Havero

Mercrutio's page

31 posts. Organized Play character for Gianmarco Molino.


RSS

Scarab Sages

I'm really hoping that the new content includes more mechanics too, and not just lists of items.

I can't wait to see all the new magic items, and maybe artifacts!

Scarab Sages

Male Dwarf 1 - Wizard

Jarvis, you begin to receive an Astropathic communication - it appears to be a plea for aid. The text is as follows:

_____To all available Imperial and affiliated Rogue Trader vessels within range. Being a loyal system to his most Holy Majesty the Emperor of Man, Governor Kapak requests the aid and succor from Imperial assets against the Xenos-threat known as the Ork.
_____Damaris is preparing to resist an impending invasion by the wretched greenskins who are massing outside of the system. We ask for any assistance in the form of ships, supplies, manpower, arms, and expertise so that we may protect one of the Emperor's worlds from the depredation of this horrid and unclean horde.
_____Governor Kapak, in his most magnanimous foresight, promises to reward any such aide with the wealth of his planet. Know that Damaris is a rich planet, and will reward her allies greatly.

Scarab Sages

Male Dwarf 1 - Wizard

Hrm, I'd really rather have our Nav here before we begin, but I don't know where he has gone. If he doesn't post by 22.00 Mountain Time, I'll figure something out.

Scarab Sages

Male Dwarf 1 - Wizard

Sorry I've been gone, I had a crazy day yesterday. Go ahead and put both at full.

Scarab Sages

Male Dwarf 1 - Wizard

The Navigator is Jarrion Nostravi- he has the second post in this thread.

I'll have to read up on the turning, but I tend to lean towards RAW, unless it really isn't clear or doesn't make sense. Give me a bit on that one.

Scarab Sages

Male Dwarf 1 - Wizard

Jarvis, I need you to make a Psynicience check.

As far as location goes, you're actually in deep space, a good distance away from any star systems. The idea is that you arranged a meetup in deep space in order to keep the trade of goods secure.

Scarab Sages

Male Dwarf 1 - Wizard

Here's the ooc thread guys.

Scarab Sages

Game thread: link

OOC thread: link

Scarab Sages

Male Dwarf 1 - Wizard

"It is in the crucible of war, the seething cauldron of death and woe, that one finds glory and the measure of his fellow man."

-Attributed to Lord Solar Macharius

In the faraway future of the 41st Millenium, our vessel, a Universe-Class Mass Conveyor, slowly but surely passes through the sleek black of the void. We are in deep space, having just completed the drop-off of a large cargo of foodstuffs in a deal of negotiable legality, but good profit. Sorry guys, no in-game benefit...

We introduce our major crew members:

Scarab Sages

Alright, now that all of that is squared away, we can begin! You can decide on the Machine Spirit Oddity, Alexander. If there's anything else you guys need to sort out, feel free to take care of it, and I will be posting a link to the main game shortly. Everyone in the crew manifest please post ASAP. The main game will begin once everyone has introduced their characters.

Scarab Sages

Hmm. Personally, I feel that Resolute is a great choice for this ship. If you really want something different, I'll let you take this:

Machine Spirit Oddity: Stoic - The vessel behaves like a beast of burden, plodding but reliable. Due to its somewhat plodding behavior, whenever the crew would gain Profit Factor from an Endeavor, reduce the amount gained by 1. However, whenever one of the ship's Components becomes endangered or unpowered, roll 1d10. On a seven or higher, the ship shrugs off the damage, and it is ignored.

Scarab Sages

As far as the mono-sword goes, I rule that the sword is primitive in nature, thus requiring the proficiency, but does not have the penalties associated with a primitive weapon.

And, for the oddities/history:

Machine Spirit Oddity: 1d10 ⇒ 8: Resolute - There is little in the universe that can stagger this vessel. No matter the foe, it will advance slowly but surely to meet it. The ship suffers -1 Speed, but gains +3 Hull Points and grants a +10 bonus to all Repair Tests.

