STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
boon: 1d20 ⇒ 6 Upgrades
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Turn Order: Raz, Mavaro, Adowyn, Nyctessa, At: #4: Sculptors Lair
Explore: 1/Deathgrip, Spell 2, Int/Arc/Wis/Div 8:
MM Spell 2 Traits: Magic Arcane Divine Attack Cold Undead To Acquire: Intelligene Arcane Wisdom Divine 8 For your combat check, discard this card to use your Arcane or Divine skill + 2d8. Ignore any non-villain monster's power that happens after you act. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it. Wisdom 8, Steal Soul: 1d10 + 4 + 1d4 ⇒ (7) + 4 + (3) = 14 - Acquired Reveal Mighty Steed and discard or recharge? Fortitude 9, Steal Soul: 1d10 + 2 + 1d4 ⇒ (9) + 2 + (2) = 13 recharge Deathgrip to examine location: 2/Shocking Chest, Barrier 2. Discard Hatchetbird to move to #3: Scorched Obelisk and explore. Explore: 1/Day Star Half-Plate, Armor 3, Con/For/Div 10:
MM Armor 3 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude Divine 10 Recharge this card to reduce Combat, Cold, Fire, or Poison damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if proficient with heavy armors, bury it instead. If proficient with heavy armors, recharge this card to add 1d8 to your check that invokes the Undead trait. Fortitude 10, Steal Soul: 1d10 + 2 + 1d4 ⇒ (9) + 2 + (3) = 14 - Acquired Adowyn puts Leryn on top of her deck to examine the top two cards of the location: 2/The Third Law (Trigger), 3/Eternal Captives. Since it's Adowyn's power, Mnesoset can't ignore the trigger, so The Third Law is displayed, but Eternal Captives remains on top of the location. Discard Mighty Steed to move to Five-Pointed Sun and explore. Explore: 1/Ossumental Swarm, Henchman (Monster) 5, Com 20:
MM Henchman 5 Type: Monster Traits: Undead Swarm To Defeat: Combat 20 The Ossumental Swarm is immune to the Mental and Poison traits. If the check to defeat has the Acid or Bludgeoning trait, add 1d8. If the result of the check to defeat the Ossumental Swarm is greater than 30, draw a blessing from the box. If you do not defeat the Ossumental Swarm by at least 4, you are dealt 2 Cold damage. Combat 20 (24 to prevent damage), Amulet, Steal Soul, Blessing of Gorum: 3d6 + 3 + 2d6 + 1d4 ⇒ (1, 5, 3) + 3 + (5, 4) + (4) = 25 - Banished, no Cold damage. End turn. Mnesoset crosses her fingers and examines all the locations and believes they are all barriers. Victory?
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Overlooked Adoywn's use of Blessing of Milani; that's discarded and Blessing of Angradd is in hand instead. Five cards in discard, so Raz's Mass Cure heals her for 4: (Rogue Ape, Sling Staff, Blessing of Milani, Evangelist). Deck shuffled. Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Rogue Ape, Zereletan (Trader), Blessing of the Lord in Iron, Gem of Physical Prowess, Blessing of Milani, Sling Staff, Amulet of Fiery Fists, Blessing of Gorum (2), Grappler's Mask, Mighty Steed, Pharaoh's Key (Loot), Evangelist, Blessing of Shizuru Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
POWERS:
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Off-turn, Mnesoset heal 4 cards (her current discard pile).
