Abdul Alhazred

Persepolis's page

** Pathfinder Society GM. 10 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


Scarab Sages

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Watery Soup wrote:
Persepolis wrote:
MY demons and devils absolutely do teleport away if they think they're about to die. It frustrates the hell out of my PCs...
Does their frustration advance the story?

Often yes. If the fiend is a free agent (i.e. not summoned) then I treat it as a character rather than a simple monster. That means that it can return either later in that adventure or in subsequent adventures. That enhances continuity and gives the fiend a relationship to the PCs, which enables a lot of plot goodness.

As a purely aesthetic matter, I hate running intelligent monsters as though they're stupid. Even a simple Vrock has an intelligence of 14. They're often run as thoughtless killing machines but they're smarter than most humans. They should be crafty, and that means using their powers as well as they can. Leaving a major ability like teleporting at will off their menu chafes my soul.