Past History: 1d10 ⇒ 4: Wolf in Sheep's Clothing - Beneath this vessel's unassuming exterior is a dangerous spacefaring predator. The captain selects 3 Components. When scanned or subjected to anything but a thorough internal inspection, these components will either not register on the scans, or appear to be a different Component of the same type. Thus, the ship might hide additional armor plating, or a small macro-battery may be much more powerful than it appears. However, the ship suffers -2 Power to maintain the systems creating the illusion. The ship may also have concealed smuggling compartments, unseen passageways, hidden cogitations-override programming, or other secrets.

Scarab Sages

I'm at work, so I don't have access to my books right now, but I will roll the complication/history here so we can all see.

I'll have to read up on the weapon proficiency thing, give me until tonight.

Scarab Sages

You can allocate rolls, I don't think that I had said that explicitly, but it's fine.

I was just about to ask which ship you had wanted from Battlefleet. That's pretty awesome ("entire voidborn communities live out their lives, uncaring as to the vessel’s current owners’ motives or identities") - go for it.

Jarrion Nostravi is in, completing our crew complement. The roster:

Rogue Trader - Tristan Casmirre
Seneschal - Iacton Havelock
Void-Master - Eli Kage
Arch-Militant - Lucius Azrael
Missionary - Jeramiah Lux
Explorator - Marcharius Sarvus
Astropath Transcendent - Jarvis Atercarina
Navigator - Jarrion Nostravi

Scarab Sages

Rogue Trader - Tristan Casmirre
Seneschal - Iacton Havelock
Void-Master - Eli Kage
Arch-Militant - Lucius Azrael
Missionary - Jeramiah Lux
Explorator - Marcharius Sarvus
Astropath Transcendent - Jarvis Atercarina

Ellipsis, could you put Jarvis's background on his profile? Other than that, you are (as the above makes obvious) in.

Scarab Sages

Yes, everything is RAW.

Scarab Sages

Alright, Jeramiah Lux and Macharius Sarvus are accepted, bringing the manifest up to:

Rogue Trader - Tristan Casmirre
Seneschal - Iacton Havelock
Void-Master - Eli Kage
Arch-Militant - Lucius Azrael
Missionary - Jeramiah Lux
Explorator - Marcharius Sarvus

As far as distributing the ship points goes, I think that the Hammer and Anvil idea is great, but you guys can make the final decision. How about everyone who wants to give a ship idea, and on Friday we can all vote.

As far as the group Rank goes, I'd rather keep us at Rank 1 for now. If scaling the game down doesn't go well, I'll have you all go up to Rank 2.

Oh, and I think that you made a

Mistake:
Anvil
Hull: Jerico Class
Space: 40
SP cost: 25

Essential Components (18 space left, 14 power left)
Jovian Pattern-1 Drive
Strelov-1 Warp Engine
Geller Field
Single Void Shield Array
Commerce Bridge
M-I.r Life Sustainer
Pressed-Crew Quarters
R-50 Auspex Multi-band

Supplemental Components (18 power used, 14 space used)
Asteroid Mining Facility (3 SP)
Main Cargo Hold (1 SP)
Dorsal Sunsear Laser Battery (1 SP)

with the Anvil, EngineHouse. The power seems off, but I didn't run the numbers, I just looked at what you wrote.

Scarab Sages

I figured some people probably had played that adventure, so I found a different one.

Name of Game:
The Frozen Reaches!

It's actually meant for Rank 2-3 characters, but I can lower the difficulty, and I figure that with a large crew things will be easier.

PF - 30
SP - 60

Scarab Sages

Alexander:
No, I already have one, I just haven't had the time to do more than skim it. Thanks anyway.

Scarab Sages

Accepted:
Rogue Trader - Tristan Casmirre
Seneschal - Iacton Havelock
Void-Master - Eli Kage (btw, you can put any old name you want in for the ship in your background)
Arch-Militant - Lucius Azrael

If you can finish the rest of your stats and whatnot, I like Jarvis Atercarina's background.

