Alika Epakena

Miri Grandflower's page

7 posts. Alias of mousestalker.


Full Name

Miri Grandflower

Classes/Levels

F/HE Rogue1 | HP 9 | AC 11 | T 11 | FF 10 | CMD 11 | Fort +1 | Ref +6 | Will +2 | In +6 | P +11 | SM +6

Alignment

Chaotic Good

Deity

Desna

About Miri Grandflower

Miri Grandflower
Female Half-Elf Rogue 1
CG Medium Humanoid (elf, human)
Init +6; Senses low-light vision; Perception +11
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d4/19-20/x2) and
. . Dagger +0 (1d4/19-20/x2) and
. . Rapier +0 (1d6/18-20/x2)
Ranged Sling +4 (1d4/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 18, Con 12, Int 14, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 11
Feats Skill Focus (Perception), Two-weapon Fighting
Traits Elven Reflexes, Reactionary
Skills Acrobatics +8 (-2 jump), Climb 0, Disable Device +9, Escape Artist +8, Fly +4, Knowledge (dungeoneering) +6, Knowledge (local) +6, Linguistics +6, Perception +11 (+12 to locate traps), Ride +4, Sense Motive +6, Sleight of Hand +8, Stealth +8, Swim 0, Use Magic Device +2; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Goblin, Undercommon
SQ elf blood, trapfinding +1
Combat Gear Caltrops; Other Gear Leather armor, Dagger, Dagger, Rapier, Sling, Sling bullets (20), Backpack (49 @ 52.42 lbs), Bedroll, Belt pouch (11 @ 0.5 lbs), Candle (2), Chalk (10), Flint and steel, Grappling hook, Mess kit, Mirror, Perfume, common (10), Piton (10), Pot, Rope, Signal whistle, Soap, Thieves' tools, Torch (10), Trail rations (5), Twine (50'), Waterskin, 54 GP, 9 SP, 8 CP
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Special Abilities
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Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Next feat to be taken is Weapon Finesse