Alika Epakena

Miri Grandflower.'s page

58 posts. Organized Play character for mousestalker.


Full Name

Miri Grandflower

Race

Half Elf

Classes/Levels

F/HE Rogue1 | HP 9(8) | AC 11 | T 11 | FF 10 | CMD 11 | Fort +1 | Ref +6 | Will +2 | In +6 | P +11 | SM +6

Gender

Female

Strength 10
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 15
Charisma 7

About Miri Grandflower.

Miri Grandflower
Female Half-Elf Rogue 1
CG Medium Humanoid (elf, human)
Init +6; Senses low-light vision; Perception +11
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Dagger +0 (1d4/19-20/x2) and
. . Rapier +0 (1d6/18-20/x2)
Ranged Sling +4 (1d4/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 12, Int 14, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 13
Feats Skill Focus (Perception), Two-weapon Fighting
Traits Elven Reflexes, Reactionary
Skills Acrobatics +5 (+1 jump), Climb -3, Disable Device +6, Escape Artist +5, Fly +1, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +11 (+12 to locate traps), Ride +1, Sense Motive +6, Sleight of Hand +5, Stealth +5, Swim -3, Use Magic Device +2; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Undercommon
SQ elf blood, trapfinding +1
Combat Gear Caltrops; Other Gear Leather armor, Dagger, Dagger, Rapier, Sling, Sling bullets (20), Backpack (26 @ 19.66 lbs), Bedroll, Belt pouch (11 @ 0.5 lbs), Candle (2), Chalk (10), Flint and steel, Mess kit, Mirror, Perfume, common (10), Signal whistle, Soap, Thieves' tools, Trail rations (5), Twine (50'), Waterskin, 57 GP, 18 SP, 8 CP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.