Scarab Sages

EngineHouse wrote:
Myself, Balodek and seekerofshadowlight. If you only want to run for five though I can start a second game (assuming two or three more players show themselves). I'm going to start running a face-to-face rogue trader campaign this thursday and there's no reason I can't use the same material for a PbP.

I'm sorry, I meant of the people who had submitted characters. And, seeing how this game works, I don't mind having more people. How about one person for every career path in the Core Rulebook? So eight.

And I will review everyone who submits a character. Tomorrow fully accepted characters will start showing up at the top of this thread.

I will pick the starting ship and profit factor, to make it fair. I would go with your suggestion from Into the Storm, but I don't know that book very well.

Scarab Sages

Tuesday is fine for those who said they have to wait - I'm still working out what we're going to be playing - if nobody minds too much, I think we'll start off with a published adventure, and work our way into a story of my own.

So far Tristan Casmirre, Lucius Azrael, Havelock Iacton, Eli Kage, and Jarvis Atercarina, pending a thorough reading, are accepted. Did I miss anyone?

Scarab Sages

You can use Into the Storm, no problem.

Scarab Sages

Alexander, I'm happy to pass the reigns to you if you feel up to it, as I'd like to play sometime, but I can handle GMing for however long.

In the meantime, I think applications are in order! I'd preferably have a smaller crew, but I can probably handle 5-6 people. As such, I'd like everyone to put together a character concept/background. About 200-300 words would be enough, although more is always good. I'm looking for both an interesting character and mastery of the English language.

Scarab Sages

Okay, this looks like it might work. To get things rolling, everyone interested should post a character concept (make sure to pick a career path at this point too). I'll work out the logistics of the character creation (which is supposed to be a group thing) soon, and we'll be off!

Scarab Sages

Well, I've never played, I just picked up the rulebook the other day. If we can get two other players, though, I don't mind GMing.

Scarab Sages

Hey all, I'm interested in playing (or GMing) a Rogue Trader PbP here. Is anyone else up for it?

Scarab Sages

Hey, I'm definitely up for RT, just let me know when and I'll have a char up stat!

Scarab Sages

Posts, having only read part of the first page and the two most recent posts.

Rambles incoherently about inherent superiority of unrelated topic over other unrelated topic.

Inquires as to resolution to OP's original question.

Scarab Sages

CDProtocol wrote:

Everyone brings up excellent points. In my initial draft I was actually planning to do 5 different encounters at each level range with various party structures and environments but when I got to the end of the 1-on-1 fights and discovered how long it was I decided to put an end to my testing with three rounds each.

But, y'know, if someone wanted to they could take the framework for the samurai I outlined above and try putting it in to some of those situations where it's not a simple toe-to-toe knock-out brawl. Maybe craft for him some party-mates and send them against a CR 23 encounter or some such.

Hey, I was reading this the other night, and I realized that I'm going to have some time on my hands in the next few days. Maybe I won't be quite as horrifically thorough as you recommend, but I'd like to attempt something like this. Probably a party of four, using a Samurai and an otherwise standard party, at various levels (5, 10, 15, and perhaps 20), against a fair variety of opponents. I will admit, I've never done anything like this before, so if anyone (particularly CDProtocol) can recommend, well, anything on how to carry this out, I would appreciate it.

BTW, not sure if there's somewhere I'm supposed to introduce myself or anything, but this is only my second post on Paizo.com. I'm an old 3.5 player, and have been playing/GMing Pathfinder for about 6 months now; I figured it was time to stop lurking around the forums and actually post.

Scarab Sages

It's my understanding that you are doing it by the books, but I have to say, as a DM, if this happened in a game of mine I wouldn't mind allowing the player to re-roll. I mean, if it happened once or twice, nah, but when it keeps stacking like that? Either the character needs to deal with the really crappy HP, or you should let him, i dunno... re-roll at least one or two of the HP rolls.

Of course, it is agreeable that this should be fixed. In my game I have my players keep track of what they have rolled for HP in the past, and let them take the average of all of the former rolls rounded down. Wouldn't fix your problem, but it helps even out the randomness a bit. Anyone else with a suggestion?