Katiyana

Miraji Haelmar's page

122 posts. Alias of Tirion Jörðhár.


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Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Congrats on everything. Sounds like fun. I remember business school, it was fun. Hope you get some good sleep, which with two small people can be tough at times.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Perception: 1d20 + 9 ⇒ (13) + 9 = 22

Miraji's sharp eyes quickly spot the hiding place.

Hey, look what I found.

No spellcraft for me, someone else will have to identify it.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

I need to get into government civil service first.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Oh, great, if you start this one again, then I am really going to have to get the ToEE going again.

Congrats on the new job and the pregnancy. I need a job, other than sort of working for myself, and with two boys, 7 and 9, really do not need any more little people running around.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji waits once more for the next mindless undead to wander to its destruction.

Readied Attack-unarmed: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d6 + 1 ⇒ (3) + 1 = 4


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Actually is supposed to be warmer here for the next week, at least above freezing during the day most days, over 40 tomorrow is the rumor the weather people are spreading.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Virginia is cold??? It was about 5 degrees here in southern New Hampshire this morning, and I think we were probably the warmest place in the state.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Congrats - In theory I should have ToEE updated tonight as well.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

AoO: 1d20 + 3 ⇒ (5) + 3 = 8 -- Miss, most likely.
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

I also had the readied attack, but only did 2 damage with that one.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Rulgha, back up. Make them come to us.

I believe Rulgha has a 5' step he can make straight back. His call if he does this.

If a skeleton or zombie moves into the square in front of me.

Ready action: Attack-unarmed - 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Actually, our pokey lizardman is still lolly-gagging in front of the door. I will move the undead horde forward.

Undead moved. One Skeleton should get an attack on Rulgha - unless this is still surprise, in which case the skeleton only gets an attack if it could charge.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Do you want them through the door? There is a single free space on our side of the door.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)
Naraj Drost wrote:

Surprise Round (and sadly, only one standard or move action)

Gotta get these Sandals of Quick Reaction. Combine them with the Cleric(Divine Tactician) or Wizard(Diviner) abilities and you get an extra FRA every combat. Good way to start as a full caster.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Assuming Katie yells something about the skeletons and zombies and their weaknesses.

Surround the door. They are mindless, let them come to us one at a time so that we can encircle them.

Miraji then moves forward next to the door.

I still have my bow in hand, but can make unarmed attacks with my feet, knees, elbows, etc.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

What type of undead? Skeletons? Zombies? Or something else?

Someone might want to roll a knowledge(religion) before I start firing into DR.

Edit - Just realized I can make untrained knowledge about undead (Favored Enemy)

Knowledge(religion): 1d20 + 2 ⇒ (10) + 2 = 12 <-- might know something about them if they are real weak.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji nods:
Yes, lets find this horrid woman and be gone from this place. I like water, but not water that is polluted in a sewer.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Reflex: 1d20 + 6 ⇒ (7) + 6 = 13

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

Miraji also enters the room looking carefully for more traps or other hidden items of note. Unfortunately do to all the stored crap, she does not look very well.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Disable Device: 1d20 + 8 ⇒ (17) + 8 = 25

Miraji messes around with the magical glow, and finally thinks that she has managed to evade its magic.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miragi points out the magical light.

I have spent most of my time in more martial arts. I was never very good with magic. Perhaps it is something I should learn.

No ranks in Spellcraft.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji growns, Let me see if anything is here.

She looks at the others:
You do realize that I hate searching for an having to disable traps.

She then carefully make her way into the cavern checking carefully for traps.

Perception: 1d20 + 10 ⇒ (17) + 10 = 27

She also speaks a prayer to Sarenrae, and a moment later is surrounded by a pale bluish fiery glow which dissipates a moment later.

Cast Mage Armor <-- not sure if I did this earlier or not.

AC22


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Lol - I have no spellcraft at this point.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Survival: 1d20 + 4 ⇒ (8) + 4 = 12

Miraji attempts to determine which way the woman's tracks might lead.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Once more the fishy archer draws back her bow and fires away.

