Mimi, Master of Chop Fu's page

75 posts. Alias of DeathQuaker (RPG Superstar 2015 Top 8).


LN Human Monk (Wanderer 1) | hp 8/8 | AC 16 T 16 FF 13 CMD 18 | F +2 R +5 W +5|


Acr +7 Cli +3 Craft Veg +8 Esc Art +3 Know Geo +4 Know Loc +4 Know Nat +5 Perc +7 Prof Chef +7 Ride +3 SM +3 Stl +3 Sur +7 (+9 find fd/h2o) Swm +2

About Mimi, Master of Chop Fu

LN Human Monk (Wanderer) 1

Initiative +3; Speed 30 ft.
Senses Perception +7

hp 8 (1d8+0)
AC 16 Touch 16, Flat-Footed 13 (Dex +3 + Wis +3); CMD 18
Fort +2, Ref +5, Will +5

AC Bonus (Ex): When unarmored, not wearing a shield, unencumbered, and not immobilized or helpless, she adds her Wisdom bonus (if any) to his AC and his CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed.

BAB +0 (FOB -1/-1); CMB +2
Unarmed Strike +3 (1d6+2) (20x2)
Butterfly Sword +3 (1d4+2) (19¬–20/x2)
Flurry – Unarmed +1/+1 (1d6+2/1d6+2)
Flurry – Butterfly Swords +1/+1] (1d4+2/1d4+2)
(Note flurry can also combine sword and unarmed attacks)

Stunning Fist (Ex): At 1st level, the monk gains Stunning Fist as a bonus feat. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This condition replaces stunning the target for 1 round, and a successful saving throw still negates the effect. At 4th level, she can choose to make the target fatigued. At 8th level, she can make the target sickened for 1 minute. At 12th level, she can make the target staggered for 1d6+1 rounds. At 16th level, she can permanently blind or deafen the target. At 20th level, she can paralyze the target for 1d6+1 rounds. The monk must choose which condition will apply before the attack roll is made. These effects do not stack with themselves (a creature sickened by Stunning Fist cannot become nauseated if hit by Stunning Fist again), but additional hits do increase the duration.

Flurry of Blows (Ex): Starting at 1st level, a monk can make a flurry of blows as a full-attack action. When doing so, she may make on additional attack, taking a -2 penalty on all of his attack rolls, as if using the Two-Weapon Fighting feat. These attacks can be any combination of unarmed strikes and attacks with a monk special weapon (she does not need to use two weapons to use this ability). For the purpose of these attacks, the monk's base attack bonus from his monk class levels is equal to his monk level.

She applies her full Strength bonus to his damage rolls for all successful attacks made with flurry of blows, whether the attacks are made with an off-hand or with a weapon wielded in both hands. A monk may substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of a flurry of blows. A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can she make natural attacks in addition to his flurry of blows attacks.

Unarmed Strike: 1d6 damage. A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Str 14, Dex 16, Con 10, Int 10, Wis 16, Cha 8
BAB +0 (FOB -1/-1); CMB +2; CMD 18

==Feats and Feat-Related Abilities==
Martial Weapon Proficiency (butterfly sword) (Wanderer)
Improved Unarmed Strike (Monk)
Stunning Fist (Monk)
Weapon Finesse (Lv. 1)
Skill Focus (Craft (vegetable)) (Human)

Alternate Racial Ability: Focused Study: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.

Weapon and Armor Proficiency: Club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword, shuriken, siangham, sling, and spear.

When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses AC bonus, as well as fast movement and flurry of blows.

==Background Abilities==
Martial Manuscript (Faith): You either carry or have memorized a sacred text from your school, temple, or monastery, and its wisdom gives you insight that makes your attacks more devastating. You gain a +2 trait bonus on rolls to confirm critical hits when you're using an unarmed strike or monk weapon.
Child of Nature (Gozreh) (Religious): You have been blessed by Gozreh to be as comfortable in the wilderness as you are at home. You gain a +2 trait bonus on Survival checks to find food and water, and a +1 trait bonus on Knowledge (nature) checks. One of these skills (your choice: Knowledge Nature) is always a class skill for you.
Simple Disciple (Social): You picked up skill in a craft or a profession during your time at a monastery. You gain a +1 trait bonus on checks with a Profession or Craft skill of your choice. (Craft Vegetable)

Pride: You can't abide challenges to your dignity, authority, or honor. When someone threatens, accuses, or challenges you, you take a —2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you. (Full disclosure: I doubt she will attempt many Diplomacy and Sense Motive checks. But this one seemed most appropriate. I will certainly roleplay it.  )

