Milo, Sheriff of Eastwood's page

2 posts. Organized Play character for Sean Clark 391.


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Silver Crusade

The power of the mounted feats IMO is to allow high damage when you charge and versatility when charging. Ride By also works great for engaging targets that are larger than you w/o eating AOO's. And the movement bonus, of course, which is priceless for a Halfling in fullplate.

FYI: you can't use a rapier 2 handed, per the rules: "You can’t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage".

Milo's tentative build (PFS):

Levels 1-12: Paladin, Shining Knight

Stats (starting, after racials): STR 15, DEX 12, CON 12, INT 12m, WIS 8 CHA 16

All stats bumps to STR (22 STR w/ a +4 Belt at level 12)

1) Mounted Combat
3) Power Attack
5) Ride By Attack
7) Spirited Charge
9) Wheeling Charge

Skills: Diplomacy, Handle Animal/Knowledge: religion (split) and Ride.

Silver Crusade

If you want to try something fun, I'd suggest a 2H weapon halfling or gnome paladin. With those stats you would have decent starting STR and awesome CHA. Your mount shouldn't take too much damage if our ride check is high enough.

Halflings have an alternate race feature to bump Ride/Handle Animal (instead of Acrobatics/climb, which are gonna suck for you anyway).

there are two great Lastwall regional feats: one that let's you change directions during a charge (Wheeling Charge) and another that let's you roll a Ride Check once/round in place of your mount having to make a saving throw (Indomitable Mount).

Indomitable mount may not be necessary if you take the Shining Knight options in the APG, which allow you to grant your mount your CHA bonus to saves....but Indomitable Mount is a great second chance if your ride skill is high enough. Note that Shining Knight also gives you the ability to ignore your armor check penalty on your Ride Checks. Priceless, eh?