
![]() |
7 people marked this as a favorite. |

I've run multiple paladins. Rarely had a problem except one game where the GM put the entire party into a situation where we were all being screwed badly (captured by slavers: I was told if my paladin did not try to escape every day I would be abandoning my code and fall, despite stating I wanted to observe carefully to plan and get as many slaves out with me; the wizard had his hands broken over and over again and was issued permanent DEX penalties until he got a Regeneration; the cleric was tortured then made to heal other slaves; we all walked out when the fighter and rogue were put in a death match for no good reason other than GM being a jerk).
Another campaign had my paladin having to duel a noble who was evil. The party had a rogue who was mostly decent... just sometimes a little loose with people's items, and I would quietly remind him of this. He had a place in the party and I did too.
He snuck into the noble's home and found that the bastard had carefully poisoned a sword to use on me. He stole and and brought it back to me, to prove the guys was cheating.
"I'm disappointed in you. Not that you did this, no - it's part and parcel of your suspicious nature. No, I'm disappointed that you didn't have faith in me recognizing that might happen and thinking of a way to counteract that."
He took the sword back where he found it... then when the duel happened, produced two swords so both would have new blades without fatigue from combat.
THAT there is a Paladin/Rogue working relationship. It's not paladins that are a problem, it's the Lawful Jerkass players.