Camper

Mike Alatar's page

5 posts. Alias of Logan Holt.


About Mike Alatar

Mike
Half-elf bard (chelish diva) 3 (Pathfinder Campaign Setting: Inner Sea Magic)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +5
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 21 (3d8+3)
Fort +2, Ref +5, Will +2
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Offense
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Speed 30 ft.
Special Attacks bardic performance 15 rounds/day (countersong, devastating aria, distraction, fascinate [DC 15], inspire courage +1), prima donna
Bard (Chelish Diva) Spells Known (CL 3rd; concentration +7)
1st (4/day)—blurred movement[ACG], disguise self, saving finale[APG] (DC 15), vanish[APG] (DC 15)
0 (at will)—dancing lights, daze (DC 14), ghost sound (DC 14), message, open/close (DC 14), prestidigitation
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 9, Cha 18
Base Atk +2; CMB +3; CMD 15
Feats Catch Off-guard, Prodigy[UM], Skill Focus (Perform [dance]), Sling Anything, Spellsong[UM], Throw Anything
Traits charming, mentored
Skills Bluff +10 (+11 vs. characters who could be attracted to you), Diplomacy +10 (+11 vs. characters who could be attracted to you), Disguise +20, Escape Artist +8, Knowledge (history) +7, Knowledge (local) +9, Knowledge (nobility) +5, Perception +5, Perform (act) +10, Perform (dance) +16, Perform (oratory) +8, Sense Motive +3, Stealth +8; Racial Modifiers +2 Knowledge (history), +2 Knowledge (local), +2 Perception
Languages Celestial, Common, Elven
SQ elf blood, famous, sophisticate, versatile performance (dance)
Other Gear
+1 studded leather (1,175 GP 20 lbs), hat of disguise (1,800 gp), backpack (2 gp, 2 lbs), tear-away Adventurer Outfit (5 gp), tear-away Blacksmith Outfit (5 gp), tear-away Cleric Vestments (5 gp), tear-away Thief Outfit (5 gp), Entertainer's Outfit (free), 3 gp
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Tracked Resources
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Bardic Performance (standard action, 15 rounds/day) - 0/15
Disguise Self (At will)
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Special Abilities
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Bardic Performance (standard action, 15 rounds/day) Your performances can create magical effects.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Famous +1 (????) With natives of selected region gain bonus to Bluff & Intimidate.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Prima Donna (Ex) Spend additional round of bardic performance to gain augment other performances.
Prodigy (Perform [dance], Perform [act]) Gain a +2 bonus on two Craft, Perform, or Profession skills.
Sling Anything You can sling any on-hand items.
Sophisticate +2 racial bonus on Knowledge (history, local) and can use untrained
Spellsong Combine spellcasting and bardic performance
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
Versatile Performance (Dance) +16 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks