![]()
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() As a last ditch to get any more information from the Aspis agent, Metumé tries to hum a tune she thought she heard at the Grand Convocation. Realizing she can't even keep in key, she very quickly halts and finishes her part of the interrogation with, Be sure to say hello to the Chelish lady for me, yes? And be more careful next time, I'm sure she wouldn't want the scandal of her makeup being on your collar, it would give her such a reputation, which I'm sure she wouldn't appreciate in her line of work... Untrained Perform: 1d20 + 3 ⇒ (4) + 3 = 7
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Disguise: 10 + 8 = 18
Noticing something out of place on Sloan's attempt at an immaculate appearance, Metumé points it out to the rest of the party, Did we catch you at a bad time, Sloan? Busy with a lady friend before you were called out here? Or do you just enjoy the scent of balsam and incense in your make-up? ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() One more comment like that and we'll see just how sharp my tongue is when testifying about your little kidnapped pathfinder in court. Metumé shoots back, grin still plastered on her face but eyes hardened to a cold, steel rage. Intimidate Aid: 1d20 + 10 + 4 ⇒ (14) + 10 + 4 = 28 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Matter of fact, my good knight, Metumé says with a wicked smile, forked tongue darting from her mouth momentarily to lick her lips, I found lots of information on his accomplices. Really Sloan, you must do better at hiding your correspondence next time. I know a fee people who will really love to know more of the players behind the attack on the Grand Lodge... Bluff: 1d20 + 14 + 4 ⇒ (9) + 14 + 4 = 27 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Maybe he'd stop his bluster if you showed him the writ, my good knight, Metumé suggests with an exasperated sigh, let him know he's no longer in the good graces of the city and stop with the unenforceable threats. As it is... she adds rummaging through the cart before pulling out the cloak as well the coins from the dig site and displaying them for Sloan to see from a safe distance, we have plenty of evidence showing your illegal sale of goods from Thassilonian historical sites for our purposes. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Taken aback by Agraic's sudden fluent use of Taldane, Metumé takes a moment to compose herself before jumping in on the ruse. We found plenty of evidence and know exactly where you're targeting, best to give up the jig now, Sloan. And maybe we'll see if we can put in a good word with the Council of Ushers regarding your other illicit activities if you cooperate. Bluff: 1d20 + 14 ⇒ (2) + 14 = 16
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Welp, we'll be taking that cloak then, as well as that specifically marked item as well, she states matter-of-factly as she grabs them and tosses them to Thokzazt. Don't know what else might be of interest, but I saw a desk back there that caught my attention, she offers as explanation before heading out into the office and rummaging through the desk. Perception: 1d20 + 9 ⇒ (2) + 9 = 11 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Disinterested in the ramifications of the glowing orb as it's not her area of expertise, Metumé runs up to the other door and attempts to open it. Let's see how paranoid our Aspis friends are, shall we... If it does open, she'll go to what appears to be the most promising part of the room (desks, chests, cabinets or the like) and begin digging through them. Perception: 1d20 + 9 ⇒ (10) + 9 = 19 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Metumé continues her run into the room, past Wolfgang between shots, and quickly appraises the situation. Flank! she shouts out as she drops her saps, realizing they would be of no help against stone, and draws her kukris and running into flanking position, trying to dodge past the inevitable swings of the statue. When in position, she take a strike with her kukri, thinking she should put a request in with Maléwyn to get an adamantine kukri for her. Attack: 1d20 + 9 ⇒ (9) + 9 = 18
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Hearing that things had gone wrong in the rest of the Bronze House, Metumé makes a break for where she hears the combat breaking out, footfalls echoing on the stone floor and off the walls as she runs as fast as is prudent. Double double move! ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Metume peeks into the room Wolfgang and Thokzazat are in and, after a moment of consideration, jogs in and starts pulling drawers from the desk, trying to see if there is more interesting paperwork than just what is on the desk. Perception: 1d20 + 9 ⇒ (3) + 9 = 12 When done with that, she grabs the resident Hellknight by the shoulder and says, C'mon, we've got another door to bash! and leads him to the door across the hall, and runs in after he "opens" it will run in and look for any evidence. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Doubt there's anything there, Metumé mumbles as she jogs away from the bunks to the next door, a sour scowl plainly visible on her face as she does so. How do they sleep on that... that... burlap... she mumbles as she tries to open the next door. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Door number nine! Metumé shouts as she runs down the hall and attempts to "kick open" the door to her right, making an exaggerated motion like she's kicking the door in before turning the handle, opening it if it is unlocked. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() This looks promising! Metumé says to no one in particular as she bounds to the small side door in the courtyard, testing the handle to see if it's locked. Let's see what's behind door number three... ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Seeing the giant elf finish off the guard, Metumé tries opening the gate into the courtyard, knowing time is of the essence and not wanting to lose any that might be used to find incriminating evidence farther in the Bronze House. