![]() About Michael the BastardThis is a character for the DM Sothal's Kingmaker PBP. Spoilers are there only to save space, feel free to go clicking. RP personality key words:
Male, Human, Paladin 1
Ability Attributes Spoiler:
Strength: 18 (+4) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 13 (+1) Wisdom: 11 (+0) Charisma: 15 (+2) Saves Spoiler:
Fort: +2(class) +2(con) = +4 Ref: +0(class) +1(dex) = +1 Will: +2(class) +0(wis) +1 (Trait)= +3 Armour Class & Hit Points Spoiler:
AC 18, touch 11, flat-footed 17 (+6 Armour, +1 Dex, +2 Shield) HD: 1d10 (10 +2cont)
Combat Spoiler:
Base Attack: +1 CMB: +5 CMD: +16 Initiative: +1 Melee
Special Attacks
Skills Spoiler:
* Denotes class skill Skill points per level: 4 (+1 Human, +1 Int, +2 Class, +1 Favoured Class) Acrobatics -5 (+1 Dex, -6 Armour Check)
Racial, Class and Feats Spoiler:
Racial +2 to one ability score Medium: Humans are Medium creatures, and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. Favoured Class: Paladin - skill points choosen Languages: Common and Fey Class
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level. Traits
Feats:
Equipment Spoiler:
Armour Chainmail AC: 6, Max Dex: 2, AC Check: -5 Shield (Heavy/Wooden) AC: 2, AC Check: -2 Weapons
Normal Gear Holy Symbol (Wooden)
Backpack
Cart
Magic Wealth stored safely
Wealth Carried in Belt Pouch
Loot
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Experience Spoiler:
EXP-0 CONTACTS: Spoiler:
History (or how I got here)
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Michael grew up in a remote Erastil monastery, part of a small farming community. His mother died while he was but a child and he remembers nothing of her but brief fleeting images and unformed memories hinted at by the smell of roses and lavender. His mentor and father figure in his life has always been Hobson, his mothers faithful elderly half elven majordomo, who has raised Michael in the ways of nobility and privilege, a stark contrast to his young life working for his keep on the monastery grounds. On his 15th birthday Hobson dropped the bomb shell that would change Michaels life, Michael is the bastard son of a prince of House Rogarvia, the fallen ruling family of Brevoy. Michael's mother was sent away to hide her lovers indiscretion and received a handsome monthly stripped to buy her silence. With the mysterious disappearance of House Rogarvia, this money dried up and when his mother died shortly afterwards, the responsibility of raising Michael was passed to Hobson, who swore to care and guide the boy to adult hood. Hobson has been slowly sculpting Michael into a Knight and recently brought the orphan boy, Kay, into their household to serve as the young knights squire. Kay has taken to the work with enthusiasm despite being worked almost constantly. Personality and appearance (or who am I)
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Michael is tall, broad shouldered and tanned from many days spent out in the sunshine, while intelligent, literate and educated, it is some what difficult to find those charms under the gruff homespun exterior. Michael has recently discovered women, alcohol and swearing and is fond of all three. Almost perpetually grubby from his travels, Michael dresses for function and form over style. His brown hair roughly chopped by his inexpert hand, is often held out of his eyes by a strip of cloth, giving him a lop sided top knot. He speaks with a broad accent that adds even less credence to his claims of noble blood. Michael had his lack of a father figure shoved in his face many times by the local youths as he grew up and had many a resulting fist fight with them, things only got worse when he turned 15 and tried to use his new found "royal" lineage to impress them. Michael could easily of become a brooding, angry young man if it was not for the kind, but stern guidance of Hobson and the Monks, which have given him the faith to rise above his bitter resentment of his lot in life. Michael has returned their guidance by dedicate his sword arm to Erastil, working to forward his gods teaching through his prowess of arms. Recently Michael has been hearing voices in his head, voices that whisper Erastil's guidance, it is these voices that have led him south towards the Stolen Lands where the voices promise he will fulfil his destiny.
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