Raia

Minea Thomiall's page

40 posts. Organized Play character for Crystal H..


Race

| SP 9/9 HP 11/11 | RP 5/5 | EAC 14; KAC 16, CMD 24 | F/R/W +3/+2+1 (+1 or 2 vs. Fear, +4 Toughness stuff) | Init: +1 | Perc: -1, SM: -1

Classes/Levels

| Speed 30ft (25 ft in armor) | Active conditions: None

Gender

Female TN Lashunta (Korasha) Themeless Soldier 1

About Minea Thomiall

Scenario Notes: NA
To Buy: NA

Boons Slotted:
Faction, Exoguardians Champion: This Faction boon allows the character to gain Reputation with the Wayfinders faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of that scenario.

Starship, Placeholder: Placeholder

Ally, Placeholder: Placeholder

Personal, Placeholder: Placeholder

Social, Pact World’s Defender: When you have this boon slotted, you and any adjacent allies gain a +1 morale bonus to saving throws against fear effects. This bonus increases to +2 if the source of the fear effect is something that did not originate within the Pact Worlds.

Slotless, Salvation’s Delver: Salvation’s End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 synaptic accelerator (Starfinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.

☐ ☐ ☐ ☐ ☐ (Slotless; Limited Use) True Savior of Tasch: You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPB’s as recompense from the people of Tasch for helping to develop their now-thriving town. These UPB’s cannot be converted to credits and must be used to craft some form of equipment.

Before you stands a very tall, very thin, regal-looking lashunta woman. She has golden brown skin and green eyes. Her hair is green and braided, the sides of her head shaved bare to show off her matching green facial markings.

Starship Combat Cheat Sheet

Botting Instructions and other things of interest are spoiler-ed at the bottom.
____________________________________________________________________

SPELL-LIKE ABILITIES
Unlimited Casts: Daze (DC 11), Psychokinetic Hand

1/day: Detect Thoughts (DC 12)
____________________________________________________________________

DEFENSE
Armor Calculations EAC = 10 + 3 Armor + 1 Dex; KAC = 10 + 5 Armor + 1 Dex; CMD = KAC + 8
Save Calculations Class 2/0/2, Ability 1/1/-1, +1 Mk Ring of Resistance 0/1/0
____________________________________________________________________

OFFENSE
Speed 30 ft (25 ft in armor). BAB +1
Melee
Tactical Doshko +5 (1d12+4 P) analog, unwieldy (2 handed)
[dice=Tactical Doshko vs. KAC]1d20+5[/dice] for [dice=Piercing]1d12+4[/dice]
Battleglove +5 (1d4+6 B) analog (1 handed)
[dice=Battleglove vs. KAC]1d20+5[/dice] for [dice=Bludgeoning]1d4+6[/dice]
Ranged
Carbonedge Shuriken +5 (1d4+4 P), Crit bleed 1d4, thrown, quick reload, (1 handed) 10/10
[dice=Carbonedge Shuriken vs. KAC]1d20+5[/dice] for [dice=Piercing]1d4+4[/dice]
____________________________________________________________________

STATISTICS
Str 18 (+4); Dex 12 (+1); Con 12 (+1); Int 11 (+0); Wis 8 (-1); Cha 12 (+1)

Skills:
Starship Combat Skills Bolded
[dice=Acrobatics - AC Penalty]1d20+7-2[/dice]
[dice=Athletics - AC Penalty]1d20+10-2[/dice]
[dice=Bluff]1d20+1[/dice]
[dice=Computers (t)]NA[/dice]
[dice=Culture (t)]NA[/dice]
[dice=Diplomacy]1d20+1[/dice]
[dice=Disguise]1d20+1[/dice]
[dice=Engineering (t)]NA[/dice]
[dice=Intimidate]1d20+1[/dice]
[dice=Life Science (t)]NA[/dice]
[dice=Medicine (t)]NA[/dice]
[dice=Mysticism (t)]NA[/dice]
[dice=Perception]1d20-1[/dice]
[dice=Physical Science (t)]NA[/dice]
[dice=Piloting]1d20+1[/dice]
[dice=Gunner (BAB) + Dex]1d20+1+1[/dice]
[dice=Profession - Professor of G.W.S. (t) + Profession Tool]1d20+4+4[/dice]
[dice=Sense Motive]1d20-1[/dice]
[dice=Sleight of Hand (t) - AC Penalty]NA[/dice]
[dice=Stealth - AC Penalty]1d20+5-2[/dice]
[dice=Survival]1d20-1[/dice] (+4 when Orienteering)

