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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 3 Crossbow
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2 Wand
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Diplomacy (Aid): 1d20 + 3 ⇒ (3) + 3 = 6
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Day Job: 1d20 + 5 ⇒ (14) + 5 = 19 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "Good idea Avendar."
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Mierin holds her own wand out to Faeran ...
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 3 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2 Crossbow
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Crossbow
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() At Faeran's glance, Mierin quietly hands her 10 gp to help cover the cost of closing the place down ...
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "I agree the 2nd and 3rd job seem straight forward; however, I think the first might be arguably more important. If Delroya is revealed, it would likely make it easier for the Consortium to counter her plans. I think we need to disrupt that meeting first if possible." ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Thank you for the game ... ready for the next one :-)
Mierin's Shopping List:
Total: 410 gp
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Day Job (Scribe): 1d20 + 5 ⇒ (9) + 5 = 14 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 4 Unconscious
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Will DC14: 1d20 + 3 ⇒ (7) + 3 = 10
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() DM Amazing Red wrote: Halli is in the far back of the map. You can move right in front of Cezawynna and get Weaver and Deandre without needing to cast defensively. Excellent ... Mierin will do that instead then. ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 3 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2 Reach
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() I guess I am moving forward and casting defensively then.
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Int (Aid): 1d20 + 0 ⇒ (12) + 0 = 12 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Small world :-) I grew up in Alexandria/Ft Washington ... and frequently vacation in upstate NY. ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Reach; Flanking
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Mierin brings up the rear as the party enters the building. ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "Well ... I guess we know what is expected then ... let's go." ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Yep :-) just wanted to see if the stories matched; 'cause at the moment, I can't figure out why we are still here :-) ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "I guess it is good we have brought medicine then, although I am curious as to why a normal courier was not preferred?" ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Keeping the warning about profiteers in mind, Mierin tries to determine if anything seems out of place here ... Perception: 1d20 + 3 ⇒ (14) + 3 = 17 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "I guess it is worth a try if we don't have anyone adept at disabling traps? Everyone should stand back I think ..." Mierin will once again cast Mage Hand to see if she can try to fit the gold key into the key hole of the steel box ... ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() I hate puzzles. Why can't these people just give us what they are supposed to eh? Grrr! "I can tried to retrieve the keys with a Mage Hand? Although the string might be a problem ... I can at least pull it first to see if anything else happens?" ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() "Hmmm ... we are to retrieve the map ... and probably only the map. I believe this may be a test? So ... where would one keep a map? I presume in one of the three chests. But which one first?"
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Mierin will cast Mage Hand and wait until the Imp throws the case before attempting to use the Mage Hand to retrieve it. ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Sarosha wrote:
Sigh "I believe that is what the Paracountess was just trying to inform us of?"![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() email sent Many thanks for the game ... ... I would like to get the CLW wand for 2 PP prior to next start as well as an alchemist fire vial for 20 gp ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2 Inspire Courage; Reach
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Double Move; Inspire Courage
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Roun 1
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Casting
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Excellent ... another burning hands coming up Burning Hands: 2d4 ⇒ (2, 1) = 3 ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Oh yeah ... first time playing a sorcerer. So I can cast anything I have learned provided I have an available spell slot? ![]()
HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 2 Sickened Reach
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Round 1 Sickened
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Handle Animal (Untrained Assist): 1d20 ⇒ 1
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HP 7/7 | AC 12 T12 FF10 | Init +6 Perc +3 CMB +2 CMD 14 | F+0 R+2 W+3 | CG Human (Varisian) | Sorcerer (Tattooed) 1 | Light Crossbow +2; 1d8 19-20/x2 P | sheet
![]() Climb (w/ Rope): 1d20 + 2 ⇒ (19) + 2 = 21
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