Mint Butterbutton's page

99 posts. Organized Play character for Fiasko.

Full Name

Mint Butterbutton


| HP 46/46| AC 21 (+23 shield raised) | F: +9, R: +8, W: +11| Perc: +11 | Focus Points: 1


| Speed 20ft | Spell DC: 19| Active conditions: None


CG Grig Sprite Druid of the Wild 4

About Mint Butterbutton

Every morning, Mint paints his face with intimidating bands of color, mostly inspired by the foliage around him, but sometimes by animals too, although he has painted himself to look like such concepts as hunger, yesterday, and friendship. The intimidating part of his face paint is more of a bonus to him than anything else, mostly he likes to be colorful. He takes being loud, bold, and outspoken very seriously. Protecting wild spaces, and ensuring that chaos prevails over law are his two most important tasks.

Mint Butterbutton Druid 4
CG Tiny Sprite Grig Humanoid

Perception +11; Low-Light Vision
Languages Common, Druidic, Sylvan
Skills Acrobatics +8, Athletics +11, Intimidation +6, Lore: Forest Terrain +5, Medicine +9, Nature +9
Str +3, Dex +2, Con +1, Int -1, Wis +3, Cha +0

ItemsHide, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Wooden Shield (Hardness 3, HP 12, BT 6)

AC 21 (+23 with shield raised), Fort +9, Ref +8, Will +11
HP 46

Shield Block Trigger While you have your shield raised, you would take damage from a physical attack. You snap your shield in place to ward off a blow. Your shield prevents you from taking an amount of damage up to the shield’s Hardness. You and the shield each take any remaining damage, possibly breaking or destroying the shield.

Speed 20 feet

Melee Guisarme +9 (Reach, Trip), Damage 1d10+3 (S)

Primal Prepared Spells DC 19, attack +8 2ndThundering Dominance, Summon Elemental, Entangle 1st Longstrider, Horizon Thunder Sphere, Burning Hands; Cantrips Acid Splash, Stabilize, Electric Arc, Produce Flame, Disrupt Undead

Primal Innate Spells DC 15, attack +5 Cantrips Ghost Sound

Focus Spells (1 points)

Pest Form: Duration 10 minutes You transform into a the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait. You can Dismiss the spell. You gain the following statistics and abilities: AC = 15 + your level. Ignore your armor's check penalty and Speed reduction. ; Speed 10 feet. ; Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.) ; Low-light vision and imprecise scent 30 feet. ; Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.; Heightened (4th) You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.

Wild Morph: Duration 1 minute You morph your body based on your training, choosing one of the following effects based on your wild order feats. If you have Wild Shape, you can morph your hands into wild claws. Your hands transform into incredibly sharp claws. These claws are an unarmed attack you're trained in and deal 1d6 slashing damage each (agile, finesse). You can still hold and use items with your hands while they're transformed by this spell, but you cannot hold an item while attacking. If you have Insect Shape, you can instead transform your mouth into wild jaws, an unarmed attack you're trained in that deals 1d8 piercing damage. ; If you have Elemental Shape, you can morph your body to be partially composed of elemental matter, granting you resistance 5 to critical hits and precision damage. ; If you have Plant Shape, you can morph your arms into long vines, increasing your reach to 10 feet (or 15 feet with a reach weapon). ; If you have Soaring Shape, you can cast the spell as a two-action activity (2 actions somatic, verbal) to grow wings from your back. These wings allow you to fly with a fly Speed of 30 feet.; Heightened (6th) You can choose up to two of the effects from the list. Wild claws leave terrible, ragged wounds that also deal 2d6 persistent bleed damage on a hit, and wild jaws are envenomed, also dealing 2d6 persistent poison damage on a hit. Heightened (10th) You can choose up to three of the effects from the list. Wild claws deal 4d6 persistent bleed damage on a hit, and wild jaws deal 4d6 persistent poison damage on a hit.

Wild Shape: Duration 1 minute (or longer) You infuse yourself with primal essence and transform yourself into another form. You can polymorph into any form listed in pest form, which lasts 10 minutes. All other wild shape forms last 1 minute. You can add more forms to your wild shape list with druid feats; your feat might grant you some or all of the forms from a given polymorph spell. When you transform into a form granted by a spell, you gain all the effects of the form you chose from a version of the spell heightened to wild shape's level. Wild shape allows you to use your own shapeshifting training more easily than most polymorph spells. When you choose to use your own attack modifier while polymorphed instead of the form's default attack modifier, you gain a +2 status bonus to your attack rolls. Heightened (2nd) You can also wild shape into the forms listed in animal form.

Additional Feats Evanescent Wings, Fighter Dedication, Grig, Hefty Hauler, Titan Wrestler, Wild Shape, Toughness, Powerful Leap, Opportunist

Additional Specials Anathema, Druidic Language, Druidic Order (Wild Order), Magical Strikes, Wild Empathy, Alertness, Great Fortitude

[dice=Electric Arc DC 19 REF]2d4+3[/dice]



Character Sheet Here