Attack-FoB: 1d20 + 5 + 1 + 1 ⇒ (4) + 5 + 1 + 1 = 11
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6

Attack-FoB: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 10
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Both shots fly over the ratman's head and disappear into the darkness behind.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Good luck.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Rats!, I mean RATS!!!!!


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Surprise Round
Attack: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16 <-- extra +1 PBS
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Having expected more of these vermin would appear, Miraji is prepared and begins to immediately fire at the rats.

The first shot hits the front rat, but does little damage.

Round 1
She then continues to unload arrows at the rodents hoping to take as many down as possible before her companions are bitten.

Attack-FoB: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11 <-- extra +1 PBS
Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

Attack-FoB: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

None of her shots are particularly accurate, but a few do hit home.

Everyone back up, let the infantry move forward.

She will also 5' step back if possible to allow Naraj or Rulgha to move forward.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji looks at the others.

Nice that the rats just left this stuff here. Most of it looks like it could be quite useful.

She then glances at the scrolls.
Anyone know what these are? I spend most of my time focusing on my bow and not enough on learning the inter-workings of magic.

Anyone want to volunteer to keep track of loot? I can do it, but will not guaranty the accuracy of what I keep track of.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

While the others are beautifying themselves, Miraji walks over to the corner. Before she does anything, she casts Detect Magic to make sure that there is nothing dangerous, or whether there is something valuable.

Once done, she will pick up the backpack and take it to the others.

Looks like someone forgot this. No need to leave it here for the vermin.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji looks to the others.
Yes, we must track down the vermin that are bringing this plague upon the town.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Fort: 1d20 + 5 ⇒ (13) + 5 = 18

Seeing more rats appear, Miraji shifts up next to Rulgha and fires two more arrows at the rats which are rudely interrupting the party's progression down the sewer.

5-foot move next to Rulgha.

FoB: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

FoB: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Unfortunately both shots are well wide of their mark.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

No problem, RL has rudely pick up for me as well. We know you are still around.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

As an FYI - I will be on vacation for the next week. I should have internet access most days, but will be unlikely to post other than in the early morning and late evening. Occasional posting by phone is possible, but it will be minimal.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Seeing the vermin on the other side of the sewer, Miraji moves forward and then fires a single arrow.

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Get them before they get us. But we need to watch out for more sneaking up on us.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Ok, I think that I finally figured what to do.

There is an archetype that I have never seen before for the Sorcerer. It is the Seeker. It gives me Trapfinding (in place of Eschew Materials).

So, here is my plan. Drop the ranger entirely. Switch to Sorcerer(Seeker)(Celestial(Empyreal) Bloodline) 2/Monk(Zen Archer) 2.

I will drop Dodge as a feat, switch Point Blank Shot from Level 1 to my level 2 Monk Bonus Feat. And then take False Focus as my level 1 feat. This is effectively Eschew Materials, only better as it can replace materials with values up to 100 gp depending on the value of the holy symbol I have.

I will also drop the alternate racial ability and take the Energy Resistance (cold) since I am going to loose my level 3 bloodline ability by taking the Seeker archetype

The way I look at it, I get an extra level of sorcerer this way so that I am a full sorcerer with some decent archery skills. This also gives us the Trapfinding that we need and since I will be sticking with Sorcerer as a class for at least 10 levels (depending on whether I jump to Arcane Archer at some point), I will get the leveling bonus for the Trapfinding this way, something that I would not get with a single level dip into Ranger.

Any thoughts are appreciated.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji looks at the lizardman:
Yeh, we will see if we can find a healer once we leave if that keeps looking like that.

She then follows behind the rat that kills rats.

Perception: 1d20 + 9 ⇒ (11) + 9 = 20


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Having no magic to help with this menace, Miraji fires two arrows hoping to hit a few of the rats.

