Full Name |
Mia Marshal Pierce |
Race |
Razorclaw Shifter |
Classes/Levels |
Ranger 1 |
Gender |
Female |
Size |
Medium (6' 4"- 175 lbs.) |
Age |
17 |
Alignment |
Good |
Strength |
15 |
Dexterity |
16 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
15 |
Charisma |
8 |
About Mia Marshal Pierce
Mia Marshall Pierce
Female Razorclaw Shifter Ranger
Level 1
Good
From Baldur's Gate
Representing Awakeninfinity
Strength 15 (+2)
Constitution 15 (+2)
Dexterity 16 (+3)
Intelligence 10 (+0)
Wisdom 15 (+2)
Charisma 8 (-1)
Height: 6' 4"
Weight: 175 lb
Skin: Light
Eyes: Blue
Hair: Blue Straight
Maximum Hit Points: 32 [includes toughness]
Bloodied: 16
Surge Value: 8
Surges / Day: 8 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Low-light
Initiative: 1d20 +5 = + 3 [dexterity] + 2 [quick draw]
Base Strength Attack: 1d20 +2 = + 2 [strength]
Base Dexterity Attack: 1d20 +3 = + 3 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +0 = + 0 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [wisdom]
Base Charisma Attack: 1d20 -1 = -1 [charisma]
Armor Class: 16 = 10 + 3 [dexterity] + 3 [Hide)]
Fortitude Defense: 13 = 10 + 1 [ranger] + 2 [constitution]
Reflex Defense: 14 = 10 + 1 [ranger] + 3 [dexterity]
Will Defense: 12 = 10 + 2 [wisdom]
If your campaign uses the fixed-enhancement bonus system [PH2/Dark Sun], level 1 characters get +0 on attack/damage (0d6 extra damage on a critical hit) and +0 on all defenses. These bonuses do not stack with magic items.
Armor: Hide) (25 lb)
Shield: None
Attacks:
Unarmed Melee: +2 [base strength attack] vs AC; damage 1[W]=1d4+2 [strength bonus]
Scimitar: +4 vs AC [+2 strength attack] [+2 proficiency]; damage 1[W]=1d8+2 [strength bonus] 4 lb (Heavy blade) High crit
Shortbow: +5 vs AC [+3 dexterity attack] [+2 proficiency]; damage 1[W]=1d8+3 [dexterity bonus] range 15/30 2 lb (Bow) Load free, small
Hit and Run +2w [base strength attack] vs AC
Twin Strike +2w [base strength attack] vs AC
Twin Strike +3w [base dexterity attack] vs AC
Two Fanged Strike (melee) +2w [base strength attack] vs AC
Two Fanged Strike (ranged) +3w [base dexterity attack] vs AC
Hunter's Beartrap (melee) +2w [base strength attack] vs dexterity
Hunter's Beartrap (ranged) +3w [base dexterity attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
150 lb.
300 lb.
750 lb.
Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
66 lb. or less
67-133 lb.
134-200 lb.
200 lb.
400 lb.
1000 lb.
Languages: Common; Dwarven; Elven; Chondathan [FRPG];
Rituals Known:
Skills:
Acrobatics: +11 = 3 [dexterity] + 2 [Razorclaw Shifter] +5 [class training] + 2 [background] -1 [armor]
Arcana: +0 = 0 [intelligence]
Athletics: +6 = 2 [strength] +5 [class training]-1 [armor]
Bluff: -1 = -1 [charisma]
Diplomacy: -1 = -1 [charisma]
Dungeoneering: +2 = 2 [wisdom]
Endurance: +1 = 2 [constitution] -1 [armor]
Heal: +2 = 2 [wisdom]
History: +0 = 0 [intelligence]
Insight: +2 = 2 [wisdom]
Intimidate: -1 = -1 [charisma]
Nature: +7 = 2 [wisdom] +5 [class training]
Perception: +7 = 2 [wisdom] +5 [class training]
Religion: +0 = 0 [intelligence]
Stealth: +9 = 3 [dexterity] + 2 [Razorclaw Shifter] +5 [class training]-1 [armor]
Streetwise: +1 = -1 [charisma] + 2 [Baldur's Gate]
Thievery: +2 = 3 [dexterity] -1 [armor]
Feats:
Quickdraw
At-Will:
Melee Basic Attack: By weapon, damage 1[W]+2 [strength bonus] [standard action]
Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]
Bull Rush: +2 [base strength attack] vs fortitude [standard action]
Grab: +2 [base strength attack] vs reflex [standard action]
Move grabbed target: +2 [base strength attack] vs fortitude [standard action]
Escape: +11 [acrobatics] vs reflex / +6 [athletics] vs fortitude [move action]
Hunter's Quarry [Ranger][minor action] [see online revision]
Hit and Run [Level 1]
Twin Strike [Level 1]
Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Actions: Readied action
Other Opportunity Actions: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Razorclaw Shifting [Razorclaw Shifter][minor action]
Surefooted Stride [Explorer][move action]
Two Fanged Strike [Level 1]
Daily Powers:
Hunter's Beartrap [Level 1]
Razorclaw Shifter
+2 Dexterity, +2 Wisdom (already included)
+2 Acrobatics, +2 Stealth
Razorclaw Shifting (when bloodied; see Monster Manual)
Player characters from Baldur's Gate get to choose one additional language, have streetwise as a class skill option, and get +2 on streetwise checks.
Ranger
This ranger chose the Running Attack class feature [MP2] instead of Prime Shot.
This ranger chose the two-blade style. This gives the equivalent of the toughness feat [not listed above].
Hunter's Quarry [see online revision] -- bonus damage 1d6 [minor action]
Player's Handbook I rangers get base 6 healing surges but Heroes of the Forgotten Kingdoms rangers get 7. Perhaps your ranger should get an extra daily surge.
Theme: Explorer [Dragon 399]
Level 1: Surefooted stride lets you move up to your speed despite difficult terrain, +2 to AC and reflex if in difficult terrain, combat advantage against foes in difficult terrain; +5 to all skillchecks to find and keep your way, always know north
Level 5:
Level 10: +1 on fortitude, + on saves vs ongoingpoison damage
Mia Marshall Pierce's Equipment:
31 lb
3 lb
2 lb
5 lb
4 lb
2 lb
1 lb
10 lb
5 lb
2 lb
4 lb
1 lb
_____
70 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 30) x1
Backpack
Bedroll
Chalk
Flint and steel
Grappling hook
Hammer
Pouch (belt) x1
Rations (1 day) x10
Rope (50', silk) x1
Sunrods x2
Waterskins x1
Whetstone
Total
Magic items:
Weapon:
Weapon:
Weapon:
Weapon:
Armor:
Shield:
Arms:
Feet:
Hands:
Head:
Neck:
Ring:
Ring:
Waist:
Resistances:
Action Point Tally:
Daily Item Powers Per Day: Heroic Tier Milestones: / / /
Death Saving Throw Failures:
More about Mia Marshall Pierce: