Nethys

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Besmara is a Deity of Pirates. Raiders on the Sea. Her Edicts are to take what you want, no matter from whome or what reason. The only redeeming quality in her edicts seem to stay loyal to your crew. Your fellow crew of murderers and thieves, so you can successfully raid ships.

She herself became a deity for two reasons:
1. because she terrified sailors that she would send monsters after them (and probably did).
2. she killed multiple Spirits to ascend to Deity Status.

The one mention of non-pirates worshipping her, straight up ignore the pirate part of her worship. Which seems more like appeasing her then actually worshipping her. Or at the very least, Apocryphal?

Like she demandes almost the same things as Norgorber, the God of Murders and Thieves. Yes there is a loyalty demanded towards your fellow Pirates, your Partners in Crime. And there is no need to hide your identity. But like the point that makes Norgorber evil, is still shared. To do what you want, at the cost of others.

So.....how is there any form of being Holy? Any hint that there is a Well intended Follower of this Entity?

Lets take Calistria for a counter example. She is selfish. and wants Vengeance, but she doesn't demand that you just don't care for anyone else. Just that you get what you want and respect Vengeance. It is never specified that you have to take from others, ruin their properties and lifes. That is for me someone in the middle, you can lay out her teachings to be a killer who just takes what you want, but it is not specificly asked to be vile or merciless to follow her.

While Besmara you have to take what you want. its literally her Edict.

So what am I missing?


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Greetings.

I find myself Disliking Arazni, from her concept to her planned inclusion as a Core Deity. But I know I am not an expert on the setting and only know the basics. So I want to lay out what I know and would like to hear counterpoints or parts of her lore that I miss. I want to know what there is to Like about Arazni.

My Issue in general is, she seems like an Edgelord with a tragic backstory, who is spiting the odds and will topple the mighty, but still frowns upon those who are good and right.

To get into the specific. She was a friend to Aroden who decided to make her an Herald after she died. She helped fight Tar-Baphon, but there something I don't understand what happend. She was seemingly called, which to my knowladge just brings an outsider over, it doesn't grant control over the called creature. But it was specified that the Knights of Ozem, those which called her, Bound her like a usual summon. Either she was summoned or they offered her a contract of service which is usaully done to control a called Creature like a Demon or devil. Which ever of the two happend, this planted a seed of doubt and Mistrust to her loyal followers.

Then she died to Tar-Baphon, which implies she got called. Dying to the Whispering Tyrant is easy, no issue there. But if she was called, why did she aggree to a Binding she did not like? Or this implies that she Knights of Ozem overpowered their Herald into a Contract against her will, which seems even more bizzare.

That was not her end though, because Geb somehow managed to revive the corpse of an Outsider, and made her a Lich Queen against her Will. Given Geb is arguable one of the top 3 most powerful Necromancers on the world, you can have an explanation. It still just seems utterly bizzare on why you want to make her an intelligent undead given she would hate Geb (which she does) nor make her powerful which she would try to use against Geb. I get Geb is one of the most spitful Mortals that exist, but that seems quite reckless. Why not make her a Mindless Zombie, more insult to the Knights of Ozem and less risk of something going wrong.

Which happend when for some reason she ascended back into freedom and is not surprisingly against Geb. And now she is an Opponent against those which Spite her, Geb, Urgatoah and the Whispering Tyrant. But she still is a rebel against Iomedae because how dare she be Aroden's Inherintor, while Arazni herself at the time was the Lich Queen of Geb to my understanding, so she wasn't exactly in a position to do that herself.

And now there are plans of making her a Main Deity. Which I feel is redundant.
To my understanding her Goals are: Survive the Odds, help misused Undead, and spite those which wronged you.

All those you can do with other deities. Vengeance can be both found in Urgatoah and Calistria. Spiting those which wronged you is specifically Calistria's main point. even to a Point surviving.
Being against the common use of Undead, Pharasma is the Deity for that. And she even would fill a better role as a main opponent of the Pallid Princess. Ustalav being a nation which hates the Whispering Tyrant as a Cultural Touchstone and Pharasma as their Patron Deity would make that even stronger of a Point.
If you want to Fight for the Rights of Undead we have Urgatoah.
as a Deity of Rebels, we have Milani, who with what happend in Hells Rebels, I could see being on a Rise to Power. Not even to mention of Cayden Cailean, already a Core deity who is great for Rebels.

So her backstory is in my eyes a mess to make her as tragic of a character has possible. And is now the Lone Wolf who is alone against the world. But on a Divine Scale.

So what am I missing, that makes her worth of being a Core Deity? Am I missing some cruicial detail that explains the oddities I see? Or is my dislike simply a personal bias?


This question was thrown out sometimes years ago, but it wasn't really answered in any of those very brief discussion so I will try that again
So named bullet, requires as a material compentent/divine focus it REquires
(an item from the selected creature or creature type)
So here is the question
1. is the neglible? Because I doubt it is, and the Gm aggrees, but to be honest that is also not my main question here. What I really want to know is:
2. Want counts as an "item from the creature"?
Here is the thing, if you ahve bodyparts of a giant it will work for named bullet for a giant no question
but would other objects work? Like for example if you find an item crafted by someone and take a piece of it, would that count as an "item from the creature"?


