Monk

Mica Morishita's page

35 posts. Alias of Mahorfeus.


Classes/Levels

Gestalt Geokineticist/Fighter (Unbreakable) 2 | HP 25/27 (7 nonlethal) | AC 17, T 13, FF 14 | Fort +5, Ref +5, Will +1 | CMD 17 | DR 1/adamantine | Init +3 | Perception +6

About Mica Morishita

Male human gestalt geokineticist/fighter (unbreakable) 2
NG Medium humanoid (human)
Init +3; Senses Perception +6

DEFENSE
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 27 (2d10+11)
Fort +5, Ref +5, Will +1; +1 vs. mind-affecting effects
Defensive Abilities unflinching +1
DR 1/adamantine

OFFENSE
Speed 30 ft.
Melee cestus +4 (1d4+2)
Ranged earth blast +6 (1d6+5)
Special Attacks kinetic blast
Wild Talents Known (CL 2nd; concentration +5)
Blasts—earth blast (1d6+4)
Defense—flesh of stone
Infusions—kinetic cover
Utility—basic geokinesis, earth walk

STATISTICS
Str 14, Dex 16, Con 17, Int 10, Wis 13, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Diehard, Endurance, Point-Blank Shot, Precise Shot, Toughness
Skills Acrobatics +8, Intimidate +5 (+1 in Republic City or Earth Kingdom; +2 with pro bending fans), Perception +6, Ride +7, Survival +6
Languages Common
SQ burn, gather power
Traits Pro Bender
Gear leather lamellar, cestus, Suyin's star metal, riding kit, shaving kit, 129 gp

SPECIAL ABILITIES
Burn (Ex) Can accept up to 1 point of burn per round. Takes 2 points of nonlethal damage for each point of burn accepted. Cannot choose to accept more than 5 points of burn.
Elemental Focus (Su) Primary element is earth (geokinesis).
Gather Power (Su) If both hands are free, can gather power as a move action. Creates a loud, visible display in a 20-foot radius. Reduces the total burn cost of a blast wild talent used in the same round by 1 point. Can instead gather power as a full-round action to reduce the burn cost of a blast wild talent used during next turn by 2 points (to a minimum of 0 points). If doing so, can also use move action during next turn to reduce the burn cost by a total of 3 points. If damage is taken during or after gathering power and before using a blast wild talent, must succeed at a concentration check (DC = 10 + damage taken + effective spell level of kinetic blast) or lose the energy and be forced to accept a number of points of burn equal to the number of points by which the gathered power would have reduced the burn cost.
Kinetic Blast (Su) Can unleash kinetic blast at a single target within 30 feet. Counts as magic for the purpose of bypassing damage reduction.
Earth Blast (Sp) This is a physical blast that inflicts 1d6+4 points of bludgeoning, piercing, or slashing damage.
Earth Walk (Su) When standing on earthen surface, ignore difficult terrain caused by rocks, earth, or mud. While standing on such surfaces, adds elemental overflow bonus to CMD against being moved or tripped and on Acrobatics checks to balance.
Flesh of Stone (Su) Gains DR 1/adamantine. By accepting 1 point of burn, can increase DR by 1 until next time burn is removed, to a maximum DR equal to kineticist level. Whenever accepting burn while using an earth wild talent, changes to DR 1/—.