Kyra

Milo Grubfoot's page

19 posts. Alias of Tieren.


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Milo casts an illusory ambush on the zombie

I had to roll at home, invisible castle was down. Hope that's ok. 1d20+4: 16+4: 20 vs Will and 1d6+4 damage= 6 and the zombie takes a -2 to attack rolls until the end of my next turn


Milo casts a burst of flames towards the enemies Scorching Burst vs Reflex, Z1/Z2 (1d20+4=16, 1d20+4=20)

Fire Damage (1d6+4=9)


Milo holds his orb and imagines a large chasm underneath the creatures and slowly it starts to appear below their feet.


Phantom Chasm
Daily Arcane, Illusion, Implement, Psychic
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Intelligence vs. Will
Hit: 2d6 + Intelligence modifier psychic damage, and the target is prone and immobilized until the end of its next turn.
Miss: The target is immobilized until the end of your next turn.

Starting on Z2, Z1, W1, Z3 Vs. WILL

1d20+4=17, 1d20+4=19, 1d20+4=17, 1d20+4=17

Damage (2d6+4=13)


Illusory Ambush on gravehound 1d20+4=12

Milo tries to unleash a psychic attack once more


DM Dave wrote:

Logan's first strike hits the undead beast, but his second is slightly wide. However, Milo's illusion does seem to confuse the creature, as it's jaw's snap at empty space.

Jack is up
Elmo
zombies

I forgot to mention that the creature will take a minus 2 to attack rolls until the end of my next turn


Milo stays put but begins tapping on his orb and slowly a shadowy creature begins to crawl out, tugging and pushing itself off of the orb until it is able to drop down to the ground and charge towards the gravehound.

Illusory Ambush Vs. Will(1d20+4=19)

1d6+4=7


1d20=16 Milo stands behind Elmo


"Ever since I started hanging around you guys.. oh sigh, this is going to be habit forming I can tell already."


Milo chuckles and claps along with the group, he moves hand to cast prestidigitation to move his drink over to his lips and take a sip from it before the glass floats back to the table gently.


Hey guys, I wanted to let you know that I'm going to be out of town from tomorrow afternoon til monday evening sometime. Feel free to DM PC me as needed.


Milo nods his head "Sorry about the lack of fire back there, I just couldn't focus. I'm sort of new to the whole troll thing."


I'll take second or third watch as well, and I'll fail miserably at it, possibly dozing off during such. 1d20=1


Milo taps on his orb and tries once more to use his Illusion abilities on the trolls. Focusing in on the second troll he unleashes his psychic abilities.

Illusory Ambush (1d20+4=24)

Crit on T2 10 points of psychic damage and it takes -2 attack until the end of my next turn. Also, if I am anywhere that will invoke an OA before casting I'd like to shift away.


Milo gets away from the trolls quickly before spinning on his heel and unleashing an attack from his orb which moves from one creature to the next.

Move two squares backwards to where Elmo was previously, then

Illusory Ambush vs. T2 Will (1d20+4=10) on a miss I would like to use Orb of deception as a free action and recast that spell on T1 gaining a +3 Cha.Illusory Ambush Vs T1 Will (1d20+7=9). Dreadful.


Milo holds his orb outward towards the trolls, on the inside of the orb small shadows can be seen swirling the inside. Milo closes his eyes and flips his hand over, releasing the shadows from inside the orb towards the nearest troll. The illusion of assailants try to swarm him.

Illusory Ambush (1d20+4=6)

Awesome start, sorry I didn't really understand where I am with the map. Hope that action is correct and doesn't like kick off some OA


Jack Ceniarc wrote:
Milo Grubfoot wrote:
"Well start talking!"Milo is calculating the odds of survival in his head.
Don't worry. Just waiting for the DM to fill in what I know about these things.

Yup, just throwing a little flavor in ")


"Well start talking!"Milo is calculating the odds of survival in his head.


"Eek!" Milo pulls the orb from his pocket and stands ready. "Stay back, I might be small but I'll make you wish you weren't such a large target."

Init. (1d20=18)


Ready to go!