Neolandis Kalepopolis

'Merciful' Arnaud's page

60 posts. Alias of CorvusRed.


Full Name

Arnaud

Race

Human

Gender

Male

Size

6'4"

Age

33

Special Abilities

Grit, 2/2

Alignment

Neutral Evil

Strength 14
Dexterity 15
Constitution 14
Intelligence 10
Wisdom 13
Charisma 16

About 'Merciful' Arnaud

MERCIFUL ARNAUD
Male Human Gunslinger (Pistolero) 1
LE Medium Humanoid (Human)
Init +2; Senses Perception +5
Wealth: 0

Defense:

DEFENSE
AC 12, touch 12, flat-footed 10
hp 12
Fort +4, Ref +4, Will +1
Base Atk +1; CMB +3; CMD 15

OFFENSE:

Spd 30 ft.
Melee
Ranged

Feats & Traits:

Feats: Enforcer, Persuasive
Traits: Attempted Murderer - +2 Intimidate, Suspicious

Skills:

Acrobatics +2
Bluff +7
Climb +2
Diplomacy +6
Escape Artist +2
Intimidate +11
Knowledge; Engineering +4
Knowledge; Local +4
Perception +5
Ride +2
Sense Motive +6
Sleight of Hand +6
Stealth +2
Swim +2

Combat Gear:
None

SPECIAL ABILITIES:

Up Close and Deadly (Ex): At 1st level, when the pistolero hits a target with a one-handed firearm that is not making a scatter shot, she can spend 1 grit point to deal 1d6 points of extra damage on a hit. If she misses with the attack, she grazes the target, dealing half the extra damage anyway. She must choose to spend the grit point before she makes the attack roll. This is precision damage and is not multiplied if the attack is a critical hit.

Gunslinger's Dodge (Ex): At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks. When a ranged attack is made against the gunslinger, she can spend 1 grit point to move 5 feet as an immediate action; doing so grants the gunslinger a +2 bonus to AC against the triggering attack. This movement is not a 5-foot step, and provokes attacks of opportunity. Alternatively, the gunslinger can drop prone to gain a +4 bonus to AC against the triggering attack. The gunslinger can only perform this deed while wearing medium or light armor, and while carrying no more than a light load.

Quick Clear (Ex): At 1st level, as a standard action, the gunslinger can remove the broken condition from a single firearm she is currently wielding, as long as that condition was gained by a firearm misfire. The gunslinger must have at least 1 grit point to perform this deed. Alternatively, if the gunslinger spends 1 grit point to perform this deed, she can perform quick clear as a move-equivalent action instead of a standard action.

BACKGROUND:

Six background and concept elements important to Arnaud

1) Arnaud is a former constable. While his methods were questionable, his results were good. The healers in his precinct were certainly busy with broken arms, legs and fractured skulls; but the citizens were safe, by and large. He believed in law and order and due process, but he had no regard or mercy for criminals when bringing them to heel. He never viewed the law as a good thing, only a necessary one. He regarded most people, especially criminals, as animals.

2) Most of the other constables took some umbrage with how far Arnaud would go to do his job, but in general, he proved himself to be too useful too many times for dismissal or imprisonment. He did have prolonged conflict with one of his supervisors, as noted below.

3) Arnaud was a very handsome and charming man, when he wanted to be. He had a laid-back, easy-going demeanor before his imprisonment, he tended to give people an even-shake, and was patient in pursuit of justice. Constant denial and a refusal to cooperate were the attributes most likely to be beaten out of a suspect.

4) Arnaud is the son of a successful and well-known alchemist, at the forefront of the development of firearms in Talingarde. As such, Arnaud has a strong familiarity with the new weapons. However, he does not rely on them. He was perfectly happy applying fists or club when his job necessitated it

5) Arnaud was accused of attempted murder, and sentenced as such because the man he attempted to murder was the favored son of a noble family. He had long suspected the man in the disappearance of several children, but had no evidence. When he finally caught the man trying to take a young boy--well, Arnaud was pulled off the man's comatose body. The wooden stock his pistol had cracked from the force of repeated blows. No witnesses came forth on Arnaud's behalf. He did not speak during his trial, nor did he scream or weep when he was branded.

6) Arnaud was not vengeful before his imprisonment. He did not kill for pleasure, only out of self-defense. While the violence was often necessary, he never regretted it either. He was not the type to resort to violence to redress wrongs done to him. In prison, this changed. At first Arnaud saw himself as above the rabble he was locked up with. But the violence and hatred he met with, from the prisoners he helped put in Branderscar and, even worse, the guards who utterly loathed him for what he represented, drove Arnaud to repeated violence. Arnaud now knows that he is no better then the rest of the prisoners. He will do what he has to survive, without question. Law and justice no longer hold sway over his actions, only survival. He does not entertain realistic notions of revenge, for he does not expect to escape. The idea, however, keeps him warm, so to speak.

Two goals that are important to Arnaud
1) Arnaud wants to see the nobleman who imprisoned him suffer. At first, he had nightmares of finding the man attempting to take his favorite niece. Soon however, the dreams became fantasies of bloody vengeance; of him finding the man, saving his daughter, and then extracting payment for his stolen life. Now, they are just dreams of violence, revenge and justice have faded to a lust to inflict agony on the one he sees as most deserving.

2) Arnaud wished at first to free his family of any blow-back from his crime. He worried that the man he attacked would inflict vengeance upon his brothers, his parents or his neices and nephew. His family, however, is but a memory. He believes that they are all dead.

Two secrets about Arnaud, one that he knows, and one that he not yet aware of.
1) Arnaud did not count himself among the faithful of Mitra before his imprisonment. While he went along with the rite and ritual out of habit and a fear of persecution, he cared nothing for the god or his dogma. Now, he cares nothing for the gods.
2) The nobleman whom Arnaud attempted to kill is a diabolist, he was intent on sacrificing the child Arnaud caught him attempting to kidnap.

Four people that are tied to Arnaud:

1) Pellious - The noble son whom Arnaud caught attempting to kidnap a child. Second son of House __, and a follower of Asmodeus. Arnaud was found by another constable, beating the already comatose man with the butt of his pistol. Only the family’s wealth and influence among the church saved their son from death.

2) Phillipe Deschaux - a scientist, and Arnaud’s father. He was proud of his son when he went into law enforcement. He has refused to believe that Arnaud is the corrupt, violent monster that the courts painted him to be.

3) Martin Renalt - Arnaud’s former direct superior. He went into law enforcement as a means to political gain and self-promotion. Arnaud knew he had no regard or drive for the job, and such they clashed frequently. The arrest and imprisonment of the ‘corrupt’ and ‘murderous’ Arnaud has propelled Renalt into a position of power among City advisors/councillors/freeholders

4) Miribelle Deschaux - Arnaud’s first and favorite neice. Daughter of his brother Phillipe Jr. He was protective of her over all the other neices and nephews, and worried after her for his first few years in Branderscar. Now she seems a pleasant memory, and he can't even remember her face.

Three memories, mannerisms or quirks Arnaud: possess

1) Arnaud likes to let people talk. he isn't quiet, or reserved, but he knows how to read someone, and the best way to get someone to slip up is to just let them talk.

2) The first time his father showed him a working gun. The noise and the fury were instantly burned into his memory. rather than terror, he only felt awe. And his father’s pride at his accomplishment “Without aid of God or Magic!” defined Arnaud’s belief in the potential of human ingenuity.

3) Arnaud enjoys women, but doesn't think highly of them. as a free man he had a tendency to get what he wanted from them and leave, or at least ignore them to the point where they would.