed above +4
Languages:
Common, Halfling, Elven
Gear:
Sling, 20 Bullets, Short Sword, +1 Chain Shirt, +1 Heavy Steel Shield, Backpack, Disguise Kit, Bedroll, Flint & Steel, 3 Empty Sacks, Waterskin, 50' Hemp Rope, Explorer's Outfit, Entertainer's Outfit, 5 days Trail Rations, Holy Water (2), Potion of Undetectable Alignment, Potion of Disguise Self, Potion of Cure Light Wounds, Potion of Expeditious Retreat, Pony (with riding saddle, bit & bridle, and saddlebags), Cold Weather Outfits, 1 Dragonarmy Brooch, 1 voucher worth 1,000 GP, 238 GP, 38 SP, 40 CP, Hat of Disguise, Dagger of Deception +2 (+2 to bluff and sense motive, +10 to sleight of hand
Miro's Magic Ring:
+1 Deflection AC, +1 resistance bonus on saves, 1/day use swift action in place of a move action, Bonus Feat (Combat Casting). Adds a cumulative (it stacks with existing bonuses) +1 enhancement bonus to the wearer's weapon and armor worn. (or clothes in the case of wearing no armor).
Background:
Miro grew up in the city of Maiden's Wharf to a pair of well-to-do halfling parents. His parents doted on him, spoiling him at a young age with whatever he desired. A charming young man, he had no problems getting what he wanted from the children and adults he had interaction with, though he was kind-hearted enough to not take advantage of it.
His favorite thing, even at a young age, was listening to others sing. When he was old enough, he started singing himself, coming up with his own lyrics on the fly, to the delight of those around him. In his teen years, he started listening to the gossip around town, telling of a great war to the north against the minions of Hell itself. Miro could not understand the apathy of the city towards this menace. Surely any fool could realize that apart each of the cities of the region would be picked off one by one!
As he reached adulthood, the now quite charismatic Miro made a choice. Word of the Siege of Haven had reached him, and he could not remain inactive. He bid his parents farewell and headed north, hoping fate would take him to where his skills would be needed most. And if he ran into some of these hellish legions? Well, he had always had a quick tongue...
Personality:
Miro is optimistic about almost any situation. He tries to see the good in everyone, but realizes there are times when a situation is unsalvageable and fighting or fleeing are the only options left. He always has a song ready for just about any situation.
Appearance:
With blond hair and bright green eyes, Miro is quite easy on the eyes of the halfling lasses. He is a shade over 3 feet tall, and about 35 pounds. He prefers to wear colorful clothing, but packs a black cape in his pack in case stealth is needed.