Attack-FoB: 1d20 + 7 - 2 + 1 ⇒ (15) + 7 - 2 + 1 = 21 <-- -2 FoB, +1 Point Blank
Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Attack-FoB: 1d20 + 7 - 2 + 1 ⇒ (12) + 7 - 2 + 1 = 18 <-- -2 FoB, +1 Point Blank
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Both arrows strike home, but do less damage than hoped. Should be 1/2 damage I think.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji looks over at her fiery companion:
Only if you can run faster than my arrows. Why dirty your blades when she can be dropped from 100 paces.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji will simply cast Detect Magic on the creature, not wanting to get any closer than necessary to the pile of slime.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

The only this is that I am your arcane caster. Thus, I need to stick with sorcerer/witch/wizard on one of my levels. With the Celestial(empyreal) bloodline, I get to use wisdom instead of Int/Cha. This meshes perfectly with Monk, Druid, Inquisitor or Cleric. Personally, I find clerics to be pretty boring. Druids are a blast, but as had been said, do we need another divine caster.

I think that in the end, I will stick with the Zen Archer/Celestial. I will take the single level of Ranger unless someone else wants to take a single level dip into Trapper/Rogue/Archeologist/Crypt Breaker/whateverelsehastrapfinding. I might or might not take a single level of Cleric(Divine Tactician) as the acting in the surprise round is sweet and it would allow me to use any wands between cleric and sorcerer.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Ouch, hope the little one gets better. Both my little ones have had nasty ear infections, I think it is a right of passage for parents. They are no fun at all.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Miraji looks at the pile of slime.

That is disgusting. Fortunately, we are unharmed, so lets keep going and get that unholy priest.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

No, I understand. It is mostly that I just feel like the one trick pony of the crew. Stand back and unload damage while everyone else attacks. Mind you it is massive damage when I am using Gravity Bow, which gets even worse if I have some large or huge arrows and have Enlarge Person or something similar, Giant Form, etc.

The alternative would be something like a Sorc/Druid (with perhaps 2 monk levels to gain the AC boost and a few defensive feats.) This would set up great for Spell Focus/Augment Summoning and would provide a lot of additional divine casting that we are rather weak on.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

I have been rethinking my character. I love the idea of the Zen Archer, but after playing one all weekend at CarnageCon, have come to the opinion that they are overpowered and very mono-focussed.

As I am the arcanist of the team, I am planning on staying with the Celestial(empyreal) sorcerer using Wisdom instead of Charisma. But am trying to figure what to do with the rest of the character. Options are straight Sorc in one line and Monk in the other, or monk/inquisitor in the other, or monk/druid, or monk cleric.

Pretty sure that the cleric is out, but will have to decide on the others. Any other thoughts are welcome. I hope that I am not too late to switch things up. I do not think that it will effect things much at this point.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Potential crit Naraj.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

As a note, I will be at CarnageCon this weekend, so my posting is likely to be light.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Unsure whether her arrows will have any effect, Miraji continues to fire.

Attack-rapid shot: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d8 + 1 ⇒ (2) + 1 = 3

Attack-rapid shot: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Both shots strike the ooze, but do not appear to cause any serious injury.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Rulga - something I recently discovered.

Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.

Gotta remember this for my man-frog in the demon campaign.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Suddenly seeing the strange revolting grabs her bow and begins firing.

Fort: 1d20 + 5 ⇒ (7) + 5 = 12

Attack-bow: 1d20 + 7 + 1 - 2 ⇒ (6) + 7 + 1 - 2 = 12
Damage: 1d8 + 1 + 1 - 2 ⇒ (8) + 1 + 1 - 2 = 8

Miraji does not manage to do much of anything due to the revolting smell.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

As the archer/monk, I am good up front or farther back. Any order works for me.


Female Undine Gestalt Monk(Zen Archer) 2 -- Ranger(Trapper) 1/Sorcerer(Celestial(Empyreal) Bloodline) 1/Cleric(Divine Tactician) 0/Arcane Archer 0 -- (HP: 26/26 - AC18;FF14;T18 - F+5;R+6;W+8 - Init+3 - Per+9/10)

Works for me, although I probably have the highest Perception.