Feats 1) Toughness
Languages Common, Castrovelian
Race & Class Abilities Hammer Fist, Lashunta Magic (see Spell-Like Abilities), Limited Telepathy, Student

Theme, Race & Class Ability Details:

Race Abilities
Student Lashuntas love to learn, and they receive a +2 racial bonus to any two skills of their choice (Acrobatics & Athletics).
Limited Telepathy Lashuntas can mentally communicate with any creatures within 30 feet with whom they share a language. Conversing telepathically with multiple creatures simultaneously is just as difficult as listening to multiple people speaking.

Class Abilities
Hammer Fist (Ex) - 1st Level You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove (see page 187) with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost (see page 112). If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).
Enhanced Tank (Ex) - 5th Level
You gain the Powered Armored Proficiency feat and access to improved armor. This might be the result of your own engineering abilities, having earned the trust of contacts that can get you experimental equipment, or a powerful patron giving you gear not available to the general public to help you achieve mutual goals. You can add one more upgrade to your armor than its normal maximum number of upgrade slots. If you add this bonus upgrade to heavy armor, you can select an upgrade normally limited to powered armor. An upgrade placed in this bonus slot costs half the normal credit amount.
Smash Through (Ex) - 9th Level
While you are wearing heavy armor or powered armor, you gain a +4 bonus to attack rolls to perform a bull rush combat maneuver (see page 246). If you successfully push the target back 10 feet or more, you can also damage the target with an unarmed attack (and can use your hammer fist ability when doing so).
Mobile Army (Ex) - 13th Level
You become a master of all weapons associated with your armor. You deal 1d6 additional damage with any attack from a weapon that is part of your armor, including unarmed attacks using the hammer fist ability and weapons that have been attached to your armor as an armor upgrade. The additional damage is of the same type as the weapon’s normal type. Also, while wearing heavy or powered armor, you gain a +2 bonus to your KAC against combat maneuvers.
On the Bounce (Ex) - 17th Level
You learn to control your armor with such ease, you are actually more maneuverable in it than out of it. While wearing heavy armor or powered armor, you can move up to your speed when you make a full attack. You can move before or after all your attacks, but not both. If you have the Shot on the Run feat, you can divide your movement to move both before and after making a full attack as long as all the attacks are ranged attacks. If you have the Spring Attack feat, you can divide your movement to move both before and after making a full attack as long as all the attacks are melee attacks. If you have both feats, your attacks can be any combination of melee and ranged attacks.

Themeless
General Knowledge (1st Level)
You gain a class skill of your choice when you create a themeless character. Also, you gain an ability adjustment of +1 to any ability score you choose.
Certainty (6th Level)
Once per day before you roll a skill check, you can gain a +2 bonus to that skill for that check.
Extensive Studies (12th Level)
Choose a skill that is a class skill for you. Once per day, you can reroll one such skill check before learning the results of the roll. You must take the second result, even if it is worse.
Steely Determination (18th Level)
Increase your pool of Resolve Points by 1.


____________________________________________________________________

Combat Gear MK 1 Serum of Healing, Hidden Soldier armor, Tactical Doshko, Medpatch
Other Gear Everyday Clothing, Field Rations (1 week), Flashlight, Hygiene kit, Personal Comm Unit (aka cell phone), Toolkits for Disguise, Profession G.W.S. & Navigation), Mass Produced Tent, Consumer Backpack, MK1 Ring of Resistance, Credstick (554 credits)
Carrying Capacity Encumbered starts at 9.5 bulk. Currently carrying 7 bulk.