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Turn Order: Raz, Mavaro, Adowyn, Nyctessa, At: #8: Vault of Hidden Wisdom
Explore: 1/Guardian Scroll, Monster 1, Ste 8 OR Com 11:
MM Monster 1 Traits: Construct Elite To Defeat: Stealth 8 OR Combat 11 The Guardian Scroll is immune to the Bludgeoning, Mental, and Poison traits. If the check to defeat has the Fire trait, add 1 die. Combat 11, Amulet: 1d6 + 3 + 2d6 ⇒ (2) + 3 + (3, 3) = 11 - Defeated Display Steal Soul. Discard Evangelist to explore. Explore: 2/Channel the Gift, Spell 4, Int/Arc/Wis/Div 12:
MM Spell 4 Traits: Magic Arcane Divine To Acquire: Intelligence Arcane Wisdom Divine 12 Discard this card to allow a character at your location to search their deck for a spell and draw it. After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it. Wisdom 12, Steal Soul: 1d10 + 4 + 1d4 ⇒ (9) + 4 + (1) = 14 - Acquired Discard Rogue Ape to explore. Explore: 3/Sling Staff, Weapon B, Dex/Ran:
MM Weapon B Traits: Sling Staff Ranged Bludgeoning 2-Handed Elite To Acquire: Dexterity Ranged 8 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d6; you may additionally discard this card to add your Strength die. If proficient with weapons, you may discard this card and banish an item that has the Alchemical trait to add 1d6 and that item's traits to a combat check by a character at another location. Dexterity 8, Cayden Cailean, Steal Soul: 2d6 + 1d4 ⇒ (5, 1) + (4) = 10 - Acquired End turn; discard Sling Staff. Seeing the Vault prepared, Mnesoset glides to Nyctessa's side to help investigate the Lair. It's protected by some sort of animated paper, but she's able to draw on enough of Athnul's muscle memory to fend it away, and draw whatever latent spiritual power gave it it's sad, false life. Athnul's priest points out to Mnesoset that the now lifeless scroll does in fact contain a magical text. She chafes at her inability to access Athnul's seemingly locked away divine resources, but the infusion power is enough for her to interpret the writings. She hangs on to it in case the others can make better use of it than she. She turns just in time to see Athnul's simian companion trip over a staff; she dodges it as it flies across the room and manages to grab it before it knocks the delicate sculptures around them onto her head. "Useless toy. This room is hiding it's secrets from me." Summary
Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Amulet of Fiery Fists, Blessing of Shizuru, Pharaoh's Key (Loot), Mighty Steed, Blessing of the Lord in Iron, Blessing of Gorum (2), Gem of Physical Prowess, Zereletan (Trader), Grappler's Mask, Blessing of Angradd Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
POWERS:
Status Link
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Mnesoset dismisses Athnul's Imp and calls Zereletan to her side. She heads to the Vault of Hidden Wisdom. Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of the Lord in Iron, Grappler's Mask, Gem of Physical Prowess, Blessing of Angradd, Blessing of Lamashtu, Tetisurah (Loot), Mighty Steed, Ascetic's Belt, Blessing of Shizuru, Blessing of Gorum (2), Pharaoh's Key (Loot), Zereletan (Trader), Amulet of Fiery Fists Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☑ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Favored Card: Blessing
POWERS:
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Out of turn, recharge Blessing of Angradd for Raz. Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Gorum, Amulet of Furious Fists, Viking Shieldmaster, Ausetitha (trader), Blessing of Angradd, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Role: Spinel Sage
POWERS:
You may recharge a card to ignore a power that happens when you examine a card.
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Turn Order: Nyctessa, Mnesoset, Raz, Mavaro, Adowyn
At: #7: Chisisek's Tomb
Explore: 1/Hepsushep, Barrier 2, Ste/Cha/Dip 8 OR Com 15:
MM Barrier 2 Traits: Obstacle Lamia Elite To Defeat: Stealth Charisma Diplomacy 8 OR Combat 15 If defeated, you may examine the top 3 cards of your location and place them back in any order. If undefeated, put this card on top of your location. Combat 15, Amulet, Shizuru: 1d6 + 2 + 2d6 + 2d6 ⇒ (5) + 2 + (1, 2) + (1, 1) = 12
The *only* upside to burning a hero point on a failed reroll for 90% odds, is that the reroll has no odd dice and so I need not recharge anything. Take 3 Combat damage: Venomous Heavy Crossbow +2 , Steal Soul, Crown of Swords. It is reloaded, so discard Evangelist to encounter it again. Combat 15, Amulet, Shizuru: 1d6 + 2 + 2d6 + 2d6 ⇒ (2) + 2 + (2, 5) + (6, 2) = 19 "And stay down!" Recharge Blessing of Gorum for odd die. Examine top 3 of location: Blessing of the Elements, Ghawwa, Acid Splash. Recharge Amulet of Furious Fists to ignore trigger. End turn. Examine: 2d4 ⇒ (3, 3) = 6 cards, previous 3, plus Crocodile Skin Lamellar, Collapsing Sphinx, Blessing of Thoth. No more cards to ignore Ghawwa or Collapsing Sphinx trigger. Random character: 1d5 ⇒ 5 (Adowyn) encounters Pairaka. For Sphinx, recharge zero cards and reset hand: Mnesoset wrote:
Mental damage: 1d4 ⇒ 3 Discard Ascetic's Belt, Grappler's Mask, Blessing of Milani for Mental damage. Examine exactly 1 barrier, so can close by recharging Viking Shieldmaster and Ausetitha. #2: Garden of Symmetry is closed. Summary
Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Gorum, Amulet of Furious Fists, Viking Shieldmaster, Ausetitha (trader), Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Role: Spinel Sage
POWERS:
You may recharge a card to ignore a power that happens when you examine a card.