Full Name

Byron Vhiski

Race

Male Human

Classes/Levels

Slayer 4; Init +4; 42/47 HP; AC 18, T 12, FF 16; Fort +6, Ref +6, Will +4 (+1 vs saves from traps); Perception +14 (Trap Spotter)

Gender

Skills:
Acrobatics +6, Disable Device +11 (16), Dungeoneering +7, Geography +7, Local +5, Linguistics +4, Perception +14, Stealth +6, Survival +9 (+1 to Track), Swim +5

Strength 17
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Byron Vhiski

Name: Byron Vhiski
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Male Human Slayer 4
N Medium humanoid (Human)
Init +4 ; Senses Perception +14
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp: 47(4d10+12)
Fort +6, Ref +6, Will +4
Defensive Abilities:
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Offense
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Speed: 30 Ft (20 ft in armor)
Melee: Greatsword +7 (2d6+4; 19+ x2)
Longspear +7 (1d8+4; x3)
Ranged:
Special Attacks: Studied Target, Sneak Attack +1d6
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Statistics
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Str 17, Dex 14, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4 ; CMB +7; CMD 19

Racial Abilities:
Skilled +1 Skill Point
Bonus Feat +1 Feat

Class Abilities:
Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).
At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks and to slayer DCs against a studied target increase by 1. In addition, at each such interval, the slayer is able to maintain these bonuses against an additional studied target at the same time. The slayer may discard this connection to a studied target as a free action, allowing him to study another target in its place.
At 7th level, a slayer can study an opponent as a move or swift action.
Slayer Talent
*Trapfinding: The slayer gains Disable Device as a class skill. The slayer also gains the trapfinding and trap sense rogue abilities, using his slayer level as his effective rogue level.
*Trap Spotter: Benefit: Whenever a rogue with this talent comes within 10 feet of a trap, she receives an immediate Perception skill check to notice the trap. This check should be made in secret by the GM
*4/6 towards new Slayer Talent: Human Favored Class Bonus

Sneak Attack +1d6

Traits

Reactive +2 to Initiative

Well Provisioned (Holy Warrior Package)

Younger SiblingYou gain a +1 trait bonus on all attack rolls against foes that threaten your older sibling as well as one of the following:
You gain a +1 trait bonus on Will saving throws.

Feats:
Track A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Power Attack
Toughness
Combat Reflexes

Skills: Acrobatics +9 (6) [4], Disable Device +11 (16) [4], Knowledge: Dungeoneering +7 [4], Knowledge: Geography +7 [4], Knowledge: Local +5 [2], Linguistics +4 [4], Perception +14 [4], Stealth +9 (6) [4], Survival +9 [4] (+1 to Track), Swim +8 (5) [2]

Languages: Common, Tian, Minkaian, Varisian, Skald

Combat Gear: MW Greatsword, MW Longspear, masterwork breastplate, Cold iron morningstar, heavy crossbow with 6 bolts, Alchemist’s fire (3), holy water (4), oil of bless weapon, potions of cure light wounds (2), potion of protection from evil, sunrods (3), Backpack, bedroll, belt pouch, candles (5), chalk (5 pieces), crowbar, flint and steel, holy symbol (silver), mess kit, sack, silk rope (50 ft.), trail rations (5 days), waterskin , MW Thieves Tools, Eyes of the Eagle, Trapspringer's Gloves, MW Composite Longbow (+2 Str), 60 arrows; +1 Flaming Arrows (2), +2 Evil outsider bane arrows (5), +1 Longsword (Group)
Gold: 4 Silver: Copper:
Total Weight 104 lbs // 76 lbs or less light/ 77-153 medium / 154-230 heavy

Byron Vhiski was born in Sandpoint. He is the younger brother of Sandru Viski. Sandru would often take Byron out into the wilds and would show Byron how to hunt. When Sandru left town for several years Byron did start to fall into some bad crowds even with Koya trying to shelter him as she had for Sandru. In the end Byron turned out to be more of a hunter and avoided joining the Sczarni guild just as his brother had.

When Sandru eventually returned with tails of his adventures Byron thought they sounded amazing and would be a great way to get out of the backwater town he had lived in his whole life. So he began looking for a group of adventurers similar to those his brother had found to travel with.