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Her initial target rendered unconscious, Metumé pivots on her heel and heads out into the courtyard, moving to the first gate she sees and prepares for the guard to come down the ladder more. Better stay where you are, man! You aren't getting paid enough! Ready to attack when the guard comes far enough down the ladder Readied Attack: Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d6 + 2 ⇒ (4) + 2 = 6 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Seeing the clerk fall, Metume repositions to the other side of the guard engaged with Agraic, nimbly dodging through the guards defences and landing a solid blow to the back of his (curiously helmeted, it seems) head. Acrobatics: 1d20 + 8 ⇒ (18) + 8 = 26 Attack: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Damn you! Metumé hisses, grimacing from the wound inflicted by the halfling, She rips her saps free and tries for a counter attack, swinging wildly at her assailant and finding nothing but empty air. Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Yes, that even hits me on my regular AC ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Yes, but only just After the guard leaves the warehouse, Metumé's smile drops and she looks to the others. So what now? We need to move if we're going to find anything of interest, it's possible that halfling woman already suspects us, she stage-whispers as she peers out the doorway of the warehouse Nobility: 1d20 + 3 ⇒ (8) + 3 = 11
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Is that normally how that goes? Metumé inquires, looking back at where the halfling retreated, I'm fairly new to the operation, so as you can probably guess I haven't experienced this before. She seems... intense. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() My deepest apologies miss Elysi, we ran into some problems on the road that delayed us. There was a bit of fighting, and we had to rest, recover and take stock afterward. Melnat said she would go ahead and alert Mr. Sloan, has she not aarrived Metumé asks, scratching her head quizzically while warily watching the clerk inspect the wagon, praying to whatever gods will listen that they can pull this off without things going too sideways. Bluff: 1d20 + 14 ⇒ (2) + 14 = 16 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Can never be to careful around these parts! Metumé retorts while flashing the guard a grin, there are Pathfinders about, after all, never know when they're going to mistake an honest merchant for something they're not. Bluff: 1d20 + 14 ⇒ (16) + 14 = 30 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Using the sewer system of a bustling trade house seems... unwise, Metumé replies with a shudder, instinctively brushing off something that isn't actually there. The back entrance sounds like a good plan to me. Though I must admit, I have no skill in picking locks at all, so that would have to be for someone else to handle. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Well, the mistress IS a merchant, so she could attempt the ruse while the rest of you attempt to search, Metumé begins while dusting off her jacket, but I'm a capable sneak myself, so I'm willing to participate in a dusk raid as well. I will leave the decision in your... capable hands, she adds as a hint of a smirk passes her lips briefly, before settling back to a neutral expression and continuing to clean her equipment. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() I'm with Agraic, could we get some leniency for Chauncey if he cooperates? He's been a model prisoner to this point, couldn't it be arranged? Metumé requests of the constablulary, hoping this could be the way the party gets the information it needs to move on the Bronze House. Desperately. The urge to stick it to the local Aspsis burns like a fire in her soul. Diplomacy on the Cops: 1d20 + 10 ⇒ (15) + 10 = 25 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Perception: 1d20 + 9 ⇒ (7) + 9 = 16 C'mon Chauncey, you've gotta know something, right? Metume asks in as sweet and non-threatening voice she can muster and she sits down next to Chauncey, throwing an arm over his shoulder and pulling him close. I mean, you seem like such a knowledgable guy, and a good singer besides. Isn't there some way you'd be able to help us out? Any way at all? Perhaps there's something we could do for you in exchange... Diplomacy to butter up Chauncey: 1d20 + 10 ⇒ (10) + 10 = 20 ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Confusion Roll: 1d100 ⇒ 94 Metumé's vision clouds again, her faculties clearly not her own once more as she rushes at the Aspis agent, screaming something about snakes as she slaps him with the saps in her hands. Zealously. Attack 1: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Non-Lethal Damage 1: 1d6 + 4 ⇒ (3) + 4 = 7 plus
![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Confusion Roll: 1d100 ⇒ 24 Metumé blinks, the haze of confusion lifting, if only for a moment. She checks around the corner to take stock of the situation and, seeing that she has been left behind, quickly begins running towards one of the figures she doesn't recognize that is making threatening gestures at the hellknight that is much bigger than she remembers. Double move ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Confusion: 1d100 ⇒ 50 The blackjacket, so proud and cocksure only moments before entering the cave, continues to babble incoherently behind the wall, bringing shame and embarrassment to her station and her mistress. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() Confusion: 1d100 ⇒ 45 The snakes eat the snake... the tails and mouth in a circle on and onandonandon... round and round they go, a ball in the jungle down river... river flows and bites the tail... Metumé continues to babble, swaying back and forth behind the wall keeping her out of the sight of the Aspis, clearly lost in her own world. ![]()
Female Vishkanya Vigilante/6 |HP 48/48 | AC 18 Touch 13 FF 15 | Perception +9 | Fort +4 Ref +8 Will +5
![]() The bird was my fault! Metumé shouts out apologetically from behind her cover, not really fair to punish them for it! I didn't realize the bird was yours, I was just a little nervous and the bird moving made me jump. I have healing magic that I'm more than willing to use, if that'll make up for it! She's not sure that her pleas and attempts to placate will help, but it's always worth a shot. Bluff: 1d20 + 14 ⇒ (3) + 14 = 17
|