Mijoszew's page

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The best way to think about the law-chaos alignment axis is principled vs unprincipled.

Your neutral good is actually a lawful good because the character has a code or set of principles guiding their action. I personally think Lawful characters are the most interesting to play independent of position on the good-evil axis.

Neutral in regards to the law-chaos axis would be a character that may have a few guidelines but they recognize these are only guidelines.

Chaotic characters view any set of principles as irredeemably flawed or just aren't interested in reflecting on their actions at all. Though most players tend to view the chaotic alignment as an excuse to behave randomly/irrationally. (players tend to have the most trouble rping chaotic or evil, they often have trouble working with others which shouldn't necessarily be the case)

PFO uses the lawful as law of the land because otherwise its too abstract a concept to code for. Similar to how the good-evil distinction is entirely action based instead of taken the entirety of circumstance into consideration.

For your example a lawful good person would probably be forced to move to a new settlement(assuming characters take alignment hits for officially associating with those that commit heinous acts) with slavery outlawed or encourage the settlement's leaders to change the law. A PnP lawful good character would also have the option of leading an secretive resistance or underground group assuming one of their principles isn't obeying the law of their land (as it was in the aforementioned Javert case)

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The thing is that the ability to sell dungeon keys would only encourage the kind of dungeon locking grief behavior that was worried about earlier in the thread as such behavior would restrict the frequency people stumble on open dungeons thus driving up the price for keys. Even restricting the number of dungeons an individual can keep locked I can see a larger guild implementing a widespread dungeon lockdown and selling 2-3 keys at a time.