Status Link
Sculptor's Lair 1-11 remain Adowyn, Nyctessa -
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
After chat discussion, amending to not have shuffled barriers into locations from the Tomb. Does not impact Raz's turn. Status Link
Altar of Riddles 1-11 remain
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Turn Order: Nyctessa, Mnesoset, Raz, Mavaro, Adowyn
At: #7: Chisisek's Tomb
Explore: 4/Staff of Minor Healing, Item 1, Wis/Div 7:
Staff of Minor Healing MM Item 1 Traits: Staff Magic Divine Healing To Acquire: Wisdom Divine 7 Recharge this card and choose a character at your location to recharge 1 random card from his discard pile. Wisdom 7: 1d10 + 4 ⇒ (5) + 4 = 9 - Acquired Discard Minotaur Mercenary to explore; per its text it is removed from the game. Explore: 5/Venomous Heavy Crossbow +2, Weapon 5, :
Venomous Heavy Crossbow +2 MM Weapon 5 Traits: Bow Ranged Piercing 2-Handed Magic To Acquire: Dexterity Ranged 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10+2; you may additionally discard this card to add another 1d12 and the Poison trait. If not pro?cient with weapons, the dif?culty of this check is increased by 4. If pro?cient with weapons, you may discard this card to add 1d4+2 and the Poison trait to a combat check by a character at another location. Recharge Gem of Physical Prowess to use Constitution die, ask Adowyn to bless with Milani (as it's still a Dex check). Dexterity 10 (Constitution die): 3d10 ⇒ (3, 4, 5) = 12 Discard Rogue Ape to explore. Explore: 6/Cenovath Swarm, Monster 5, Combat 18:
MM Monster 5 Traits: Vermin Swarm Poison To Defeat: Combat 18 Before you act, bury a random ally. You are dealt an amount of Mental damage equal to its adventure deck number; this damage cannot be reduced. If you do not defeat the Cenovath Swarm by at least 4, shuffle it into the deck it came from; it is still defeated. No allies in hand. Reveal Amulet, bless with Cayden Cailean, ask Adowyn to recharge her crossbow. Combat 18: 1d6 + 2 + 2d6 + 2d6 + 1d6 + 2 ⇒ (5) + 2 + (3, 1) + (6, 6) + (4) + 2 = 29 End turn. Examine: 2d4 ⇒ (2, 1) = 3 cards: 7/Blessing of the Ancients, 8/Ghawwa, 9/Knock. Recharge Staff of Minor Healing to ignore trigger. Summary
Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Ausetitha (trader), Ascetic's Belt, Blessing of Gorum (2), Viking Shieldmaster, Grappler's Mask, Blessing of Milani, Blessing of Lamashtu, Amulet of Fiery Fists, Blessing of the Lord in Iron Recharged: Mighty Steed, Gem of Physical Prowess, Staff of Minor Healing, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Role: Spinel Sage
POWERS:
You may recharge a card to ignore a power that happens when you examine a card.
Status Link
STR d6 (Melee +2) | DEX d6 | CON d10 (Fortitude + 2) | INT d4 (Knowledge +3) | WIS d10 +4 (Perception +3) | CHA d6 Deck Handler
Mnesoset beckons to Ausetitha to follow. "Come, spirit, and attend, for tonight the world is at stake!" Hatchetbird is returned to the box for Ausetitha. Mnesoset heads to the location that has the most characters, or the Altar of Riddles if someone is there and everyone is at different location, or Chisisek's Tomb otherwise. Mnesoset wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Viking Shieldmaster, Blessing of Gorum (2), Blessing of Lamashtu, Blessing of Gorum, Blessing of Milani, Ausetitha (trader), Evangelist, Grappler's Mask, Blessing of Shizuru, Steal Soul, Ascetic's Belt, Blessing of the Lord in Iron, Amulet of Fiery Fists Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d10 ☐ +1 ☐ +2 Fortitude: Constitution +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4 Perception: Wisdom +2 Charisma d6 ☐ +1 ☐ +2 Role: Spinel Sage
POWERS:
You may recharge a card to ignore a power that happens when you examine a card.
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