==Skills, Languages, and Skill-Related Abilites==
(All class skills listed)
(4 + human 1 + favored class 1 = 6; 2 freebies in craft and prof.)
(* She gets this as a class skill from the Wanderer archetype)
Acrobatics 1 rank + 3 class + 3 Dex = +7
Climb +3 Dex = +3
Craft (vegetable) 1 rank + 3 class + 0 Int + 3 feat +1 trait = +8
Diplomacy* -1 Cha = -1
Escape Artist + 3 Dex = +3
Intimidate Cha -1 = -1
Knowledge (geography)* 1 rank + 3 class + 0 Int = +4
Knowledge (history) (TO)
Knowledge (local)* 1 rank + 3 class + 0 Int = +4
Knowledge (nature) 1 rank + 3 class + 0 Int + 1 trait = +5
Knowledge (religion) (TO)
Linguistics* (TO)
Perception 1 rank + 3 class + 3 Wis = +7
Perform Cha -1 = -1
Profession (chef) 1 rank + 3 class + 3 Wis = +7
Ride Dex +3 = +3
Sense Motive Wis +3 = +3
Stealth Dex +3 = +3
Survival* 1 rank + 3 class + 3 Wis = +7 (+9 to find food and water)
Swim Str +2 = +2

Languages: Common

Far Traveler (Ex): At 1st level, the wanderer gains either one additional language known or proficiency in one exotic or martial weapon (see feats). At 4th level and every four levels thereafter, the wanderer may gain an additional language known or may retrain her weapon proficiency from this ability to a different exotic or martial weapon. This ability replaces the bonus feat gained at 1st level.

(Starting gold: 35 gp)
Artisan’s Outfit (free)
2 Butterfly Swords [(martial, light melee); Cost 20 gp for pair; Wt. 1 lb]
Sling (Free, no weight)
Sling Bullets (20) [2 sp, 10 lbs]
Cooking Kit [3 gp, Wt. 16 lbs]
Mess Kit (1 sp, Wt. 1 lbs]
Grooming Kit [1 gp, 2 lbs]
Monk’s Kit (backpack, a belt pouch, a blanket, rope, soap, torches (10), trail rations (5 days), and a waterskin.) [8 gp, 22 lbs]
Recipe Book/Trail Guide (1 gp, 1 lb) (It is inscribed with words of wisdom from her sensei on the first page)
Coinage: 1 gp, 7 gp

Weight Carried 53 lbs
(Max Light Load 58 lbs (Medium 116, heavy 175)

Mimi's father Mi-ken was supposed to have taken a vow of celibacy, so the residents Chop-Do Monastery were surprised when a woman delivered a baby in a basket with a note explicitly advising the abbot that Mi-ken was the baby's father and that her mother had died in childbirth. Mimi's arrival was perhaps not a welcome surprise, but Mi-Ken took his newfound responsibility far more seriously than he apparently did his own monastic vows, and he raised her to be the dedicated monk he never was.

The Chop-Do Monastery is located in wildlands far to the North, occupied by many ethnicities of human and non-human alike. Those drawn to Chop-Do seek seclusion from the world to focus their discipline, that of Mind-Body-Taste Concord. Perfection, teaches the gurus of the monastery, is attained when one finds the True Flavor that Awakens both body and mind into a new state of being. Passion is to never be expressed save through the flavors in the dishes one prepares, where it can be expressed most purely. The art of Chop Fu is used in attaining the perfection of flavor.

Chop-Do, being in such a remote area, required its monks to not only master agriculture but also foraging from the wilderness, and Mimi in particular became a devoted hunter of wild herbs, vegetables, spices, and fungi, which she used in her studies. But as she attained status of full Sister of Chop Fu, she had not yet found the True Flavor, and felt she would not by remaining there.

So she left, with her father's and the other monks' blessings, to travel the world in search of new ingredients, both wild and domestic, to transform into new dishes. Having grown up in such a remote area amongst a group of ascetics, she knows of few social niceties however--she is, as her discipline demands, immaculately clean, but not exactly socially graceful. She would prefer to let her food, and her mastery of her chop fu blades, speak for themselves.

Appearance and Personality
Mimi is of moderate height, with thick arms and wrists and wiry muscle throughout. She has black, rough cut hair that she usually tucks under her white chef’s cap, and very dark eyes that any acquaintance must learn to read if they are to sense her emotions at all, for she keeps a flat, focused expression at almost all times. Her chef’s attire is a cross between classic whites and a martial artist’s uniform, with tall white hat, straight collared white top, and hakama pants, over which she wears a black apron. The apron’s strings are extra long and she ties them around herself in the fashion of a martial artist’s black belt. She always carries her “chef’s knives” with her: a pair of butterfly swords sheathed at her hip.