About Meurig Crowder
Meurig Crowder
Human inquisitor (infiltrator) of Abadar 2
LN Medium humanoid (human)
Init +6; Senses Perception +8
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Defense
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
hp 13 (2d8+1)
Fort +3, Ref +3, Will +6; +2 vs. abilities that detect lies or force the truth
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Offense
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Speed 40 ft. (30 ft. in armor)
Attacks
...dagger +2 (1d4+1/19-20)
...sickle +2 (1d6+1)
...longbow +4 (1d8/×3)
Inquisitor Spell-Like Abilities (CL 2nd; concentration +5)
At will—detect alignment
Inquisitor Spells Known (CL 2nd; concentration +5)
1st (3/day)—cure light wounds, interrogation[UM] (DC 14), protection from evil
0 (at will)—detect magic, detect poison, guidance, read magic, stabilize
Domain Travel
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Statistics
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Str 12, Dex 17, Con 11, Int 10, Wis 16, Cha 14
Base Atk +1; CMB +2; CMD 15
Feats Point-blank Shot, Precise Shot
Skills
Bluff +9
Climb +2
Diplomacy +5
Disable Device +2
Escape Artist +2
Heal +8
Perception +8
Sense Motive +8
Spellcraft +4
Stealth +5
Languages Common
SQ agile feet (6/day), forbidden lore, misdirection, necessary lies
Gear leather armor, arrows (20), dagger, longbow, sickle, backpack, flint and steel, grappling hook, silk rope (50 ft.), sunrod (4), thieves' tools, torch, trail rations (5), waterskin, whetstone, wooden holy symbol of Judge, 4 sp, 7 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Misdirection (-Choose-) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies +2 (Su) Gain bonus to saves vs abilities detecting lies or forcing truth.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
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