This question was thrown out sometimes years ago, but it wasn't really answered in any of those very brief discussion so I will try that again
So named bullet, requires as a material compentent/divine focus it REquires
(an item from the selected creature or creature type)
So here is the question
1. is the neglible? Because I doubt it is, and the Gm aggrees, but to be honest that is also not my main question here
2. Want counts as an "item from the creature"?
Here is the thing, if you ahve bodyparts of a giant it will work as a named bullet for a giant no question
but would other objects work? Like for example if you find an item crafted by someone and take a piece of it, would that count as an "item from the creature"?


So the question is, do Shields count as Armor?
In the rules you find Shields in the Armor section, but it is always called Armor and Shield, as in 2 seperate things.
The example I want to solve with that question is a Gunslinger with a buckler
for firearm rules it clearly states you can wield firearms and a buckler without penalty that is no issue
But Gunslinger has a class feature called Nimble
"Nimble (Ex): Starting at 2nd level, a gunslinger gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the gunslinger to lose her Dexterity bonus to AC also causes the gunslinger to lose this dodge bonus. This bonus increases by +1 for every four levels beyond 2nd level (to a maximum of +5 at 20th level)."
now the question is, does Buckler count as armor for this feature, meaning the character does not get the dodge bonus, or can the character have a buckler and still get the Nimble dodge bonus?
the fact that gunslingers don'T have shield proficiency is not Helping.
So can anyone help clarify the rule in this instant?


I got a suggestion from someone, so that the Ruffian Rogue, who can sneak attack with only simple weapon which has a damage die of d8 or lesser, could potentially do that with martial weapon.
the Weapon Familiarity feats, be it gnome, dwarven or elven give oyu proficiency in a select amount of weapons and:
"For the purpose of determining your proficiency, martial (...) weapons are simple weapons."
now I am unsure if that counts, for one if you count martial weapons as simple, then it technically would work for the ruffians sneak attack (as long as the damage die is a d8 or less), but the "for the purpose of (...) proficiency" lets me pause on that, because that sounds exclusivly for proficiency and not for "the purpose of class features and abilities"
So can anyone help me clarify if weapon familiarty feats would give a ruffian rogue the ability to sneak attack with a select amount of martial weapons or not and it just doesn't effect each other?


I am not able to find any rules for using large weapons
So yeah how does for example a long sword with 1d8 damage scales?
or a greatsword with 1d12 damage?
and if someone can reference where to find it in the book and on Archives of Nethys I would be very thankful
(I am looking this up for the Giant Instinct Barbarian if that matters)


"You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks."
This is really conufsing me
so you cast a spell which takes either 1 or 2 actions, I get that.
then you imbue it in an arrow which you shoot, that still makes sense
after that I am not understanding the spell
first it says, the attack roll determins the effect of both the spell and the strike, but immidietly afterwards it says it counts both of those as 2 diffrent attacks, so they get diffrent penalties? and which attack gets which penalty
and the last part "you don'T apply the penalty until after you completed both attack", so I only apply the penalty after I already hit or miss?
I think I am completly missing an obvious point and need some help to understand that
So like for example what is the math behind using Eldritch shot with an Ray of Frost?


"You Cast a Spell that takes 1 or 2 actions to cast and requires a spell attack roll. The effects of the spell do not occur immediately but are imbued into the bow you're wielding. Make a Strike with that bow. Your spell flies with the ammunition, using your attack roll result to determine the effects of both the Strike and the spell. This counts as two attacks for your multiple attack penalty, but you don't apply the penalty until after you've completed both attacks."
This is really conufsing me
so you cast a spell which takes either 1 or 2 actions, I get that.
then you imbue it in an arrow which you shoot, that still makes sense
after that I am not understanding the spell
first it says, the attack roll determins the effect of both the spell and the strike, but immidietly afterwards it says it counts both of those as 2 diffrent attacks, so they get diffrent penalties? and which attack gets which penalty
and the last part "you don'T apply the penalty until after you completed both attack", so I only apply the penalty after I already hit or miss?
I think I am completly missing an obvious point and need some help to understand that
So like for example what is the math behind using Eldritch shot with an Ray of Frost?


I think I know how the cantrip works, but since I had a discussion with our group last session about it, I want confirmation from other people
so with the shield cantrip you
1. Need to cast it on your own turn to work, either as just a AC bonus or to use Shield BLock
2. no matter if the damage exceeded the Shields Hardness or not, if you use the cantrip Shield for the Reaction Shield Block, it is gone, it doesn't stay around, you can't recast it, that's it for the next 10 minutes
am I correct with this, or am I missing anything important?
Because the Gm argued since, the damage didn'T "shatter the shield" it would stay around, and the enemy could still use it next turn. (without even spending an action for casting it, but that is another conversation)


I might have missed something, but the ruling of the Champion Class feat "Mercy" is confusing to me.
What it is suppose to do is:
"If the next action you use is to cast lay on hands, you can attempt to counteract a fear effect or an effect imposing the paralyzed condition on the target,"
Which is very vague for me. What does "Counteract" mean? Does it allow the target to reroll? Does it allow my champion to roll for the save instead? This feat seems more like a concept then telling me anything about the actual mechanic of the feat
So if someone could explain to me, how this is suppose to work, and if I just overlooked something, I would be thankful