Gear Details:

Consumer Backpack When wearing a properly fitted consumer backpack, you treat your Strength score as 1 higher for the purpose of determining your carrying capacity.
Everyday Clothing Clothes designed for everyday wear come in a dazzling array of colors and styles, many of which are tailored to specific cultures or planets. Most characters choose their everyday wear based on their personal preferences.
Field Rations A field ration is prepackaged food that can easily sustain you but lacks flavor and visual appeal. Field rations generally consist of chewy, brownish blocks of processed nutrients, which contain enough moisture to provide a day’s worth of water intake. While it is possible to survive for weeks on nothing but field rations, it’s not a pleasant experience.
Flashlight Increases the light level by one step in a 20-foot cone. It can be used for 10 hours before its battery needs to be recharged or replaced.
Hidden Soldier Made by the kasatha, these suits of heavy armor are so named for their slitted helmets, which reveal only the eyes. A rebreather lets the wearer keep their faces completely covered. A ceramic breastplate, shoulder guards, bracers, and greaves protect the wearer while facilitating the graceful kasathan close-combat style. While wearing this armor, you can close its environmental seals and survive in a vacuum (or other harsh environment) for up to 24 hours.
Hygiene Kit This kit contains all of the tools and products needed to practice good grooming and hygiene. Kits designed for specific races include supplies (such as scale-care products for vesk or antennae grooming for lashuntas or shirrens) that are of less use to other creatures.
Mass Produced Tent A mass-produced tent is insulated, sturdy, and capable of ventilating to prevent overheating or stuffiness without sacrificing protection. It allows characters within to treat extreme cold weather as severe cold weather, treat severe cold weather as typical cold weather, and ignore the effects of typical cold weather. It adjusts the severity of hot weather in a similar fashion. See page 400 for more information on cold dangers and page 402 for more information on heat dangers. A mass-produced tent does not protect against smoke, catching on fire, lava, radiation, or other environmental hazards.
Medpatch Can use this to attempt an untrained Medicine check with a +10 bonus to perform the first aid, long-term stability, treat disease, or treat poison task.
Mk 1 Serum of Healing Drinking a vial of this serum restores 1d8 Hit Points.
Tactical Doshko the doshko is composed of one to four triangular blades arranged in a row and attached to a long haft. Ideal for devastating overhand blows and catching and parrying enemy weapons, its use is a highly respected art form in traditional vesk society, but it also sees use by creatures of other races as a variant axe.
Tool Kits A tool kit is a set of specialized tools and devices not worth purchasing individually, but which as a collection are required for a given task or provide a circumstance bonus to certain skill checks. The types of tool kits you have are: disguise kit (required for Disguise checks to change appearance), navigator’s tools (grants a +4 bonus to Survival checks when orienteering), & professional’s tools (provides a +4 bonus to Profession checks for one profession).

Botting Instructions:

In combat
Move in and lay the beatdown! Primary weapon is Tactical Doshko at low levels. Probably switch to Unarmed aka Battleglove strikes at lvl 3.

Starship Combat
Gunnery is best role and will scale decently though likely outshined by high dex characters.
Captain or Pilot are technically able to be done, though are not very high bonuses.

Out of Combat - Be very stoic and occasionally talk about really obscure intellectual things related to her profession.

Boons Unslotted:

Starship, Placeholder: Placeholder

(Social Boon) AbadarCorp Acquaintance: During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.

AbadarCorp Annoyance
AbadarCorp Respect

Personal, Dwarven Admittance: Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders—possibly even recruited from the Marbleheart clan found in Salvation’s End. You can apply this boon in one of two ways. Select one of the following uses, and cross the other use off this Chronicle sheet.
New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the
first Chronicle sheet for the given character.
Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Social, Budding Media Celebrity: Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms. This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon’s celebrity ability in place of your own theme’s 6th-level ability.

Chronicle Information:

Player: Crystal H.
Character Name: Minea Thomiall
PFS #: 191888-701
Experience Points: 2
Primary Faction: Exoguardians
Reputation: 4 (Exoguardians), 0 (Other Faction), 0 Infamy
Day Job: N/A