Verik Vancaskerkin

Miles Mitsurugi's page

14 posts. Organized Play character for Brandy Camel.


Full Name

Miles Mitsurugi

Classes/Levels

Spells Active:
Discovery Torch, See Invisibillity.
Resources:
Bane 5/5 rds | Blessed Correction 3/3 day | TWF 3/3 day | 1/3 2nd Lvl Spells | 5/5/ 1st Lvl Spells

Gender

AC 19 T 11 FF 18 | HP 47/47 | F +6 R +2 W +7 | Init +4| Perc +13*

Size

M

Age

24

Alignment

LN

Deity

Shizuru

Languages

Common, Tien

Strength 17
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About Miles Mitsurugi

Miles Mitsurugi
Male human (Tian-Shu) inquisitor (sanctified slayer) of Shizuru 5 (Pathfinder RPG Advanced Class Guide 99, Pathfinder RPG Advanced Player's Guide 38)
LN Medium humanoid (human)
Init +4; Senses Perception +11
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Defense
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AC 19, touch 11, flat-footed 18 (+7 armor, +1 Dex, +1 shield)
hp 47 (5d8+19)
Fort +6, Ref +2, Will +7; +2 trait bonus vs. illusion
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Offense
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Speed 30 ft.
Melee +1 adamantine katana +7 (1d8+4/18-20) or
. . dagger +6 (1d4+3/19-20) or
. . mwk cold iron katana +7 (1d8+3/18-20)
Special Attacks bane (5 rounds/day), sneak attack +1d6, studied target +2 (2nd, move action)
Inquisitor Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect alignment, discern lies (5 rounds/day)
Inquisitor (Sanctified Slayer) Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—cure moderate wounds, discovery torch[UC], see invisibility
. . 1st (5/day)—abadar's truthtelling (DC 14), divine favor, expeditious retreat, heightened awareness[ACG], shield of faith
. . 0 (at will)—brand[APG] (DC 13), detect magic, detect poison, light, read magic, sift[APG]
. . Domain Reformation inquisition
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Statistics
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Str 17, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +6; CMD 17
Feats Combat Reflexes, Escape Route[UC], Furious Focus[APG], Power Attack, Toughness
Traits armor expert, skeptic
Skills Acrobatics +3, Climb +6, Diplomacy +11, Intimidate +13, Knowledge (religion) +4, Perception +11, Perform (oratory) +7, Profession (Lawyer) +11, Sense Motive +13, Spellcraft +4, Stealth +4, Survival +7, Swim +6; Racial Modifiers blessed correction
Languages Common, Tien
SQ monster lore +3, solo tactics, stern gaze +2, track +2
Combat Gear potion of darkvision, scroll of calm emotions (x2), scroll of lesser (x2) restoration, wand of cure light wounds; Other Gear +1 mithral breastplate, buckler, +1 adamantine katana[UC], dagger, mwk cold iron katana[UC], handy haversack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Shizuru)[UE], iron holy symbol of Shizuru[UE], manacles, masterwork backpack[APG], mess kit[UE], parchment (5), scrivener's kit[UE], sealing wax, signet ring, soap, spell component pouch, trail rations (5), waterskin, wrist sheath, spring loaded, 697 gp, 9 sp
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Special Abilities
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Bane (+2 / 2d6, 5 rounds/day) (Su) Make the weapon you are holding a bane weapon.
Blessed Correction (3/day) (Ex) Roll twice for Diplomacy, Intimidate, or Perform (oratory) checks & take best roll.
Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Discern Lies (5 rounds/day) (Sp) Discern Lies at will
Escape Route You do not provoke attacks of opportunity when moving through spaces adjacent to allies
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Inquisitor (Sanctified Slayer) Domain (Reformation Inquisition) Moved by divine disapproval of your church’s mistakes, you seek to correct them however you can.

Granted Powers: You can speak with divine persuasiveness.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Stern Gaze +2 (Ex) +2 to Sense Motive and Intimidate.
Studied Target +2 (move action, 2 at a time) (Ex) Study foe as a Move action, gain +2 to att/dam & some skills vs. them.
Track +2 Add the listed bonus to survival checks made to track.

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